HLSL: Line numbers only: Set locations (line numbers) on synthesized flattening code.

This commit is contained in:
John Kessenich
2016-10-01 17:17:55 -06:00
parent d8fe2ca8e5
commit a08c929d8e
64 changed files with 359 additions and 360 deletions

View File

@@ -169,8 +169,8 @@ gl_FragCoord origin is upper left
0:49 1 (const int)
0:49 Constant:
0:49 1.000000
0:? Sequence
0:? Sequence
0:51 Sequence
0:51 Sequence
0:51 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:51 Color: direct index for structure (temp 4-component vector of float)
@@ -377,8 +377,8 @@ gl_FragCoord origin is upper left
0:49 1 (const int)
0:49 Constant:
0:49 1.000000
0:? Sequence
0:? Sequence
0:51 Sequence
0:51 Sequence
0:51 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:51 Color: direct index for structure (temp 4-component vector of float)