Consider GL_EXT_scalar_block_layout when validating SPIR-V
If GL_EXT_scalar_block_layout is requested by the shader, set the option to allow scalar blocks in the SPIR-V validator. Fix the existing tests using scalar layout to not expect "Validation failed". Fixes #2400.
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@@ -1,5 +1,4 @@
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spv.scalarlayout.frag
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 20
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@@ -1,5 +1,4 @@
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spv.scalarlayoutfloat16.frag
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Validation failed
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 18
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