HLSL: Add gather, improve proto generator machine for upcoming 2DMS/Shadow

This commit is contained in:
LoopDawg
2016-07-22 08:28:11 -06:00
parent 630e1bc636
commit a2f3d285a8
15 changed files with 2266 additions and 329 deletions

View File

@@ -81,6 +81,11 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.float1.frag", "PixelShaderFunction"},
{"hlsl.float4.frag", "PixelShaderFunction"},
{"hlsl.forLoop.frag", "PixelShaderFunction"},
{"hlsl.gather.array.dx10.frag", "main"},
{"hlsl.gather.basic.dx10.frag", "main"},
{"hlsl.gather.basic.dx10.vert", "main"},
{"hlsl.gather.offset.dx10.frag", "main"},
{"hlsl.gather.offsetarray.dx10.frag", "main"},
{"hlsl.getdimensions.dx10.frag", "main"},
{"hlsl.getdimensions.dx10.vert", "main"},
{"hlsl.if.frag", "PixelShaderFunction"},