Fix bug in printing trailing comma when dumping AST for a structure.
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@@ -269,7 +269,7 @@ ERROR: node is still EOpNull!
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0:117 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
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0:118 move second child to first child ( temp highp 4-component vector of float)
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0:118 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
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0:118 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, })
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0:118 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position})
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0:118 Constant:
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0:118 0 (const uint)
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0:118 Constant:
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@@ -278,7 +278,7 @@ ERROR: node is still EOpNull!
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0:118 1.000000
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0:118 1.000000
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0:119 gl_PointSize: direct index for structure ( gl_PointSize highp void PointSize)
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0:119 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, })
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0:119 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position})
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0:119 Constant:
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0:119 1 (const uint)
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0:153 Function Definition: pfooBad( ( global void)
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@@ -940,7 +940,7 @@ ERROR: node is still EOpNull!
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0:? 'anon@0' ( out block{layout( location=12) out highp int aAnon, layout( location=13) out highp 4-component vector of float vAnon})
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0:? 'aliased' (layout( location=12) smooth out highp int)
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0:? 'inbinst' ( in block{ in highp int a})
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0:? 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, })
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0:? 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position})
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0:? 'smon' ( smooth out block{ out highp int i})
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0:? 'fmon' ( flat out block{ out highp int i})
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0:? 'cmon' ( centroid out block{ out highp int i})
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@@ -1184,7 +1184,7 @@ ERROR: node is still EOpNull!
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0:? 'anon@0' ( out block{layout( location=12) out highp int aAnon, layout( location=13) out highp 4-component vector of float vAnon})
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0:? 'aliased' (layout( location=12) smooth out highp int)
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0:? 'inbinst' ( in block{ in highp int a})
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0:? 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, })
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0:? 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position})
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0:? 'smon' ( smooth out block{ out highp int i})
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0:? 'fmon' ( flat out block{ out highp int i})
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0:? 'cmon' ( centroid out block{ out highp int i})
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