HLSL: Line numbers only: Set locations (line numbers) on synthesized flattening code.
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@@ -100,8 +100,8 @@ gl_FragCoord origin is upper left
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0:34 1 (const int)
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0:34 Constant:
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0:34 1.000000
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0:? Sequence
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0:? Sequence
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0:36 Sequence
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:36 Color: direct index for structure (temp 4-component vector of float)
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@@ -232,8 +232,8 @@ gl_FragCoord origin is upper left
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0:34 1 (const int)
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0:34 Constant:
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0:34 1.000000
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0:? Sequence
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0:? Sequence
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0:36 Sequence
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:36 Color: direct index for structure (temp 4-component vector of float)
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