HLSL: Line numbers only: Set locations (line numbers) on synthesized flattening code.

This commit is contained in:
John Kessenich
2016-10-01 17:17:55 -06:00
parent d8fe2ca8e5
commit a08c929d8e
64 changed files with 359 additions and 360 deletions

View File

@@ -161,8 +161,8 @@ Shader version: 450
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? Sequence
0:? Sequence
0:48 Sequence
0:48 Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'Pos' (out 4-component vector of float Position)
0:48 Pos: direct index for structure (temp 4-component vector of float)
@@ -353,8 +353,8 @@ Shader version: 450
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? Sequence
0:? Sequence
0:48 Sequence
0:48 Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'Pos' (out 4-component vector of float Position)
0:48 Pos: direct index for structure (temp 4-component vector of float)