HLSL: add test coverage for sub-vec4 texture intrinsics

This changes no functional code.  There was a bit of a testing hole
in that textures templatized on sub-vec4 types were not being exercised
with any intrinsics.  This adds some basic sanity coverage of that case.
This commit is contained in:
LoopDawg
2017-06-01 13:10:25 -06:00
parent ae99875e42
commit a696fd1a44
3 changed files with 586 additions and 0 deletions

View File

@@ -271,6 +271,7 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.structin.vert", "main"},
{"hlsl.structIoFourWay.frag", "main"},
{"hlsl.structStructName.frag", "main"},
{"hlsl.texture.subvec4.frag", "main"},
{"hlsl.this.frag", "main"},
{"hlsl.intrinsics.vert", "VertexShaderFunction"},
{"hlsl.intrinsic.frexp.vert", "VertexShaderFunction"},