HLSL: Line numbers only: Set locations (line numbers) on synthesized flattening code.

This commit is contained in:
John Kessenich
2016-10-01 17:17:55 -06:00
parent d8fe2ca8e5
commit a08c929d8e
64 changed files with 359 additions and 360 deletions

View File

@@ -139,8 +139,8 @@ gl_FragCoord origin is upper left
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
0:? Sequence
0:? Sequence
0:60 Sequence
0:60 Sequence
0:60 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:60 Color: direct index for structure (temp 4-component vector of float)
@@ -324,8 +324,8 @@ gl_FragCoord origin is upper left
0:58 1 (const int)
0:58 Constant:
0:58 1.000000
0:? Sequence
0:? Sequence
0:60 Sequence
0:60 Sequence
0:60 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:60 Color: direct index for structure (temp 4-component vector of float)