Add GL_EXT_fragment_shading_rate
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@@ -372,6 +372,8 @@ const char* BuiltInString(int builtIn)
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case 4424: return "BaseVertex";
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case 4425: return "BaseInstance";
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case 4426: return "DrawIndex";
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case 4432: return "PrimitiveShadingRateKHR";
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case 4444: return "ShadingRateKHR";
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case 5014: return "FragStencilRefEXT";
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case 4992: return "BaryCoordNoPerspAMD";
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@@ -952,6 +954,8 @@ const char* CapabilityString(int info)
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case CapabilityFragmentShaderPixelInterlockEXT: return "CapabilityFragmentShaderPixelInterlockEXT";
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case CapabilityFragmentShaderShadingRateInterlockEXT: return "CapabilityFragmentShaderShadingRateInterlockEXT";
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case CapabilityFragmentShadingRateKHR: return "FragmentShadingRateKHR";
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case CapabilityDemoteToHelperInvocationEXT: return "DemoteToHelperInvocationEXT";
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case CapabilityShaderClockKHR: return "ShaderClockKHR";
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