HLSL: Recursive composite flattening
This PR implements recursive type flattening. For example, an array of structs of other structs can be flattened to individual member variables at the shader interface. This is sufficient for many purposes, e.g, uniforms containing opaque types, but is not sufficient for geometry shader arrayed inputs. That will be handled separately with structure splitting, which is not implemented by this PR. In the meantime, that case is detected and triggers an error. The recursive flattening extends the following three aspects of single-level flattening: - Flattening of structures to individual members with names such as "foo[0].samp[1]"; - Turning constant references to the nested composite type into a reference to a particular flattened member. - Shadow copies between arrays of flattened members and the nested composite type. Previous single-level flattening only flattened at the shader interface, and that is unchanged by this PR. Internally, shadow copies are, such as if the type is passed to a function. Also, the reasons for flattening are unchanged. Uniforms containing opaque types, and interface struct types are flattened. (The latter will change with structure splitting). One existing test changes: hlsl.structin.vert, which did in fact contain a nested composite type to be flattened. Two new tests are added: hlsl.structarray.flatten.frag, and hlsl.structarray.flatten.geom (currently issues an error until type splitting is online). The process of arriving at the individual member from chained postfix expressions is more complex than it was with one level. See large-ish comment above HlslParseContext::flatten() for details.
This commit is contained in:
197
Test/baseResults/hlsl.structarray.flatten.frag.out
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197
Test/baseResults/hlsl.structarray.flatten.frag.out
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hlsl.structarray.flatten.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:23 Function Definition: main(struct-PS_OUTPUT-vf41; (temp void)
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0:23 Function Parameters:
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0:23 'ps_output' (out structure{temp 4-component vector of float color})
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0:? Sequence
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0:24 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:26 add (temp 4-component vector of float)
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0:25 add (temp 4-component vector of float)
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0:25 texture (temp 4-component vector of float)
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0:25 Construct combined texture-sampler (temp sampler1D)
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0:? 'tex' (uniform texture1D)
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0:? 'samp' (uniform sampler)
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0:25 Constant:
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0:25 0.500000
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0:26 texture (temp 4-component vector of float)
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0:26 Construct combined texture-sampler (temp sampler1D)
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0:? 'g_texdata_array[1].tex' (uniform texture1D)
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0:? 'g_texdata_array[1].samp' (uniform sampler)
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0:26 Constant:
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0:26 0.400000
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0:27 texture (temp 4-component vector of float)
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0:27 Construct combined texture-sampler (temp sampler1D)
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0:? 'g_texdata_array2[1].tex[0]' (uniform texture1D)
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0:? 'g_texdata_array2[1].samp[0]' (uniform sampler)
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0:27 Constant:
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0:27 0.300000
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0:? Linker Objects
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:? 'g_samp' (uniform sampler)
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0:? 'g_tex' (uniform texture1D)
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0:? 'g_texdata_array2[0].samp[0]' (uniform sampler)
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0:? 'g_texdata_array2[0].samp[1]' (uniform sampler)
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0:? 'g_texdata_array2[0].tex[0]' (uniform texture1D)
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0:? 'g_texdata_array2[0].tex[1]' (uniform texture1D)
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0:? 'g_texdata_array2[1].samp[0]' (uniform sampler)
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0:? 'g_texdata_array2[1].samp[1]' (uniform sampler)
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0:? 'g_texdata_array2[1].tex[0]' (uniform texture1D)
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0:? 'g_texdata_array2[1].tex[1]' (uniform texture1D)
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0:? 'g_texdata_array2[2].samp[0]' (uniform sampler)
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0:? 'g_texdata_array2[2].samp[1]' (uniform sampler)
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0:? 'g_texdata_array2[2].tex[0]' (uniform texture1D)
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0:? 'g_texdata_array2[2].tex[1]' (uniform texture1D)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:23 Function Definition: main(struct-PS_OUTPUT-vf41; (temp void)
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0:23 Function Parameters:
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0:23 'ps_output' (out structure{temp 4-component vector of float color})
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0:? Sequence
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0:24 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:26 add (temp 4-component vector of float)
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0:25 add (temp 4-component vector of float)
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0:25 texture (temp 4-component vector of float)
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0:25 Construct combined texture-sampler (temp sampler1D)
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0:? 'tex' (uniform texture1D)
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0:? 'samp' (uniform sampler)
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0:25 Constant:
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0:25 0.500000
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0:26 texture (temp 4-component vector of float)
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0:26 Construct combined texture-sampler (temp sampler1D)
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0:? 'g_texdata_array[1].tex' (uniform texture1D)
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0:? 'g_texdata_array[1].samp' (uniform sampler)
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0:26 Constant:
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0:26 0.400000
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0:27 texture (temp 4-component vector of float)
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0:27 Construct combined texture-sampler (temp sampler1D)
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0:? 'g_texdata_array2[1].tex[0]' (uniform texture1D)
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0:? 'g_texdata_array2[1].samp[0]' (uniform sampler)
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0:27 Constant:
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0:27 0.300000
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0:? Linker Objects
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:? 'g_samp' (uniform sampler)
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0:? 'g_tex' (uniform texture1D)
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0:? 'g_texdata_array2[0].samp[0]' (uniform sampler)
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0:? 'g_texdata_array2[0].samp[1]' (uniform sampler)
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0:? 'g_texdata_array2[0].tex[0]' (uniform texture1D)
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0:? 'g_texdata_array2[0].tex[1]' (uniform texture1D)
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0:? 'g_texdata_array2[1].samp[0]' (uniform sampler)
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0:? 'g_texdata_array2[1].samp[1]' (uniform sampler)
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0:? 'g_texdata_array2[1].tex[0]' (uniform texture1D)
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0:? 'g_texdata_array2[1].tex[1]' (uniform texture1D)
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0:? 'g_texdata_array2[2].samp[0]' (uniform sampler)
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0:? 'g_texdata_array2[2].samp[1]' (uniform sampler)
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0:? 'g_texdata_array2[2].tex[0]' (uniform texture1D)
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0:? 'g_texdata_array2[2].tex[1]' (uniform texture1D)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 50
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 9
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "color"
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Name 12 "tex"
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Name 16 "samp"
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Name 22 "g_texdata_array[1].tex"
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Name 24 "g_texdata_array[1].samp"
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Name 30 "g_texdata_array2[1].tex[0]"
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Name 32 "g_texdata_array2[1].samp[0]"
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Name 38 "g_samp"
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Name 39 "g_tex"
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Name 40 "g_texdata_array2[0].samp[0]"
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Name 41 "g_texdata_array2[0].samp[1]"
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Name 42 "g_texdata_array2[0].tex[0]"
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Name 43 "g_texdata_array2[0].tex[1]"
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Name 44 "g_texdata_array2[1].samp[1]"
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Name 45 "g_texdata_array2[1].tex[1]"
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Name 46 "g_texdata_array2[2].samp[0]"
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Name 47 "g_texdata_array2[2].samp[1]"
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Name 48 "g_texdata_array2[2].tex[0]"
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Name 49 "g_texdata_array2[2].tex[1]"
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Decorate 9(color) Location 0
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Decorate 12(tex) DescriptorSet 0
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Decorate 16(samp) DescriptorSet 0
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Decorate 22(g_texdata_array[1].tex) DescriptorSet 0
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Decorate 24(g_texdata_array[1].samp) DescriptorSet 0
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Decorate 30(g_texdata_array2[1].tex[0]) DescriptorSet 0
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Decorate 32(g_texdata_array2[1].samp[0]) DescriptorSet 0
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Decorate 38(g_samp) DescriptorSet 0
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Decorate 39(g_tex) DescriptorSet 0
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Decorate 40(g_texdata_array2[0].samp[0]) DescriptorSet 0
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Decorate 41(g_texdata_array2[0].samp[1]) DescriptorSet 0
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Decorate 42(g_texdata_array2[0].tex[0]) DescriptorSet 0
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Decorate 43(g_texdata_array2[0].tex[1]) DescriptorSet 0
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Decorate 44(g_texdata_array2[1].samp[1]) DescriptorSet 0
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Decorate 45(g_texdata_array2[1].tex[1]) DescriptorSet 0
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Decorate 46(g_texdata_array2[2].samp[0]) DescriptorSet 0
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Decorate 47(g_texdata_array2[2].samp[1]) DescriptorSet 0
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Decorate 48(g_texdata_array2[2].tex[0]) DescriptorSet 0
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Decorate 49(g_texdata_array2[2].tex[1]) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Output 7(fvec4)
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9(color): 8(ptr) Variable Output
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10: TypeImage 6(float) 1D sampled format:Unknown
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11: TypePointer UniformConstant 10
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12(tex): 11(ptr) Variable UniformConstant
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14: TypeSampler
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15: TypePointer UniformConstant 14
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16(samp): 15(ptr) Variable UniformConstant
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18: TypeSampledImage 10
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20: 6(float) Constant 1056964608
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22(g_texdata_array[1].tex): 11(ptr) Variable UniformConstant
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24(g_texdata_array[1].samp): 15(ptr) Variable UniformConstant
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27: 6(float) Constant 1053609165
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30(g_texdata_array2[1].tex[0]): 11(ptr) Variable UniformConstant
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32(g_texdata_array2[1].samp[0]): 15(ptr) Variable UniformConstant
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35: 6(float) Constant 1050253722
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38(g_samp): 15(ptr) Variable UniformConstant
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39(g_tex): 11(ptr) Variable UniformConstant
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40(g_texdata_array2[0].samp[0]): 15(ptr) Variable UniformConstant
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41(g_texdata_array2[0].samp[1]): 15(ptr) Variable UniformConstant
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42(g_texdata_array2[0].tex[0]): 11(ptr) Variable UniformConstant
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43(g_texdata_array2[0].tex[1]): 11(ptr) Variable UniformConstant
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44(g_texdata_array2[1].samp[1]): 15(ptr) Variable UniformConstant
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45(g_texdata_array2[1].tex[1]): 11(ptr) Variable UniformConstant
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46(g_texdata_array2[2].samp[0]): 15(ptr) Variable UniformConstant
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47(g_texdata_array2[2].samp[1]): 15(ptr) Variable UniformConstant
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48(g_texdata_array2[2].tex[0]): 11(ptr) Variable UniformConstant
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49(g_texdata_array2[2].tex[1]): 11(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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13: 10 Load 12(tex)
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17: 14 Load 16(samp)
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19: 18 SampledImage 13 17
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21: 7(fvec4) ImageSampleImplicitLod 19 20
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23: 10 Load 22(g_texdata_array[1].tex)
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25: 14 Load 24(g_texdata_array[1].samp)
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26: 18 SampledImage 23 25
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28: 7(fvec4) ImageSampleImplicitLod 26 27
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29: 7(fvec4) FAdd 21 28
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31: 10 Load 30(g_texdata_array2[1].tex[0])
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33: 14 Load 32(g_texdata_array2[1].samp[0])
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34: 18 SampledImage 31 33
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36: 7(fvec4) ImageSampleImplicitLod 34 35
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37: 7(fvec4) FAdd 29 36
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Store 9(color) 37
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Return
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FunctionEnd
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100
Test/baseResults/hlsl.structarray.flatten.geom.out
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100
Test/baseResults/hlsl.structarray.flatten.geom.out
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hlsl.structarray.flatten.geom
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ERROR: 0:10: 'vin' : recursive type not yet supported in GS input
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ERROR: 1 compilation errors. No code generated.
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Shader version: 450
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invocations = -1
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max_vertices = 4
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input primitive = lines
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output primitive = triangle_strip
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ERROR: node is still EOpNull!
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0:10 Function Definition: main(struct-VertexData-vf4-vf4-vf21[2];struct-VertexData-vf4-vf4-vf21; (temp void)
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0:10 Function Parameters:
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0:10 'vin' (in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:10 'outStream' (out structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:? Sequence
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0:13 move second child to first child (temp 4-component vector of float)
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0:13 color: direct index for structure (temp 4-component vector of float)
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0:13 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:13 Constant:
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0:13 1 (const int)
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0:? 'vin[0].color' (layout(location=1 ) in 4-component vector of float)
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0:14 move second child to first child (temp 2-component vector of float)
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0:14 uv: direct index for structure (temp 2-component vector of float)
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0:14 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:14 Constant:
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0:14 2 (const int)
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0:? 'vin[0].uv' (layout(location=2 ) in 2-component vector of float)
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0:15 move second child to first child (temp 4-component vector of float)
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0:15 position: direct index for structure (temp 4-component vector of float)
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0:15 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:15 Constant:
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0:15 0 (const int)
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0:? 'vin[0].position' (layout(location=0 ) in 4-component vector of float)
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0:16 Sequence
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0:16 move second child to first child (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:16 'outStream' (out structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:16 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:16 EmitVertex (temp void)
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0:? Linker Objects
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0:? 'vin[0].position' (layout(location=0 ) in 4-component vector of float)
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0:? 'vin[0].color' (layout(location=1 ) in 4-component vector of float)
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0:? 'vin[0].uv' (layout(location=2 ) in 2-component vector of float)
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0:? 'vin[1].position' (layout(location=3 ) in 4-component vector of float)
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0:? 'vin[1].color' (layout(location=4 ) in 4-component vector of float)
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0:? 'vin[1].uv' (layout(location=5 ) in 2-component vector of float)
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0:? 'position' (layout(location=0 ) out 4-component vector of float)
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0:? 'color' (layout(location=1 ) out 4-component vector of float)
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0:? 'uv' (layout(location=2 ) out 2-component vector of float)
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Linked geometry stage:
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Shader version: 450
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invocations = 1
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max_vertices = 4
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input primitive = lines
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output primitive = triangle_strip
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ERROR: node is still EOpNull!
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0:10 Function Definition: main(struct-VertexData-vf4-vf4-vf21[2];struct-VertexData-vf4-vf4-vf21; (temp void)
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0:10 Function Parameters:
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0:10 'vin' (in 2-element array of structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:10 'outStream' (out structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:? Sequence
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0:13 move second child to first child (temp 4-component vector of float)
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0:13 color: direct index for structure (temp 4-component vector of float)
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0:13 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:13 Constant:
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0:13 1 (const int)
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0:? 'vin[0].color' (layout(location=1 ) in 4-component vector of float)
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0:14 move second child to first child (temp 2-component vector of float)
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0:14 uv: direct index for structure (temp 2-component vector of float)
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0:14 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:14 Constant:
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0:14 2 (const int)
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0:? 'vin[0].uv' (layout(location=2 ) in 2-component vector of float)
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0:15 move second child to first child (temp 4-component vector of float)
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0:15 position: direct index for structure (temp 4-component vector of float)
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0:15 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:15 Constant:
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0:15 0 (const int)
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0:? 'vin[0].position' (layout(location=0 ) in 4-component vector of float)
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0:16 Sequence
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0:16 move second child to first child (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:16 'outStream' (out structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:16 'vout' (temp structure{temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv})
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0:16 EmitVertex (temp void)
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0:? Linker Objects
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0:? 'vin[0].position' (layout(location=0 ) in 4-component vector of float)
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0:? 'vin[0].color' (layout(location=1 ) in 4-component vector of float)
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0:? 'vin[0].uv' (layout(location=2 ) in 2-component vector of float)
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0:? 'vin[1].position' (layout(location=3 ) in 4-component vector of float)
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0:? 'vin[1].color' (layout(location=4 ) in 4-component vector of float)
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0:? 'vin[1].uv' (layout(location=5 ) in 2-component vector of float)
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0:? 'position' (layout(location=0 ) out 4-component vector of float)
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0:? 'color' (layout(location=1 ) out 4-component vector of float)
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0:? 'uv' (layout(location=2 ) out 2-component vector of float)
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SPIR-V is not generated for failed compile or link
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@@ -16,14 +16,8 @@ Shader version: 450
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0:11 add (temp 4-component vector of float)
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0:11 add (temp 4-component vector of float)
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0:11 add (temp 4-component vector of float)
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0:11 direct index (layout(location=1 ) temp 4-component vector of float)
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0:? 'm' (layout(location=1 ) in 2-element array of 4-component vector of float)
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0:11 Constant:
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||||
0:11 1 (const int)
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||||
0:11 direct index (layout(location=1 ) temp 4-component vector of float)
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0:? 'm' (layout(location=1 ) in 2-element array of 4-component vector of float)
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0:11 Constant:
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||||
0:11 0 (const int)
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||||
0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
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||||
0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
|
||||
0:11 Construct vec4 (temp 4-component vector of float)
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0:11 Convert uint to float (temp float)
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0:11 direct index (temp uint)
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@@ -34,12 +28,24 @@ Shader version: 450
|
||||
0:11 'e' (layout(location=5 ) in 4-component vector of float)
|
||||
0:13 Sequence
|
||||
0:13 Sequence
|
||||
0:13 move second child to first child (temp 2-element array of 4-component vector of float)
|
||||
0:? 'm' (layout(location=0 ) out 2-element array of 4-component vector of float)
|
||||
0:13 m: direct index for structure (temp 2-element array of 4-component vector of float)
|
||||
0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:13 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'm[0]' (layout(location=0 ) out 4-component vector of float)
|
||||
0:13 direct index (temp 4-component vector of float)
|
||||
0:13 m: direct index for structure (temp 2-element array of 4-component vector of float)
|
||||
0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:13 Constant:
|
||||
0:13 0 (const int)
|
||||
0:13 Constant:
|
||||
0:13 0 (const int)
|
||||
0:13 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'm[1]' (layout(location=1 ) out 4-component vector of float)
|
||||
0:13 direct index (temp 4-component vector of float)
|
||||
0:13 m: direct index for structure (temp 2-element array of 4-component vector of float)
|
||||
0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:13 Constant:
|
||||
0:13 0 (const int)
|
||||
0:13 Constant:
|
||||
0:13 1 (const int)
|
||||
0:13 move second child to first child (temp 2-component vector of uint)
|
||||
0:? 'coord' (layout(location=2 ) out 2-component vector of uint)
|
||||
0:13 coord: direct index for structure (temp 2-component vector of uint)
|
||||
@@ -54,14 +60,20 @@ Shader version: 450
|
||||
0:13 2 (const int)
|
||||
0:13 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? 'm' (layout(location=0 ) out 2-element array of 4-component vector of float)
|
||||
0:? 'm[0]' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'm[1]' (layout(location=1 ) out 4-component vector of float)
|
||||
0:? 'coord' (layout(location=2 ) out 2-component vector of uint)
|
||||
0:? 'b' (layout(location=3 ) smooth out 4-component vector of float)
|
||||
0:? 'd' (layout(location=0 ) in 4-component vector of float)
|
||||
0:? 'm' (layout(location=1 ) in 2-element array of 4-component vector of float)
|
||||
0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
|
||||
0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
|
||||
0:? 'coord' (layout(location=3 ) in 2-component vector of uint)
|
||||
0:? 'b' (layout(location=4 ) in 4-component vector of float)
|
||||
0:? 'e' (layout(location=5 ) in 4-component vector of float)
|
||||
0:? 'm[0]' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'm[1]' (layout(location=1 ) out 4-component vector of float)
|
||||
0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
|
||||
0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
|
||||
|
||||
|
||||
Linked vertex stage:
|
||||
@@ -84,14 +96,8 @@ Shader version: 450
|
||||
0:11 add (temp 4-component vector of float)
|
||||
0:11 add (temp 4-component vector of float)
|
||||
0:11 add (temp 4-component vector of float)
|
||||
0:11 direct index (layout(location=1 ) temp 4-component vector of float)
|
||||
0:? 'm' (layout(location=1 ) in 2-element array of 4-component vector of float)
|
||||
0:11 Constant:
|
||||
0:11 1 (const int)
|
||||
0:11 direct index (layout(location=1 ) temp 4-component vector of float)
|
||||
0:? 'm' (layout(location=1 ) in 2-element array of 4-component vector of float)
|
||||
0:11 Constant:
|
||||
0:11 0 (const int)
|
||||
0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
|
||||
0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
|
||||
0:11 Construct vec4 (temp 4-component vector of float)
|
||||
0:11 Convert uint to float (temp float)
|
||||
0:11 direct index (temp uint)
|
||||
@@ -102,12 +108,24 @@ Shader version: 450
|
||||
0:11 'e' (layout(location=5 ) in 4-component vector of float)
|
||||
0:13 Sequence
|
||||
0:13 Sequence
|
||||
0:13 move second child to first child (temp 2-element array of 4-component vector of float)
|
||||
0:? 'm' (layout(location=0 ) out 2-element array of 4-component vector of float)
|
||||
0:13 m: direct index for structure (temp 2-element array of 4-component vector of float)
|
||||
0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:13 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'm[0]' (layout(location=0 ) out 4-component vector of float)
|
||||
0:13 direct index (temp 4-component vector of float)
|
||||
0:13 m: direct index for structure (temp 2-element array of 4-component vector of float)
|
||||
0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:13 Constant:
|
||||
0:13 0 (const int)
|
||||
0:13 Constant:
|
||||
0:13 0 (const int)
|
||||
0:13 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'm[1]' (layout(location=1 ) out 4-component vector of float)
|
||||
0:13 direct index (temp 4-component vector of float)
|
||||
0:13 m: direct index for structure (temp 2-element array of 4-component vector of float)
|
||||
0:13 'local' (temp structure{temp 2-element array of 4-component vector of float m, temp 2-component vector of uint coord, temp 4-component vector of float b})
|
||||
0:13 Constant:
|
||||
0:13 0 (const int)
|
||||
0:13 Constant:
|
||||
0:13 1 (const int)
|
||||
0:13 move second child to first child (temp 2-component vector of uint)
|
||||
0:? 'coord' (layout(location=2 ) out 2-component vector of uint)
|
||||
0:13 coord: direct index for structure (temp 2-component vector of uint)
|
||||
@@ -122,45 +140,55 @@ Shader version: 450
|
||||
0:13 2 (const int)
|
||||
0:13 Branch: Return
|
||||
0:? Linker Objects
|
||||
0:? 'm' (layout(location=0 ) out 2-element array of 4-component vector of float)
|
||||
0:? 'm[0]' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'm[1]' (layout(location=1 ) out 4-component vector of float)
|
||||
0:? 'coord' (layout(location=2 ) out 2-component vector of uint)
|
||||
0:? 'b' (layout(location=3 ) smooth out 4-component vector of float)
|
||||
0:? 'd' (layout(location=0 ) in 4-component vector of float)
|
||||
0:? 'm' (layout(location=1 ) in 2-element array of 4-component vector of float)
|
||||
0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
|
||||
0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
|
||||
0:? 'coord' (layout(location=3 ) in 2-component vector of uint)
|
||||
0:? 'b' (layout(location=4 ) in 4-component vector of float)
|
||||
0:? 'e' (layout(location=5 ) in 4-component vector of float)
|
||||
0:? 'm[0]' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'm[1]' (layout(location=1 ) out 4-component vector of float)
|
||||
0:? 'm[0]' (layout(location=1 ) in 4-component vector of float)
|
||||
0:? 'm[1]' (layout(location=2 ) in 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 60
|
||||
// Id's are bound by 59
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 18 28 36 39 45 50 55 59
|
||||
EntryPoint Vertex 4 "main" 18 20 24 32 35 41 45 50 54 58
|
||||
Name 4 "main"
|
||||
Name 12 "VI"
|
||||
MemberName 12(VI) 0 "m"
|
||||
MemberName 12(VI) 1 "coord"
|
||||
MemberName 12(VI) 2 "b"
|
||||
Name 14 "local"
|
||||
Name 18 "m"
|
||||
Name 28 "coord"
|
||||
Name 36 "d"
|
||||
Name 39 "e"
|
||||
Name 45 "m"
|
||||
Name 18 "m[1]"
|
||||
Name 20 "m[0]"
|
||||
Name 24 "coord"
|
||||
Name 32 "d"
|
||||
Name 35 "e"
|
||||
Name 41 "m[0]"
|
||||
Name 45 "m[1]"
|
||||
Name 50 "coord"
|
||||
Name 55 "b"
|
||||
Name 59 "b"
|
||||
Decorate 18(m) Location 1
|
||||
Decorate 28(coord) Location 3
|
||||
Decorate 36(d) Location 0
|
||||
Decorate 39(e) Location 5
|
||||
Decorate 45(m) Location 0
|
||||
Name 54 "b"
|
||||
Name 58 "b"
|
||||
Decorate 18(m[1]) Location 2
|
||||
Decorate 20(m[0]) Location 1
|
||||
Decorate 24(coord) Location 3
|
||||
Decorate 32(d) Location 0
|
||||
Decorate 35(e) Location 5
|
||||
Decorate 41(m[0]) Location 0
|
||||
Decorate 45(m[1]) Location 1
|
||||
Decorate 50(coord) Location 2
|
||||
Decorate 55(b) Location 3
|
||||
Decorate 59(b) Location 4
|
||||
Decorate 54(b) Location 3
|
||||
Decorate 58(b) Location 4
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
@@ -173,54 +201,54 @@ Shader version: 450
|
||||
13: TypePointer Function 12(VI)
|
||||
15: TypeInt 32 1
|
||||
16: 15(int) Constant 2
|
||||
17: TypePointer Input 10
|
||||
18(m): 17(ptr) Variable Input
|
||||
19: 15(int) Constant 1
|
||||
20: TypePointer Input 7(fvec4)
|
||||
23: 15(int) Constant 0
|
||||
27: TypePointer Input 11(ivec2)
|
||||
28(coord): 27(ptr) Variable Input
|
||||
29: 8(int) Constant 0
|
||||
30: TypePointer Input 8(int)
|
||||
36(d): 20(ptr) Variable Input
|
||||
39(e): 20(ptr) Variable Input
|
||||
42: TypePointer Function 7(fvec4)
|
||||
44: TypePointer Output 10
|
||||
45(m): 44(ptr) Variable Output
|
||||
46: TypePointer Function 10
|
||||
17: TypePointer Input 7(fvec4)
|
||||
18(m[1]): 17(ptr) Variable Input
|
||||
20(m[0]): 17(ptr) Variable Input
|
||||
23: TypePointer Input 11(ivec2)
|
||||
24(coord): 23(ptr) Variable Input
|
||||
25: 8(int) Constant 0
|
||||
26: TypePointer Input 8(int)
|
||||
32(d): 17(ptr) Variable Input
|
||||
35(e): 17(ptr) Variable Input
|
||||
38: TypePointer Function 7(fvec4)
|
||||
40: TypePointer Output 7(fvec4)
|
||||
41(m[0]): 40(ptr) Variable Output
|
||||
42: 15(int) Constant 0
|
||||
45(m[1]): 40(ptr) Variable Output
|
||||
46: 15(int) Constant 1
|
||||
49: TypePointer Output 11(ivec2)
|
||||
50(coord): 49(ptr) Variable Output
|
||||
51: TypePointer Function 11(ivec2)
|
||||
54: TypePointer Output 7(fvec4)
|
||||
55(b): 54(ptr) Variable Output
|
||||
59(b): 20(ptr) Variable Input
|
||||
54(b): 40(ptr) Variable Output
|
||||
58(b): 17(ptr) Variable Input
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
14(local): 13(ptr) Variable Function
|
||||
21: 20(ptr) AccessChain 18(m) 19
|
||||
22: 7(fvec4) Load 21
|
||||
24: 20(ptr) AccessChain 18(m) 23
|
||||
25: 7(fvec4) Load 24
|
||||
26: 7(fvec4) FAdd 22 25
|
||||
31: 30(ptr) AccessChain 28(coord) 29
|
||||
32: 8(int) Load 31
|
||||
33: 6(float) ConvertUToF 32
|
||||
34: 7(fvec4) CompositeConstruct 33 33 33 33
|
||||
35: 7(fvec4) FAdd 26 34
|
||||
37: 7(fvec4) Load 36(d)
|
||||
38: 7(fvec4) FAdd 35 37
|
||||
40: 7(fvec4) Load 39(e)
|
||||
41: 7(fvec4) FAdd 38 40
|
||||
43: 42(ptr) AccessChain 14(local) 16
|
||||
Store 43 41
|
||||
47: 46(ptr) AccessChain 14(local) 23
|
||||
48: 10 Load 47
|
||||
Store 45(m) 48
|
||||
52: 51(ptr) AccessChain 14(local) 19
|
||||
19: 7(fvec4) Load 18(m[1])
|
||||
21: 7(fvec4) Load 20(m[0])
|
||||
22: 7(fvec4) FAdd 19 21
|
||||
27: 26(ptr) AccessChain 24(coord) 25
|
||||
28: 8(int) Load 27
|
||||
29: 6(float) ConvertUToF 28
|
||||
30: 7(fvec4) CompositeConstruct 29 29 29 29
|
||||
31: 7(fvec4) FAdd 22 30
|
||||
33: 7(fvec4) Load 32(d)
|
||||
34: 7(fvec4) FAdd 31 33
|
||||
36: 7(fvec4) Load 35(e)
|
||||
37: 7(fvec4) FAdd 34 36
|
||||
39: 38(ptr) AccessChain 14(local) 16
|
||||
Store 39 37
|
||||
43: 38(ptr) AccessChain 14(local) 42 42
|
||||
44: 7(fvec4) Load 43
|
||||
Store 41(m[0]) 44
|
||||
47: 38(ptr) AccessChain 14(local) 42 46
|
||||
48: 7(fvec4) Load 47
|
||||
Store 45(m[1]) 48
|
||||
52: 51(ptr) AccessChain 14(local) 46
|
||||
53: 11(ivec2) Load 52
|
||||
Store 50(coord) 53
|
||||
56: 42(ptr) AccessChain 14(local) 16
|
||||
57: 7(fvec4) Load 56
|
||||
Store 55(b) 57
|
||||
55: 38(ptr) AccessChain 14(local) 16
|
||||
56: 7(fvec4) Load 55
|
||||
Store 54(b) 56
|
||||
Return
|
||||
FunctionEnd
|
||||
|
||||
Reference in New Issue
Block a user