Fix bug in printing trailing comma when dumping AST for a structure.
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@@ -49,7 +49,7 @@ ERROR: node is still EOpNull!
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0:26 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
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0:27 move second child to first child ( temp highp 4-component vector of float)
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0:27 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
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0:27 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, })
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0:27 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position})
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0:27 Constant:
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0:27 0 (const uint)
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0:27 Constant:
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@@ -58,7 +58,7 @@ ERROR: node is still EOpNull!
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0:27 1.000000
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0:27 1.000000
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0:28 gl_PointSize: direct index for structure ( gl_PointSize highp void PointSize)
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0:28 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, })
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0:28 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position})
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0:28 Constant:
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0:28 1 (const uint)
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0:62 Function Definition: pfoo( ( global void)
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@@ -623,7 +623,7 @@ ERROR: node is still EOpNull!
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0:? 'anon@0' ( out block{layout( location=12) out highp int aAnon, layout( location=13) out highp 4-component vector of float vAnon})
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0:? 'aliased' (layout( location=12) smooth out highp int)
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0:? 'inbinst' ( in block{ in highp int a})
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0:? 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, })
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0:? 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position})
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0:? 'smon' ( smooth out block{ out highp int i})
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0:? 'fmon' ( flat out block{ out highp int i})
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0:? 'cmon' ( centroid out block{ out highp int i})
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@@ -709,7 +709,7 @@ ERROR: node is still EOpNull!
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0:26 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
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0:27 move second child to first child ( temp highp 4-component vector of float)
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0:27 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
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0:27 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, })
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0:27 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position})
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0:27 Constant:
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0:27 0 (const uint)
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0:27 Constant:
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@@ -718,7 +718,7 @@ ERROR: node is still EOpNull!
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0:27 1.000000
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0:27 1.000000
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0:28 gl_PointSize: direct index for structure ( gl_PointSize highp void PointSize)
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0:28 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, })
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0:28 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position})
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0:28 Constant:
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0:28 1 (const uint)
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0:? Linker Objects
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@@ -726,7 +726,7 @@ ERROR: node is still EOpNull!
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0:? 'anon@0' ( out block{layout( location=12) out highp int aAnon, layout( location=13) out highp 4-component vector of float vAnon})
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0:? 'aliased' (layout( location=12) smooth out highp int)
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0:? 'inbinst' ( in block{ in highp int a})
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0:? 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, })
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0:? 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position})
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0:? 'smon' ( smooth out block{ out highp int i})
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0:? 'fmon' ( flat out block{ out highp int i})
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0:? 'cmon' ( centroid out block{ out highp int i})
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