Turn on non-uniform blocks (in/out/buffer), and prevent new stages from working with "no profile" (before 150) shaders.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23470 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -36,7 +36,7 @@ out badout { // ERROR
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float f;
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};
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layout (location = 10) out vec4 badout; // ERROR
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layout (location = 10) out vec4 badoutA; // ERROR
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void main()
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{
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