Use nullptr where possible instead of NULL or 0
This commit is contained in:
committed by
Jeremy Hayes
parent
728c689574
commit
a7603c132d
@@ -57,7 +57,7 @@ def generate_main(glsl_files, output_header_file):
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contents += '\tfor (int i = 0; i < n; i++) {\n'
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for symbol_name in symbol_name_list:
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contents += '\t\tif (strstr(shaders[i], "%s") != NULL) {\n' % (symbol_name)
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contents += '\t\tif (strstr(shaders[i], "%s") != nullptr) {\n' % (symbol_name)
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contents += '\t\t shaderString.append(%s_GLSL);\n' % (symbol_name)
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contents += '\t\t}\n'
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