HLSL: Line numbers only: Set locations (line numbers) on synthesized flattening code.
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@@ -185,8 +185,8 @@ Shader version: 450
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? Sequence
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0:? Sequence
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0:69 Sequence
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0:69 Sequence
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0:69 move second child to first child (temp 4-component vector of float)
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0:? 'Pos' (out 4-component vector of float Position)
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0:69 Pos: direct index for structure (temp 4-component vector of float)
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@@ -410,8 +410,8 @@ Shader version: 450
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? Sequence
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0:? Sequence
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0:69 Sequence
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0:69 Sequence
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0:69 move second child to first child (temp 4-component vector of float)
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0:? 'Pos' (out 4-component vector of float Position)
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0:69 Pos: direct index for structure (temp 4-component vector of float)
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