Add the following ESSL 2.0 (#version 100) limitations to the configuration file, internal infrastructure, and test cases. Still need to implement the actual detection of non-inductive loops and array accesses. While and do-while loop detection is done.

nonInductiveForLoops
whileLoops
doWhileLoops
generalUniformIndexing
generalAttributeMatrixVectorIndexing
generalVaryingIndexing
generalSamplerIndexing
generalVariableIndexing
generalConstantMatrixVectorIndexing


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23323 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2013-10-02 05:10:48 +00:00
parent 44e8cae80a
commit a5830dfc0e
14 changed files with 395 additions and 7 deletions

28
Test/100.conf Normal file
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@@ -0,0 +1,28 @@
MaxLights 32
MaxClipPlanes 6
MaxTextureUnits 32
MaxTextureCoords 32
MaxVertexAttribs 8
MaxVertexUniformComponents 4096
MaxVaryingFloats 64
MaxVertexTextureImageUnits 0
MaxCombinedTextureImageUnits 8
MaxTextureImageUnits 8
MaxFragmentUniformComponents 4096
MaxDrawBuffers 1
MaxVertexUniformVectors 16
MaxVaryingVectors 8
MaxFragmentUniformVectors 16
MaxVertexOutputVectors 16
MaxFragmentInputVectors 15
MinProgramTexelOffset -8
MaxProgramTexelOffset 7
nonInductiveForLoops 0
whileLoops 0
doWhileLoops 0
generalUniformIndexing 0
generalAttributeMatrixVectorIndexing 0
generalVaryingIndexing 0
generalSamplerIndexing 0
generalVariableIndexing 0
generalConstantMatrixVectorIndexing 0

53
Test/100Limits.vert Normal file
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@@ -0,0 +1,53 @@
#version 100
int ga, gb;
float f;
uniform sampler2D fsa[3];
uniform float fua[10];
attribute mat3 am3;
attribute vec2 av2;
varying vec4 va[4];
const mat2 m2 = mat2(1.0);
const vec3 v3 = vec3(2.0);
void foo(inout float a) {}
void main()
{
while (ga < gb) { }
do { } while (false);
for ( ga = 0; ; );
for ( bool a = false; ; );
for (float a = 0.0; a == sin(f); );
for ( int a = 0; a < 10; a *= 2);
for ( int a = 0; a <= 20; ++a) --a;
for (float a = 0.0; a <= 20.0; a += 2.0);
for (float a = 0.0; a <= 20.0; a += 2.0) foo(a);
int ia[9];
fsa[ga];
fua[ga];
am3[ga];
av2[ga];
va[ga];
m2[ga];
v3[ga];
ia[ga];
for ( int a = 3; a >= 0; --a) {
fsa[a];
fua[a+2];
am3[3*a];
av2[3*a];
va[a-1];
m2[a/2];
v3[a];
ia[a];
}
}

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@@ -0,0 +1,235 @@
0:? Sequence
0:15 Function Definition: foo(f1; (void)
0:15 Function Parameters:
0:15 'a' (inout highp float)
0:17 Function Definition: main( (void)
0:17 Function Parameters:
0:19 Sequence
0:19 Loop with condition tested first
0:19 Loop Condition
0:19 Compare Less Than (bool)
0:19 'ga' (highp int)
0:19 'gb' (highp int)
0:19 No loop body
0:21 Loop with condition not tested first
0:21 Loop Condition
0:21 Constant:
0:21 false (const bool)
0:21 No loop body
0:23 Sequence
0:23 move second child to first child (highp int)
0:23 'ga' (highp int)
0:23 Constant:
0:23 0 (const int)
0:23 Loop with condition tested first
0:23 No loop condition
0:23 No loop body
0:24 Sequence
0:24 Sequence
0:24 move second child to first child (bool)
0:24 'a' (bool)
0:24 Constant:
0:24 false (const bool)
0:24 Loop with condition tested first
0:24 No loop condition
0:24 No loop body
0:25 Sequence
0:25 Sequence
0:25 move second child to first child (highp float)
0:25 'a' (highp float)
0:25 Constant:
0:25 0.000000
0:25 Loop with condition tested first
0:25 Loop Condition
0:25 Compare Equal (bool)
0:25 'a' (highp float)
0:25 sine (highp float)
0:25 'f' (highp float)
0:25 No loop body
0:26 Sequence
0:26 Sequence
0:26 move second child to first child (highp int)
0:26 'a' (highp int)
0:26 Constant:
0:26 0 (const int)
0:26 Loop with condition tested first
0:26 Loop Condition
0:26 Compare Less Than (bool)
0:26 'a' (highp int)
0:26 Constant:
0:26 10 (const int)
0:26 No loop body
0:26 Loop Terminal Expression
0:26 multiply second child into first child (highp int)
0:26 'a' (highp int)
0:26 Constant:
0:26 2 (const int)
0:27 Sequence
0:27 Sequence
0:27 move second child to first child (highp int)
0:27 'a' (highp int)
0:27 Constant:
0:27 0 (const int)
0:27 Loop with condition tested first
0:27 Loop Condition
0:27 Compare Less Than or Equal (bool)
0:27 'a' (highp int)
0:27 Constant:
0:27 20 (const int)
0:27 Loop Body
0:27 Pre-Decrement (highp int)
0:27 'a' (highp int)
0:27 Loop Terminal Expression
0:27 Pre-Increment (highp int)
0:27 'a' (highp int)
0:28 Sequence
0:28 Sequence
0:28 move second child to first child (highp float)
0:28 'a' (highp float)
0:28 Constant:
0:28 0.000000
0:28 Loop with condition tested first
0:28 Loop Condition
0:28 Compare Less Than or Equal (bool)
0:28 'a' (highp float)
0:28 Constant:
0:28 20.000000
0:28 No loop body
0:28 Loop Terminal Expression
0:28 add second child into first child (highp float)
0:28 'a' (highp float)
0:28 Constant:
0:28 2.000000
0:29 Sequence
0:29 Sequence
0:29 move second child to first child (highp float)
0:29 'a' (highp float)
0:29 Constant:
0:29 0.000000
0:29 Loop with condition tested first
0:29 Loop Condition
0:29 Compare Less Than or Equal (bool)
0:29 'a' (highp float)
0:29 Constant:
0:29 20.000000
0:29 Loop Body
0:29 Function Call: foo(f1; (void)
0:29 'a' (highp float)
0:29 Loop Terminal Expression
0:29 add second child into first child (highp float)
0:29 'a' (highp float)
0:29 Constant:
0:29 2.000000
0:33 indirect index (uniform lowp sampler2D)
0:33 'fsa' (uniform 3-element array of lowp sampler2D)
0:33 'ga' (highp int)
0:34 indirect index (uniform highp float)
0:34 'fua' (uniform 10-element array of highp float)
0:34 'ga' (highp int)
0:35 indirect index (in highp 3-component vector of float)
0:35 'am3' (in highp 3X3 matrix of float)
0:35 'ga' (highp int)
0:36 indirect index (in highp float)
0:36 'av2' (in highp 2-component vector of float)
0:36 'ga' (highp int)
0:37 indirect index (smooth out highp 4-component vector of float)
0:37 'va' (smooth out 4-element array of highp 4-component vector of float)
0:37 'ga' (highp int)
0:38 indirect index (const highp 2-component vector of float)
0:38 Constant:
0:38 1.000000
0:38 0.000000
0:38 0.000000
0:38 1.000000
0:38 'ga' (highp int)
0:39 indirect index (const highp float)
0:39 Constant:
0:39 2.000000
0:39 2.000000
0:39 2.000000
0:39 'ga' (highp int)
0:40 indirect index (highp int)
0:40 'ia' (9-element array of highp int)
0:40 'ga' (highp int)
0:42 Sequence
0:42 Sequence
0:42 move second child to first child (highp int)
0:42 'a' (highp int)
0:42 Constant:
0:42 3 (const int)
0:42 Loop with condition tested first
0:42 Loop Condition
0:42 Compare Greater Than or Equal (bool)
0:42 'a' (highp int)
0:42 Constant:
0:42 0 (const int)
0:42 Loop Body
0:43 Sequence
0:43 indirect index (uniform lowp sampler2D)
0:43 'fsa' (uniform 3-element array of lowp sampler2D)
0:43 'a' (highp int)
0:44 indirect index (uniform highp float)
0:44 'fua' (uniform 10-element array of highp float)
0:44 add (highp int)
0:44 'a' (highp int)
0:44 Constant:
0:44 2 (const int)
0:45 indirect index (in highp 3-component vector of float)
0:45 'am3' (in highp 3X3 matrix of float)
0:45 component-wise multiply (highp int)
0:45 Constant:
0:45 3 (const int)
0:45 'a' (highp int)
0:46 indirect index (in highp float)
0:46 'av2' (in highp 2-component vector of float)
0:46 component-wise multiply (highp int)
0:46 Constant:
0:46 3 (const int)
0:46 'a' (highp int)
0:47 indirect index (smooth out highp 4-component vector of float)
0:47 'va' (smooth out 4-element array of highp 4-component vector of float)
0:47 subtract (highp int)
0:47 'a' (highp int)
0:47 Constant:
0:47 1 (const int)
0:48 indirect index (const highp 2-component vector of float)
0:48 Constant:
0:48 1.000000
0:48 0.000000
0:48 0.000000
0:48 1.000000
0:48 divide (highp int)
0:48 'a' (highp int)
0:48 Constant:
0:48 2 (const int)
0:49 indirect index (const highp float)
0:49 Constant:
0:49 2.000000
0:49 2.000000
0:49 2.000000
0:49 'a' (highp int)
0:50 indirect index (highp int)
0:50 'ia' (9-element array of highp int)
0:50 'a' (highp int)
0:42 Loop Terminal Expression
0:42 Pre-Decrement (highp int)
0:42 'a' (highp int)
0:? Linker Objects
0:? 'ga' (highp int)
0:? 'gb' (highp int)
0:? 'f' (highp float)
0:? 'fsa' (uniform 3-element array of lowp sampler2D)
0:? 'fua' (uniform 10-element array of highp float)
0:? 'am3' (in highp 3X3 matrix of float)
0:? 'av2' (in highp 2-component vector of float)
0:? 'va' (smooth out 4-element array of highp 4-component vector of float)
0:? 'm2' (const highp 2X2 matrix of float)
0:? 1.000000
0:? 0.000000
0:? 0.000000
0:? 1.000000
0:? 'v3' (const highp 3-component vector of float)
0:? 2.000000
0:? 2.000000
0:? 2.000000

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@@ -0,0 +1,5 @@
ERROR: 0:19: 'limitation' : while loops not available
ERROR: 0:21: 'limitation' : do-while loops not available
ERROR: 2 compilation errors. No code generated.

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@@ -17,3 +17,12 @@ MaxVertexOutputVectors 16
MaxFragmentInputVectors 15
MinProgramTexelOffset -8
MaxProgramTexelOffset 7
nonInductiveForLoops 1
whileLoops 1
doWhileLoops 1
generalUniformIndexing 1
generalAttributeMatrixVectorIndexing 1
generalVaryingIndexing 1
generalSamplerIndexing 1
generalVariableIndexing 1
generalConstantMatrixVectorIndexing 1

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@@ -5,13 +5,15 @@ BASEDIR=baseResults
EXE=./glslangValidator.exe
#
# configuration file test
# configuration file tests
#
echo running configuration file test
$EXE -c > $TARGETDIR/test.conf
diff -b $BASEDIR/test.conf $TARGETDIR/test.conf
$EXE -i $TARGETDIR/test.conf specExamples.vert > $TARGETDIR/specExamples.vert.out
diff -b $BASEDIR/specExamples.vert.out $TARGETDIR
$EXE 100Limits.vert 100.conf > $TARGETDIR/100LimitsConf.vert.out
diff -b $BASEDIR/100LimitsConf.vert.out $TARGETDIR/100LimitsConf.vert.out
#
# isolated compilation tests

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@@ -39,6 +39,7 @@ forwardRef.frag
uint.frag
switch.frag
tokenLength.vert
100Limits.vert
100scope.vert
300scope.vert
400.frag