GLSL: Implement GL_EXT_control_flow_attributes.
See https://github.com/KhronosGroup/GLSL/pull/11.
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39
Test/spv.controlFlowAttributes.frag
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39
Test/spv.controlFlowAttributes.frag
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#version 450
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#extension GL_EXT_control_flow_attributes : enable
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bool cond;
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void main()
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{
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[[unroll]] for (int i = 0; i < 8; ++i) { }
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[[loop]] for (;;) { }
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[[dont_unroll]] while(true) { }
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[[dependency_infinite]] do { } while(true);
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[[dependency_length(1+3)]] for (int i = 0; i < 8; ++i) { }
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[[flatten]] if (cond) { } else { }
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[[branch]] if (cond) cond = false;
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[[dont_flatten]] switch(3) { } // dropped
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[[dont_flatten]] switch(3) { case 3: break; }
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// warnings on all these
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[[unroll(2)]] for (int i = 0; i < 8; ++i) { }
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[[dont_unroll(-2)]] while(true) { }
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[[dependency_infinite(3)]] do { } while(true);
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[[dependency_length]] for (int i = 0; i < 8; ++i) { }
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[[flatten(3)]] if (cond) { } else { }
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[[branch(5.2)]] if (cond) cond = false;
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[[dont_flatten(3 + 7)]] switch(3) { case 3: break; }
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// other valid uses
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[[ unroll, dont_unroll, dependency_length(2) ]] while(cond) { }
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[ [ dont_flatten , branch ] ] switch(3) { case 3: break; }
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[
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// attribute
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[
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// here
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flatten
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]
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] if (cond) { } else { }
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[[ dependency_length(2), dependency_infinite ]] while(cond) { }
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}
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