HLSL: Line numbers only: Set locations (line numbers) on synthesized flattening code.

This commit is contained in:
John Kessenich
2016-10-01 17:17:55 -06:00
parent d8fe2ca8e5
commit a08c929d8e
64 changed files with 359 additions and 360 deletions

View File

@@ -118,8 +118,8 @@ gl_FragCoord origin is upper left
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:? Sequence
0:? Sequence
0:66 Sequence
0:66 Sequence
0:66 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:66 Color: direct index for structure (temp 4-component vector of float)
@@ -282,8 +282,8 @@ gl_FragCoord origin is upper left
0:64 1 (const int)
0:64 Constant:
0:64 1.000000
0:? Sequence
0:? Sequence
0:66 Sequence
0:66 Sequence
0:66 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:66 Color: direct index for structure (temp 4-component vector of float)