HLSL: Add ConstantBuffer<T> syntax

Note: multi-dimension arrays of ConstantBuffer objects will go through uniform flattening.
This commit is contained in:
steve-lunarg
2017-04-25 09:30:28 -06:00
parent a1cdd13b1c
commit a766b838f5
8 changed files with 319 additions and 1 deletions

View File

@@ -98,6 +98,7 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.clip.frag", "main"},
{"hlsl.comparison.vec.frag", "main"},
{"hlsl.conditional.frag", "PixelShaderFunction"},
{"hlsl.constantbuffer.frag", "main"},
{"hlsl.constructexpr.frag", "main"},
{"hlsl.depthGreater.frag", "PixelShaderFunction"},
{"hlsl.depthLess.frag", "PixelShaderFunction"},