HLSL: Fix crash when flattening both side of assignement simultaneously.
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@@ -18,5 +18,6 @@ float4 main() : SV_TARGET0
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{
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FxaaTex tex1 = { g_tInputTexture_sampler, g_tInputTexture };
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FxaaTex tex2 = fillOpaque();
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return lookUp(tex1);
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}
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FxaaTex tex3 = tex1;
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return lookUp(tex3);
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}
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