HLSL: add test coverage for sub-vec4 texture intrinsics
This changes no functional code. There was a bit of a testing hole in that textures templatized on sub-vec4 types were not being exercised with any intrinsics. This adds some basic sanity coverage of that case.
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@@ -271,6 +271,7 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.structin.vert", "main"},
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{"hlsl.structIoFourWay.frag", "main"},
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{"hlsl.structStructName.frag", "main"},
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{"hlsl.texture.subvec4.frag", "main"},
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{"hlsl.this.frag", "main"},
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{"hlsl.intrinsics.vert", "VertexShaderFunction"},
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{"hlsl.intrinsic.frexp.vert", "VertexShaderFunction"},
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