HLSL: Add ConstantBuffer<T> syntax
Note: multi-dimension arrays of ConstantBuffer objects will go through uniform flattening.
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@@ -98,6 +98,7 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.clip.frag", "main"},
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{"hlsl.comparison.vec.frag", "main"},
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{"hlsl.conditional.frag", "PixelShaderFunction"},
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{"hlsl.constantbuffer.frag", "main"},
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{"hlsl.constructexpr.frag", "main"},
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{"hlsl.depthGreater.frag", "PixelShaderFunction"},
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{"hlsl.depthLess.frag", "PixelShaderFunction"},
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