Add GL_EXT_fragment_shading_rate
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spv.builtin.PrimitiveShadingRateEXT.vert
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 26
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Capability Shader
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Capability FragmentShadingRateKHR
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Extension "SPV_KHR_fragment_shading_rate"
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 8 16
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Source GLSL 450
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SourceExtension "GL_EXT_fragment_shading_rate"
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Name 4 "main"
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Name 8 "id"
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Name 16 "gl_PrimitiveShadingRateEXT"
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Decorate 8(id) Location 0
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Decorate 16(gl_PrimitiveShadingRateEXT) BuiltIn PrimitiveShadingRateKHR
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypePointer Input 6(int)
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8(id): 7(ptr) Variable Input
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15: TypePointer Output 6(int)
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16(gl_PrimitiveShadingRateEXT): 15(ptr) Variable Output
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17: 6(int) Constant 5
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19: 6(int) Constant 9
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21: 6(int) Constant 6
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23: 6(int) Constant 10
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4(main): 2 Function None 3
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5: Label
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9: 6(int) Load 8(id)
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SelectionMerge 14 None
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Switch 9 14
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case 0: 10
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case 1: 11
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case 2: 12
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case 3: 13
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10: Label
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Store 16(gl_PrimitiveShadingRateEXT) 17
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Branch 14
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11: Label
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Store 16(gl_PrimitiveShadingRateEXT) 19
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Branch 14
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12: Label
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Store 16(gl_PrimitiveShadingRateEXT) 21
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Branch 14
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13: Label
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Store 16(gl_PrimitiveShadingRateEXT) 23
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Branch 14
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14: Label
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Return
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FunctionEnd
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