Merge pull request #2718 from ZhiqianXia/AtomicOpsARB
Support the atomic_counter_xxxARB built-in functons at #extension GL_ARB_shader_atomic_counter_ops.
This commit is contained in:
28
Test/atomicCounterARBOps.vert
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28
Test/atomicCounterARBOps.vert
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#version 450 core
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#extension GL_ARB_shader_atomic_counters: enable
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#extension GL_ARB_shader_atomic_counter_ops:enable
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layout(binding = 0) uniform atomic_uint counter;
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out highp vec4 vsColor;
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void main(){
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vec4 outColor = vec4(1.0);
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uint ret;
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ret = atomicCounterAddARB(counter, 4u);
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ret = atomicCounterSubtractARB(counter, 4u);
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ret = atomicCounterMinARB(counter, 4u);
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ret = atomicCounterMaxARB(counter, 4u);
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ret = atomicCounterAndARB(counter, 4u);
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ret = atomicCounterOrARB(counter, 4u);
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ret = atomicCounterXorARB(counter, 4u);
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ret = atomicCounterExchangeARB(counter, 4u);
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ret = atomicCounterCompSwapARB(counter, 4u, 4u);
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uint after = atomicCounter(counter);
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if (after == ret)
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outColor = vec4(0.0);
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vsColor = outColor;
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}
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201
Test/baseResults/atomicCounterARBOps.vert.out
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201
Test/baseResults/atomicCounterARBOps.vert.out
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atomicCounterARBOps.vert
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Shader version: 450
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Requested GL_ARB_shader_atomic_counter_ops
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Requested GL_ARB_shader_atomic_counters
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0:? Sequence
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0:9 Function Definition: main( ( global void)
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0:9 Function Parameters:
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0:10 Sequence
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0:10 Sequence
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0:10 move second child to first child ( temp 4-component vector of float)
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0:10 'outColor' ( temp 4-component vector of float)
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0:10 Constant:
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0:10 1.000000
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0:10 1.000000
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0:10 1.000000
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0:10 1.000000
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0:13 move second child to first child ( temp uint)
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0:13 'ret' ( temp uint)
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0:13 AtomicCounterAdd ( global uint)
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0:13 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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0:13 Constant:
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0:13 4 (const uint)
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0:14 move second child to first child ( temp uint)
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0:14 'ret' ( temp uint)
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0:14 AtomicCounterSubtract ( global uint)
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0:14 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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0:14 Constant:
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0:14 4 (const uint)
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0:15 move second child to first child ( temp uint)
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0:15 'ret' ( temp uint)
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0:15 AtomicCounterMin ( global uint)
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0:15 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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0:15 Constant:
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0:15 4 (const uint)
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0:16 move second child to first child ( temp uint)
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0:16 'ret' ( temp uint)
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0:16 AtomicCounterMax ( global uint)
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0:16 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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0:16 Constant:
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0:16 4 (const uint)
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0:17 move second child to first child ( temp uint)
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0:17 'ret' ( temp uint)
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0:17 AtomicCounterAnd ( global uint)
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0:17 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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0:17 Constant:
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0:17 4 (const uint)
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0:18 move second child to first child ( temp uint)
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0:18 'ret' ( temp uint)
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0:18 AtomicCounterOr ( global uint)
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0:18 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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0:18 Constant:
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0:18 4 (const uint)
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0:19 move second child to first child ( temp uint)
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0:19 'ret' ( temp uint)
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0:19 AtomicCounterXor ( global uint)
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0:19 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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0:19 Constant:
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0:19 4 (const uint)
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0:20 move second child to first child ( temp uint)
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0:20 'ret' ( temp uint)
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0:20 AtomicCounterExchange ( global uint)
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0:20 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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0:20 Constant:
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0:20 4 (const uint)
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0:21 move second child to first child ( temp uint)
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0:21 'ret' ( temp uint)
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0:21 AtomicCounterCompSwap ( global uint)
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0:21 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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0:21 Constant:
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0:21 4 (const uint)
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0:21 Constant:
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0:21 4 (const uint)
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0:23 Sequence
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0:23 move second child to first child ( temp uint)
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0:23 'after' ( temp uint)
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0:23 AtomicCounter ( global uint)
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0:23 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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0:24 Test condition and select ( temp void)
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0:24 Condition
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0:24 Compare Equal ( temp bool)
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0:24 'after' ( temp uint)
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0:24 'ret' ( temp uint)
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0:24 true case
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0:25 move second child to first child ( temp 4-component vector of float)
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0:25 'outColor' ( temp 4-component vector of float)
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0:25 Constant:
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0:25 0.000000
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0:25 0.000000
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0:25 0.000000
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0:25 0.000000
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0:27 move second child to first child ( temp 4-component vector of float)
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0:27 'vsColor' ( smooth out 4-component vector of float)
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0:27 'outColor' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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0:? 'vsColor' ( smooth out 4-component vector of float)
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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Linked vertex stage:
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Shader version: 450
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Requested GL_ARB_shader_atomic_counter_ops
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Requested GL_ARB_shader_atomic_counters
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0:? Sequence
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0:9 Function Definition: main( ( global void)
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0:9 Function Parameters:
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0:10 Sequence
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0:10 Sequence
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0:10 move second child to first child ( temp 4-component vector of float)
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0:10 'outColor' ( temp 4-component vector of float)
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0:10 Constant:
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0:10 1.000000
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0:10 1.000000
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0:10 1.000000
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0:10 1.000000
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0:13 move second child to first child ( temp uint)
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0:13 'ret' ( temp uint)
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0:13 AtomicCounterAdd ( global uint)
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0:13 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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0:13 Constant:
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0:13 4 (const uint)
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0:14 move second child to first child ( temp uint)
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0:14 'ret' ( temp uint)
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0:14 AtomicCounterSubtract ( global uint)
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0:14 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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0:14 Constant:
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0:14 4 (const uint)
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0:15 move second child to first child ( temp uint)
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0:15 'ret' ( temp uint)
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0:15 AtomicCounterMin ( global uint)
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0:15 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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0:15 Constant:
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0:15 4 (const uint)
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0:16 move second child to first child ( temp uint)
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0:16 'ret' ( temp uint)
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0:16 AtomicCounterMax ( global uint)
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0:16 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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0:16 Constant:
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0:16 4 (const uint)
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0:17 move second child to first child ( temp uint)
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0:17 'ret' ( temp uint)
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0:17 AtomicCounterAnd ( global uint)
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0:17 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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0:17 Constant:
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0:17 4 (const uint)
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0:18 move second child to first child ( temp uint)
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0:18 'ret' ( temp uint)
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0:18 AtomicCounterOr ( global uint)
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0:18 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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0:18 Constant:
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0:18 4 (const uint)
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0:19 move second child to first child ( temp uint)
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0:19 'ret' ( temp uint)
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0:19 AtomicCounterXor ( global uint)
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0:19 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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0:19 Constant:
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0:19 4 (const uint)
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0:20 move second child to first child ( temp uint)
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0:20 'ret' ( temp uint)
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0:20 AtomicCounterExchange ( global uint)
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0:20 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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0:20 Constant:
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0:20 4 (const uint)
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0:21 move second child to first child ( temp uint)
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0:21 'ret' ( temp uint)
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0:21 AtomicCounterCompSwap ( global uint)
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0:21 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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0:21 Constant:
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0:21 4 (const uint)
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0:21 Constant:
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0:21 4 (const uint)
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0:23 Sequence
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0:23 move second child to first child ( temp uint)
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0:23 'after' ( temp uint)
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0:23 AtomicCounter ( global uint)
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0:23 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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0:24 Test condition and select ( temp void)
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0:24 Condition
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0:24 Compare Equal ( temp bool)
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0:24 'after' ( temp uint)
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0:24 'ret' ( temp uint)
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0:24 true case
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0:25 move second child to first child ( temp 4-component vector of float)
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0:25 'outColor' ( temp 4-component vector of float)
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0:25 Constant:
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0:25 0.000000
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0:25 0.000000
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0:25 0.000000
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0:25 0.000000
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0:27 move second child to first child ( temp 4-component vector of float)
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0:27 'vsColor' ( smooth out 4-component vector of float)
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0:27 'outColor' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'counter' (layout( binding=0 offset=0) uniform atomic_uint)
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0:? 'vsColor' ( smooth out 4-component vector of float)
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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