HLSL: Line numbers only: Set locations (line numbers) on synthesized flattening code.

This commit is contained in:
John Kessenich
2016-10-01 17:17:55 -06:00
parent d8fe2ca8e5
commit a08c929d8e
64 changed files with 359 additions and 360 deletions

View File

@@ -130,8 +130,8 @@ gl_FragCoord origin is upper left
0:36 1 (const int)
0:36 Constant:
0:36 1.000000
0:? Sequence
0:? Sequence
0:38 Sequence
0:38 Sequence
0:38 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:38 Color: direct index for structure (temp 4-component vector of float)
@@ -295,8 +295,8 @@ gl_FragCoord origin is upper left
0:36 1 (const int)
0:36 Constant:
0:36 1.000000
0:? Sequence
0:? Sequence
0:38 Sequence
0:38 Sequence
0:38 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:38 Color: direct index for structure (temp 4-component vector of float)