Fix bug in printing trailing comma when dumping AST for a structure.

This commit is contained in:
Ashwin Lele 2019-07-17 14:40:58 -07:00
parent 74426f7570
commit a76d1c211b
8 changed files with 28 additions and 26 deletions

View File

@ -269,7 +269,7 @@ ERROR: node is still EOpNull!
0:117 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 0:117 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
0:118 move second child to first child ( temp highp 4-component vector of float) 0:118 move second child to first child ( temp highp 4-component vector of float)
0:118 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 0:118 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
0:118 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, }) 0:118 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position})
0:118 Constant: 0:118 Constant:
0:118 0 (const uint) 0:118 0 (const uint)
0:118 Constant: 0:118 Constant:
@ -278,7 +278,7 @@ ERROR: node is still EOpNull!
0:118 1.000000 0:118 1.000000
0:118 1.000000 0:118 1.000000
0:119 gl_PointSize: direct index for structure ( gl_PointSize highp void PointSize) 0:119 gl_PointSize: direct index for structure ( gl_PointSize highp void PointSize)
0:119 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, }) 0:119 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position})
0:119 Constant: 0:119 Constant:
0:119 1 (const uint) 0:119 1 (const uint)
0:153 Function Definition: pfooBad( ( global void) 0:153 Function Definition: pfooBad( ( global void)
@ -940,7 +940,7 @@ ERROR: node is still EOpNull!
0:? 'anon@0' ( out block{layout( location=12) out highp int aAnon, layout( location=13) out highp 4-component vector of float vAnon}) 0:? 'anon@0' ( out block{layout( location=12) out highp int aAnon, layout( location=13) out highp 4-component vector of float vAnon})
0:? 'aliased' (layout( location=12) smooth out highp int) 0:? 'aliased' (layout( location=12) smooth out highp int)
0:? 'inbinst' ( in block{ in highp int a}) 0:? 'inbinst' ( in block{ in highp int a})
0:? 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, }) 0:? 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position})
0:? 'smon' ( smooth out block{ out highp int i}) 0:? 'smon' ( smooth out block{ out highp int i})
0:? 'fmon' ( flat out block{ out highp int i}) 0:? 'fmon' ( flat out block{ out highp int i})
0:? 'cmon' ( centroid out block{ out highp int i}) 0:? 'cmon' ( centroid out block{ out highp int i})
@ -1184,7 +1184,7 @@ ERROR: node is still EOpNull!
0:? 'anon@0' ( out block{layout( location=12) out highp int aAnon, layout( location=13) out highp 4-component vector of float vAnon}) 0:? 'anon@0' ( out block{layout( location=12) out highp int aAnon, layout( location=13) out highp 4-component vector of float vAnon})
0:? 'aliased' (layout( location=12) smooth out highp int) 0:? 'aliased' (layout( location=12) smooth out highp int)
0:? 'inbinst' ( in block{ in highp int a}) 0:? 'inbinst' ( in block{ in highp int a})
0:? 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, }) 0:? 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position})
0:? 'smon' ( smooth out block{ out highp int i}) 0:? 'smon' ( smooth out block{ out highp int i})
0:? 'fmon' ( flat out block{ out highp int i}) 0:? 'fmon' ( flat out block{ out highp int i})
0:? 'cmon' ( centroid out block{ out highp int i}) 0:? 'cmon' ( centroid out block{ out highp int i})

View File

@ -49,7 +49,7 @@ ERROR: node is still EOpNull!
0:26 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 0:26 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
0:27 move second child to first child ( temp highp 4-component vector of float) 0:27 move second child to first child ( temp highp 4-component vector of float)
0:27 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 0:27 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
0:27 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, }) 0:27 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position})
0:27 Constant: 0:27 Constant:
0:27 0 (const uint) 0:27 0 (const uint)
0:27 Constant: 0:27 Constant:
@ -58,7 +58,7 @@ ERROR: node is still EOpNull!
0:27 1.000000 0:27 1.000000
0:27 1.000000 0:27 1.000000
0:28 gl_PointSize: direct index for structure ( gl_PointSize highp void PointSize) 0:28 gl_PointSize: direct index for structure ( gl_PointSize highp void PointSize)
0:28 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, }) 0:28 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position})
0:28 Constant: 0:28 Constant:
0:28 1 (const uint) 0:28 1 (const uint)
0:62 Function Definition: pfoo( ( global void) 0:62 Function Definition: pfoo( ( global void)
@ -623,7 +623,7 @@ ERROR: node is still EOpNull!
0:? 'anon@0' ( out block{layout( location=12) out highp int aAnon, layout( location=13) out highp 4-component vector of float vAnon}) 0:? 'anon@0' ( out block{layout( location=12) out highp int aAnon, layout( location=13) out highp 4-component vector of float vAnon})
0:? 'aliased' (layout( location=12) smooth out highp int) 0:? 'aliased' (layout( location=12) smooth out highp int)
0:? 'inbinst' ( in block{ in highp int a}) 0:? 'inbinst' ( in block{ in highp int a})
0:? 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, }) 0:? 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position})
0:? 'smon' ( smooth out block{ out highp int i}) 0:? 'smon' ( smooth out block{ out highp int i})
0:? 'fmon' ( flat out block{ out highp int i}) 0:? 'fmon' ( flat out block{ out highp int i})
0:? 'cmon' ( centroid out block{ out highp int i}) 0:? 'cmon' ( centroid out block{ out highp int i})
@ -709,7 +709,7 @@ ERROR: node is still EOpNull!
0:26 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 0:26 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
0:27 move second child to first child ( temp highp 4-component vector of float) 0:27 move second child to first child ( temp highp 4-component vector of float)
0:27 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position) 0:27 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
0:27 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, }) 0:27 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position})
0:27 Constant: 0:27 Constant:
0:27 0 (const uint) 0:27 0 (const uint)
0:27 Constant: 0:27 Constant:
@ -718,7 +718,7 @@ ERROR: node is still EOpNull!
0:27 1.000000 0:27 1.000000
0:27 1.000000 0:27 1.000000
0:28 gl_PointSize: direct index for structure ( gl_PointSize highp void PointSize) 0:28 gl_PointSize: direct index for structure ( gl_PointSize highp void PointSize)
0:28 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, }) 0:28 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position})
0:28 Constant: 0:28 Constant:
0:28 1 (const uint) 0:28 1 (const uint)
0:? Linker Objects 0:? Linker Objects
@ -726,7 +726,7 @@ ERROR: node is still EOpNull!
0:? 'anon@0' ( out block{layout( location=12) out highp int aAnon, layout( location=13) out highp 4-component vector of float vAnon}) 0:? 'anon@0' ( out block{layout( location=12) out highp int aAnon, layout( location=13) out highp 4-component vector of float vAnon})
0:? 'aliased' (layout( location=12) smooth out highp int) 0:? 'aliased' (layout( location=12) smooth out highp int)
0:? 'inbinst' ( in block{ in highp int a}) 0:? 'inbinst' ( in block{ in highp int a})
0:? 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position, }) 0:? 'anon@1' ( out block{ gl_Position highp 4-component vector of float Position gl_Position})
0:? 'smon' ( smooth out block{ out highp int i}) 0:? 'smon' ( smooth out block{ out highp int i})
0:? 'fmon' ( flat out block{ out highp int i}) 0:? 'fmon' ( flat out block{ out highp int i})
0:? 'cmon' ( centroid out block{ out highp int i}) 0:? 'cmon' ( centroid out block{ out highp int i})

View File

@ -71,7 +71,7 @@ ERROR: node is still EOpNull!
0:23 move second child to first child ( temp 4-component vector of float) 0:23 move second child to first child ( temp 4-component vector of float)
0:23 'c' ( temp 4-component vector of float) 0:23 'c' ( temp 4-component vector of float)
0:23 gl_Color: direct index for structure ( in 4-component vector of float Color) 0:23 gl_Color: direct index for structure ( in 4-component vector of float Color)
0:23 'anon@0' ( in block{ in 4-component vector of float Color gl_Color, }) 0:23 'anon@0' ( in block{ in 4-component vector of float Color gl_Color})
0:23 Constant: 0:23 Constant:
0:23 2 (const uint) 0:23 2 (const uint)
0:24 move second child to first child ( temp 4-component vector of float) 0:24 move second child to first child ( temp 4-component vector of float)
@ -93,7 +93,7 @@ ERROR: node is still EOpNull!
0:? 'inVar' ( smooth in 4-component vector of float) 0:? 'inVar' ( smooth in 4-component vector of float)
0:? 'outVar' (layout( location=0 index=0) out 4-component vector of float) 0:? 'outVar' (layout( location=0 index=0) out 4-component vector of float)
0:? 'varyingVar' ( smooth in 4-component vector of float) 0:? 'varyingVar' ( smooth in 4-component vector of float)
0:? 'anon@0' ( in block{ in 4-component vector of float Color gl_Color, }) 0:? 'anon@0' ( in block{ in 4-component vector of float Color gl_Color})
0:? 'gl_name' ( in block{ in int gl_i}) 0:? 'gl_name' ( in block{ in int gl_i})
0:? 'start' ( const int) 0:? 'start' ( const int)
0:? 6 (const int) 0:? 6 (const int)
@ -158,7 +158,7 @@ ERROR: node is still EOpNull!
0:? 'inVar' ( smooth in 4-component vector of float) 0:? 'inVar' ( smooth in 4-component vector of float)
0:? 'outVar' (layout( location=0 index=0) out 4-component vector of float) 0:? 'outVar' (layout( location=0 index=0) out 4-component vector of float)
0:? 'varyingVar' ( smooth in 4-component vector of float) 0:? 'varyingVar' ( smooth in 4-component vector of float)
0:? 'anon@0' ( in block{ in 4-component vector of float Color gl_Color, }) 0:? 'anon@0' ( in block{ in 4-component vector of float Color gl_Color})
0:? 'gl_name' ( in block{ in int gl_i}) 0:? 'gl_name' ( in block{ in int gl_i})
0:? 'start' ( const int) 0:? 'start' ( const int)
0:? 6 (const int) 0:? 6 (const int)

View File

@ -38,12 +38,12 @@ ERROR: node is still EOpNull!
0:30 0 (const int) 0:30 0 (const int)
0:31 move second child to first child ( temp float) 0:31 move second child to first child ( temp float)
0:31 gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize float PointSize) 0:31 gl_PointSize: direct index for structure (layout( stream=0) gl_PointSize float PointSize)
0:31 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize, }) 0:31 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize})
0:31 Constant: 0:31 Constant:
0:31 1 (const uint) 0:31 1 (const uint)
0:31 'p' ( temp float) 0:31 'p' ( temp float)
0:33 gl_Position: direct index for structure (layout( stream=0) gl_Position void Position) 0:33 gl_Position: direct index for structure (layout( stream=0) gl_Position void Position)
0:33 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize, }) 0:33 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize})
0:33 Constant: 0:33 Constant:
0:33 0 (const uint) 0:33 0 (const uint)
0:36 Function Definition: foo5( ( global float) 0:36 Function Definition: foo5( ( global float)
@ -54,7 +54,7 @@ ERROR: node is still EOpNull!
0:38 4.000000 0:38 4.000000
0:? Linker Objects 0:? Linker Objects
0:? 'gl_in' ( in unsized 2-element array of block{ in float PointSize gl_PointSize}) 0:? 'gl_in' ( in unsized 2-element array of block{ in float PointSize gl_PointSize})
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize, }) 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize})
Linked geometry stage: Linked geometry stage:
@ -78,5 +78,5 @@ ERROR: node is still EOpNull!
0:5 7 (const int) 0:5 7 (const int)
0:? Linker Objects 0:? Linker Objects
0:? 'gl_in' ( in 2-element array of block{ in float PointSize gl_PointSize}) 0:? 'gl_in' ( in 2-element array of block{ in float PointSize gl_PointSize})
0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize, }) 0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_PointSize float PointSize gl_PointSize})

View File

@ -281,7 +281,7 @@ ERROR: node is still EOpNull!
0:? 'sampb3' (layout( binding=80) uniform sampler2D) 0:? 'sampb3' (layout( binding=80) uniform sampler2D)
0:? 'sampb4' (layout( binding=31) uniform sampler2D) 0:? 'sampb4' (layout( binding=31) uniform sampler2D)
0:? 'sampb5' (layout( binding=79) uniform 2-element array of sampler2D) 0:? 'sampb5' (layout( binding=79) uniform 2-element array of sampler2D)
0:? 'anon@3' ( out block{ out 4-element array of float ClipDistance gl_ClipDistance, }) 0:? 'anon@3' ( out block{ out 4-element array of float ClipDistance gl_ClipDistance})
0:? 'patchIn' ( patch in 4-component vector of float) 0:? 'patchIn' ( patch in 4-component vector of float)
0:? 'patchOut' ( smooth patch out 4-component vector of float) 0:? 'patchOut' ( smooth patch out 4-component vector of float)
0:? 'comma0' ( temp int) 0:? 'comma0' ( temp int)
@ -363,7 +363,7 @@ ERROR: node is still EOpNull!
0:? 'sampb3' (layout( binding=80) uniform sampler2D) 0:? 'sampb3' (layout( binding=80) uniform sampler2D)
0:? 'sampb4' (layout( binding=31) uniform sampler2D) 0:? 'sampb4' (layout( binding=31) uniform sampler2D)
0:? 'sampb5' (layout( binding=79) uniform 2-element array of sampler2D) 0:? 'sampb5' (layout( binding=79) uniform 2-element array of sampler2D)
0:? 'anon@3' ( out block{ out 4-element array of float ClipDistance gl_ClipDistance, }) 0:? 'anon@3' ( out block{ out 4-element array of float ClipDistance gl_ClipDistance})
0:? 'patchIn' ( patch in 4-component vector of float) 0:? 'patchIn' ( patch in 4-component vector of float)
0:? 'patchOut' ( smooth patch out 4-component vector of float) 0:? 'patchOut' ( smooth patch out 4-component vector of float)
0:? 'comma0' ( temp int) 0:? 'comma0' ( temp int)

View File

@ -78,7 +78,7 @@ ERROR: node is still EOpNull!
0:16 move second child to first child ( temp float) 0:16 move second child to first child ( temp float)
0:16 direct index ( temp float ClipDistance) 0:16 direct index ( temp float ClipDistance)
0:16 gl_ClipDistance: direct index for structure ( out 17-element array of float ClipDistance) 0:16 gl_ClipDistance: direct index for structure ( out 17-element array of float ClipDistance)
0:16 'anon@0' ( out block{ out 17-element array of float ClipDistance gl_ClipDistance, }) 0:16 'anon@0' ( out block{ out 17-element array of float ClipDistance gl_ClipDistance})
0:16 Constant: 0:16 Constant:
0:16 2 (const uint) 0:16 2 (const uint)
0:16 Constant: 0:16 Constant:
@ -206,7 +206,7 @@ ERROR: node is still EOpNull!
0:? 'uv4' (layout( location=4) uniform 4-component vector of float) 0:? 'uv4' (layout( location=4) uniform 4-component vector of float)
0:? 'b1' (layout( location=2) in block{ in 4-component vector of float v}) 0:? 'b1' (layout( location=2) in block{ in 4-component vector of float v})
0:? 'b2' (layout( location=2) out block{ out 4-component vector of float v}) 0:? 'b2' (layout( location=2) out block{ out 4-component vector of float v})
0:? 'anon@0' ( out block{ out 17-element array of float ClipDistance gl_ClipDistance, }) 0:? 'anon@0' ( out block{ out 17-element array of float ClipDistance gl_ClipDistance})
0:? 'cs' (layout( location=10) smooth out 2-element array of structure{ global 7-element array of 3X2 matrix of float m, global float f}) 0:? 'cs' (layout( location=10) smooth out 2-element array of structure{ global 7-element array of 3X2 matrix of float m, global float f})
0:? 'cf' (layout( location=54) smooth out float) 0:? 'cf' (layout( location=54) smooth out float)
0:? 'cg' (layout( location=53) smooth out float) 0:? 'cg' (layout( location=53) smooth out float)
@ -281,7 +281,7 @@ ERROR: node is still EOpNull!
0:? 'uv4' (layout( location=4) uniform 4-component vector of float) 0:? 'uv4' (layout( location=4) uniform 4-component vector of float)
0:? 'b1' (layout( location=2) in block{ in 4-component vector of float v}) 0:? 'b1' (layout( location=2) in block{ in 4-component vector of float v})
0:? 'b2' (layout( location=2) out block{ out 4-component vector of float v}) 0:? 'b2' (layout( location=2) out block{ out 4-component vector of float v})
0:? 'anon@0' ( out block{ out 17-element array of float ClipDistance gl_ClipDistance, }) 0:? 'anon@0' ( out block{ out 17-element array of float ClipDistance gl_ClipDistance})
0:? 'cs' (layout( location=10) smooth out 2-element array of structure{ global 7-element array of 3X2 matrix of float m, global float f}) 0:? 'cs' (layout( location=10) smooth out 2-element array of structure{ global 7-element array of 3X2 matrix of float m, global float f})
0:? 'cf' (layout( location=54) smooth out float) 0:? 'cf' (layout( location=54) smooth out float)
0:? 'cg' (layout( location=53) smooth out float) 0:? 'cg' (layout( location=53) smooth out float)

View File

@ -156,7 +156,7 @@ ERROR: node is still EOpNull!
0:? 'bbinst9' ( out block{layout( xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global bool b, global structure{ global int i, global double d, global float f} s, global 2-component vector of float v2} t, layout( xfb_buffer=4 xfb_offset=52) out 3X3 matrix of float m3, layout( xfb_buffer=4 xfb_offset=90) out int i, layout( xfb_buffer=4 xfb_offset=98) out double d, layout( xfb_buffer=4 xfb_offset=108) out structure{ global int a} s}) 0:? 'bbinst9' ( out block{layout( xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global bool b, global structure{ global int i, global double d, global float f} s, global 2-component vector of float v2} t, layout( xfb_buffer=4 xfb_offset=52) out 3X3 matrix of float m3, layout( xfb_buffer=4 xfb_offset=90) out int i, layout( xfb_buffer=4 xfb_offset=98) out double d, layout( xfb_buffer=4 xfb_offset=108) out structure{ global int a} s})
0:? 'bm' (layout( xfb_buffer=5 xfb_offset=0) smooth out float) 0:? 'bm' (layout( xfb_buffer=5 xfb_offset=0) smooth out float)
0:? 'bbinst10' ( out block{layout( xfb_buffer=7 xfb_offset=0) out 4X4 matrix of double m1, layout( xfb_buffer=7 xfb_offset=128) out 4X4 matrix of double m2, layout( xfb_buffer=7 xfb_offset=256) out float f}) 0:? 'bbinst10' ( out block{layout( xfb_buffer=7 xfb_offset=0) out 4X4 matrix of double m1, layout( xfb_buffer=7 xfb_offset=128) out 4X4 matrix of double m2, layout( xfb_buffer=7 xfb_offset=256) out float f})
0:? 'anon@0' ( out block{layout( xfb_buffer=3 xfb_offset=36) gl_Position 4-component vector of float Position gl_Position, layout( xfb_buffer=3 xfb_offset=32) gl_PointSize float PointSize gl_PointSize, }) 0:? 'anon@0' ( out block{layout( xfb_buffer=3 xfb_offset=36) gl_Position 4-component vector of float Position gl_Position, layout( xfb_buffer=3 xfb_offset=32) gl_PointSize float PointSize gl_PointSize})
0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
@ -241,7 +241,7 @@ ERROR: node is still EOpNull!
0:? 'bbinst9' ( out block{layout( xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global bool b, global structure{ global int i, global double d, global float f} s, global 2-component vector of float v2} t, layout( xfb_buffer=4 xfb_offset=52) out 3X3 matrix of float m3, layout( xfb_buffer=4 xfb_offset=90) out int i, layout( xfb_buffer=4 xfb_offset=98) out double d, layout( xfb_buffer=4 xfb_offset=108) out structure{ global int a} s}) 0:? 'bbinst9' ( out block{layout( xfb_buffer=4 xfb_offset=1) out bool b, layout( xfb_buffer=4 xfb_offset=12) out structure{ global bool b, global structure{ global int i, global double d, global float f} s, global 2-component vector of float v2} t, layout( xfb_buffer=4 xfb_offset=52) out 3X3 matrix of float m3, layout( xfb_buffer=4 xfb_offset=90) out int i, layout( xfb_buffer=4 xfb_offset=98) out double d, layout( xfb_buffer=4 xfb_offset=108) out structure{ global int a} s})
0:? 'bm' (layout( xfb_buffer=5 xfb_offset=0) smooth out float) 0:? 'bm' (layout( xfb_buffer=5 xfb_offset=0) smooth out float)
0:? 'bbinst10' ( out block{layout( xfb_buffer=7 xfb_offset=0) out 4X4 matrix of double m1, layout( xfb_buffer=7 xfb_offset=128) out 4X4 matrix of double m2, layout( xfb_buffer=7 xfb_offset=256) out float f}) 0:? 'bbinst10' ( out block{layout( xfb_buffer=7 xfb_offset=0) out 4X4 matrix of double m1, layout( xfb_buffer=7 xfb_offset=128) out 4X4 matrix of double m2, layout( xfb_buffer=7 xfb_offset=256) out float f})
0:? 'anon@0' ( out block{layout( xfb_buffer=3 xfb_offset=36) gl_Position 4-component vector of float Position gl_Position, layout( xfb_buffer=3 xfb_offset=32) gl_PointSize float PointSize gl_PointSize, }) 0:? 'anon@0' ( out block{layout( xfb_buffer=3 xfb_offset=36) gl_Position 4-component vector of float Position gl_Position, layout( xfb_buffer=3 xfb_offset=32) gl_PointSize float PointSize gl_PointSize})
0:? 'gl_VertexID' ( gl_VertexId int VertexId) 0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId) 0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)

View File

@ -2050,13 +2050,15 @@ public:
// Add struct/block members // Add struct/block members
if (isStruct() && structure) { if (isStruct() && structure) {
appendStr("{"); appendStr("{");
bool hasHiddenMember = true;
for (size_t i = 0; i < structure->size(); ++i) { for (size_t i = 0; i < structure->size(); ++i) {
if (! (*structure)[i].type->hiddenMember()) { if (! (*structure)[i].type->hiddenMember()) {
if (!hasHiddenMember)
appendStr(", ");
typeString.append((*structure)[i].type->getCompleteString()); typeString.append((*structure)[i].type->getCompleteString());
typeString.append(" "); typeString.append(" ");
typeString.append((*structure)[i].type->getFieldName()); typeString.append((*structure)[i].type->getFieldName());
if (i < structure->size() - 1) hasHiddenMember = false;
appendStr(", ");
} }
} }
appendStr("}"); appendStr("}");