HLSL: Fix #758: Support character literals (except for numeric escape sequences).

This commit is contained in:
John Kessenich 2017-04-12 16:31:15 -06:00
parent 2051815bcc
commit a0c578a6df
6 changed files with 331 additions and 1 deletions

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@ -0,0 +1,233 @@
hlsl.charLit.vert
Shader version: 500
0:? Sequence
0:2 Function Definition: @main( ( temp 4-component vector of float)
0:2 Function Parameters:
0:? Sequence
0:3 Sequence
0:3 move second child to first child ( temp uint)
0:3 'a1' ( temp uint)
0:3 Constant:
0:3 65 (const uint)
0:4 Sequence
0:4 move second child to first child ( temp int)
0:4 'a2' ( temp int)
0:4 Constant:
0:4 48 (const int)
0:6 Sequence
0:6 move second child to first child ( temp int)
0:6 'a3' ( temp int)
0:6 Constant:
0:6 7 (const int)
0:7 add second child into first child ( temp int)
0:7 'a3' ( temp int)
0:7 Constant:
0:7 8 (const int)
0:8 add second child into first child ( temp int)
0:8 'a3' ( temp int)
0:8 Constant:
0:8 9 (const int)
0:9 add second child into first child ( temp int)
0:9 'a3' ( temp int)
0:9 Constant:
0:9 10 (const int)
0:10 add second child into first child ( temp int)
0:10 'a3' ( temp int)
0:10 Constant:
0:10 11 (const int)
0:11 add second child into first child ( temp int)
0:11 'a3' ( temp int)
0:11 Constant:
0:11 12 (const int)
0:12 add second child into first child ( temp int)
0:12 'a3' ( temp int)
0:12 Constant:
0:12 13 (const int)
0:14 Sequence
0:14 move second child to first child ( temp int)
0:14 'a10' ( temp int)
0:14 Constant:
0:14 99 (const int)
0:16 Branch: Return with expression
0:16 Construct vec4 ( temp 4-component vector of float)
0:16 Convert uint to float ( temp float)
0:16 add ( temp uint)
0:16 add ( temp uint)
0:16 add ( temp uint)
0:16 'a1' ( temp uint)
0:16 Convert int to uint ( temp uint)
0:16 'a2' ( temp int)
0:16 Convert int to uint ( temp uint)
0:16 'a3' ( temp int)
0:16 Convert int to uint ( temp uint)
0:16 'a10' ( temp int)
0:2 Function Definition: main( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' ( out 4-component vector of float Position)
0:2 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' ( out 4-component vector of float Position)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:2 Function Definition: @main( ( temp 4-component vector of float)
0:2 Function Parameters:
0:? Sequence
0:3 Sequence
0:3 move second child to first child ( temp uint)
0:3 'a1' ( temp uint)
0:3 Constant:
0:3 65 (const uint)
0:4 Sequence
0:4 move second child to first child ( temp int)
0:4 'a2' ( temp int)
0:4 Constant:
0:4 48 (const int)
0:6 Sequence
0:6 move second child to first child ( temp int)
0:6 'a3' ( temp int)
0:6 Constant:
0:6 7 (const int)
0:7 add second child into first child ( temp int)
0:7 'a3' ( temp int)
0:7 Constant:
0:7 8 (const int)
0:8 add second child into first child ( temp int)
0:8 'a3' ( temp int)
0:8 Constant:
0:8 9 (const int)
0:9 add second child into first child ( temp int)
0:9 'a3' ( temp int)
0:9 Constant:
0:9 10 (const int)
0:10 add second child into first child ( temp int)
0:10 'a3' ( temp int)
0:10 Constant:
0:10 11 (const int)
0:11 add second child into first child ( temp int)
0:11 'a3' ( temp int)
0:11 Constant:
0:11 12 (const int)
0:12 add second child into first child ( temp int)
0:12 'a3' ( temp int)
0:12 Constant:
0:12 13 (const int)
0:14 Sequence
0:14 move second child to first child ( temp int)
0:14 'a10' ( temp int)
0:14 Constant:
0:14 99 (const int)
0:16 Branch: Return with expression
0:16 Construct vec4 ( temp 4-component vector of float)
0:16 Convert uint to float ( temp float)
0:16 add ( temp uint)
0:16 add ( temp uint)
0:16 add ( temp uint)
0:16 'a1' ( temp uint)
0:16 Convert int to uint ( temp uint)
0:16 'a2' ( temp int)
0:16 Convert int to uint ( temp uint)
0:16 'a3' ( temp int)
0:16 Convert int to uint ( temp uint)
0:16 'a10' ( temp int)
0:2 Function Definition: main( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' ( out 4-component vector of float Position)
0:2 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' ( out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 58
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 56
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 13 "a1"
Name 17 "a2"
Name 19 "a3"
Name 39 "a10"
Name 56 "@entryPointOutput"
Decorate 56(@entryPointOutput) BuiltIn Position
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypeInt 32 0
12: TypePointer Function 11(int)
14: 11(int) Constant 65
15: TypeInt 32 1
16: TypePointer Function 15(int)
18: 15(int) Constant 48
20: 15(int) Constant 7
21: 15(int) Constant 8
24: 15(int) Constant 9
27: 15(int) Constant 10
30: 15(int) Constant 11
33: 15(int) Constant 12
36: 15(int) Constant 13
40: 15(int) Constant 99
55: TypePointer Output 7(fvec4)
56(@entryPointOutput): 55(ptr) Variable Output
4(main): 2 Function None 3
5: Label
57: 7(fvec4) FunctionCall 9(@main()
Store 56(@entryPointOutput) 57
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
13(a1): 12(ptr) Variable Function
17(a2): 16(ptr) Variable Function
19(a3): 16(ptr) Variable Function
39(a10): 16(ptr) Variable Function
Store 13(a1) 14
Store 17(a2) 18
Store 19(a3) 20
22: 15(int) Load 19(a3)
23: 15(int) IAdd 22 21
Store 19(a3) 23
25: 15(int) Load 19(a3)
26: 15(int) IAdd 25 24
Store 19(a3) 26
28: 15(int) Load 19(a3)
29: 15(int) IAdd 28 27
Store 19(a3) 29
31: 15(int) Load 19(a3)
32: 15(int) IAdd 31 30
Store 19(a3) 32
34: 15(int) Load 19(a3)
35: 15(int) IAdd 34 33
Store 19(a3) 35
37: 15(int) Load 19(a3)
38: 15(int) IAdd 37 36
Store 19(a3) 38
Store 39(a10) 40
41: 11(int) Load 13(a1)
42: 15(int) Load 17(a2)
43: 11(int) Bitcast 42
44: 11(int) IAdd 41 43
45: 15(int) Load 19(a3)
46: 11(int) Bitcast 45
47: 11(int) IAdd 44 46
48: 15(int) Load 39(a10)
49: 11(int) Bitcast 48
50: 11(int) IAdd 47 49
51: 6(float) ConvertUToF 50
52: 7(fvec4) CompositeConstruct 51 51 51 51
ReturnValue 52
FunctionEnd

17
Test/hlsl.charLit.vert Executable file
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@ -0,0 +1,17 @@
float4 main() : SV_Position
{
uint a1 = 'A';
int a2 = '0';
int a3 = '\a';
a3 += '\b';
a3 += '\t';
a3 += '\n';
a3 += '\v';
a3 += '\f';
a3 += '\r';
int a10 = '\c';
return a1 + a2 + a3 + a10;
}

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@ -2,5 +2,5 @@
// For the version, it uses the latest git tag followed by the number of commits. // For the version, it uses the latest git tag followed by the number of commits.
// For the date, it uses the current date (when then script is run). // For the date, it uses the current date (when then script is run).
#define GLSLANG_REVISION "Overload400-PrecQual.1996" #define GLSLANG_REVISION "Overload400-PrecQual.1998"
#define GLSLANG_DATE "12-Apr-2017" #define GLSLANG_DATE "12-Apr-2017"

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@ -588,6 +588,7 @@ protected:
int ScanFromString(char* s); int ScanFromString(char* s);
void missingEndifCheck(); void missingEndifCheck();
int lFloatConst(int len, int ch, TPpToken* ppToken); int lFloatConst(int len, int ch, TPpToken* ppToken);
int characterLiteral(TPpToken* ppToken);
void push_include(TShader::Includer::IncludeResult* result) void push_include(TShader::Includer::IncludeResult* result)
{ {

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@ -245,6 +245,82 @@ int TPpContext::lFloatConst(int len, int ch, TPpToken* ppToken)
return PpAtomConstFloat; return PpAtomConstFloat;
} }
// Recognize a character literal.
//
// The first ' has already been accepted, read the rest, through the closing '.
//
// Always returns PpAtomConstInt.
//
int TPpContext::characterLiteral(TPpToken* ppToken)
{
ppToken->name[0] = 0;
ppToken->ival = 0;
if (parseContext.intermediate.getSource() != EShSourceHlsl) {
// illegal, except in macro definition, for which case we report the character
return '\'';
}
int ch = getChar();
switch (ch) {
case '\'':
// As empty sequence: ''
parseContext.ppError(ppToken->loc, "unexpected", "\'", "");
return PpAtomConstInt;
case '\\':
// As escape sequence: '\XXX'
switch (ch = getChar()) {
case 'a':
ppToken->ival = 7;
break;
case 'b':
ppToken->ival = 8;
break;
case 't':
ppToken->ival = 9;
break;
case 'n':
ppToken->ival = 10;
break;
case 'v':
ppToken->ival = 11;
break;
case 'f':
ppToken->ival = 12;
break;
case 'r':
ppToken->ival = 13;
break;
case 'x':
case '0':
parseContext.ppError(ppToken->loc, "octal and hex sequences not supported", "\\", "");
break;
default:
// This catches '\'', '\"', '\?', etc.
// Also, things like '\C' mean the same thing as 'C'
// (after the above cases are filtered out).
ppToken->ival = ch;
break;
}
break;
default:
ppToken->ival = ch;
break;
}
ppToken->name[0] = (char)ppToken->ival;
ppToken->name[1] = '\0';
ch = getChar();
if (ch != '\'') {
parseContext.ppError(ppToken->loc, "expected", "\'", "");
// Look ahead for a closing '
do {
ch = getChar();
} while (ch != '\'' && ch != EndOfInput && ch != '\n');
}
return PpAtomConstInt;
}
// //
// Scanner used to tokenize source stream. // Scanner used to tokenize source stream.
// //
@ -701,6 +777,8 @@ int TPpContext::tStringInput::scan(TPpToken* ppToken)
return '/'; return '/';
} }
break; break;
case '\'':
return pp->characterLiteral(ppToken);
case '"': case '"':
// TODO: If this gets enhanced to handle escape sequences, or // TODO: If this gets enhanced to handle escape sequences, or
// anything that is different than what #include needs, then // anything that is different than what #include needs, then

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@ -93,6 +93,7 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.calculatelod.dx10.frag", "main"}, {"hlsl.calculatelod.dx10.frag", "main"},
{"hlsl.calculatelodunclamped.dx10.frag", "main"}, {"hlsl.calculatelodunclamped.dx10.frag", "main"},
{"hlsl.cast.frag", "PixelShaderFunction"}, {"hlsl.cast.frag", "PixelShaderFunction"},
{"hlsl.charLit.vert", "main"},
{"hlsl.clip.frag", "main"}, {"hlsl.clip.frag", "main"},
{"hlsl.comparison.vec.frag", "main"}, {"hlsl.comparison.vec.frag", "main"},
{"hlsl.conditional.frag", "PixelShaderFunction"}, {"hlsl.conditional.frag", "PixelShaderFunction"},