Add GL_EXT_fragment_shading_rate
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36
Test/baseResults/spv.builtin.ShadingRateEXT.frag.out
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36
Test/baseResults/spv.builtin.ShadingRateEXT.frag.out
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spv.builtin.ShadingRateEXT.frag
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WARNING: 0:5: '' : all default precisions are highp; use precision statements to quiet warning, e.g.:
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"precision mediump int; precision highp float;"
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 12
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Capability Shader
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Capability FragmentShadingRateKHR
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Extension "SPV_KHR_fragment_shading_rate"
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 8 10
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 450
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SourceExtension "GL_EXT_fragment_shading_rate"
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Name 4 "main"
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Name 8 "val"
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Name 10 "gl_ShadingRateEXT"
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Decorate 8(val) Location 0
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Decorate 10(gl_ShadingRateEXT) Flat
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Decorate 10(gl_ShadingRateEXT) BuiltIn ShadingRateKHR
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypePointer Output 6(int)
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8(val): 7(ptr) Variable Output
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9: TypePointer Input 6(int)
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10(gl_ShadingRateEXT): 9(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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11: 6(int) Load 10(gl_ShadingRateEXT)
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Store 8(val) 11
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Return
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FunctionEnd
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