HLSL: Line numbers only: Set locations (line numbers) on synthesized flattening code.
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@@ -117,8 +117,8 @@ gl_FragCoord origin is upper left
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0:47 0 (const int)
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0:47 Construct vec4 (temp 4-component vector of float)
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0:47 'e2_11' (temp float)
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0:? Sequence
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0:? Sequence
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0:48 Sequence
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0:48 Sequence
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0:48 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:48 Color: direct index for structure (temp 4-component vector of float)
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@@ -252,8 +252,8 @@ gl_FragCoord origin is upper left
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0:47 0 (const int)
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0:47 Construct vec4 (temp 4-component vector of float)
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0:47 'e2_11' (temp float)
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0:? Sequence
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0:? Sequence
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0:48 Sequence
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0:48 Sequence
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0:48 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:48 Color: direct index for structure (temp 4-component vector of float)
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