HLSL: Line numbers only: Set locations (line numbers) on synthesized flattening code.
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@@ -58,8 +58,8 @@ gl_FragCoord origin is upper left
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0:18 Construct vec4 (temp 4-component vector of float)
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0:18 Convert int to float (temp float)
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0:18 'r07' (temp int)
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0:? Sequence
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0:? Sequence
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0:19 Sequence
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0:19 Sequence
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0:19 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:19 color: direct index for structure (temp 4-component vector of float)
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@@ -133,8 +133,8 @@ gl_FragCoord origin is upper left
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0:18 Construct vec4 (temp 4-component vector of float)
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0:18 Convert int to float (temp float)
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0:18 'r07' (temp int)
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0:? Sequence
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0:? Sequence
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0:19 Sequence
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0:19 Sequence
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0:19 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:19 color: direct index for structure (temp 4-component vector of float)
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