WIP: SPV Remapper: add remapper test framework
This commit is contained in:
90
Test/remap.hlsl.sample.basic.strip.frag
Normal file
90
Test/remap.hlsl.sample.basic.strip.frag
Normal file
@@ -0,0 +1,90 @@
|
||||
SamplerState g_sSamp : register(s0);
|
||||
uniform sampler2D g_sSamp2d
|
||||
{
|
||||
AddressU = MIRROR;
|
||||
AddressV = WRAP;
|
||||
MinLOD = 0;
|
||||
MaxLOD = 10;
|
||||
MaxAnisotropy = 2;
|
||||
MipLodBias = 0.2;
|
||||
}, g_sSamp2D_b;
|
||||
|
||||
Texture1D g_tTex1df4a : register(t1);
|
||||
|
||||
uniform Texture1D <float4> g_tTex1df4 : register(t0);
|
||||
Texture1D <int4> g_tTex1di4;
|
||||
Texture1D <uint4> g_tTex1du4;
|
||||
|
||||
Texture2D <float4> g_tTex2df4;
|
||||
Texture2D <int4> g_tTex2di4;
|
||||
Texture2D <uint4> g_tTex2du4;
|
||||
|
||||
Texture3D <float4> g_tTex3df4;
|
||||
Texture3D <int4> g_tTex3di4;
|
||||
Texture3D <uint4> g_tTex3du4;
|
||||
|
||||
TextureCube <float4> g_tTexcdf4;
|
||||
TextureCube <int4> g_tTexcdi4;
|
||||
TextureCube <uint4> g_tTexcdu4;
|
||||
|
||||
struct MemberTest
|
||||
{
|
||||
int Sample; // in HLSL, method names are valid struct members.
|
||||
int CalculateLevelOfDetail; // ...
|
||||
int CalculateLevelOfDetailUnclamped; // ...
|
||||
int Gather; // ...
|
||||
int GetDimensions; // ...
|
||||
int GetSamplePosition; // ...
|
||||
int Load; // ...
|
||||
int SampleBias; // ...
|
||||
int SampleCmp; // ...
|
||||
int SampleCmpLevelZero; // ...
|
||||
int SampleGrad; // ...
|
||||
int SampleLevel; // ...
|
||||
};
|
||||
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
float4 Color : SV_Target0;
|
||||
float Depth : SV_Depth;
|
||||
};
|
||||
|
||||
PS_OUTPUT main()
|
||||
{
|
||||
PS_OUTPUT psout;
|
||||
|
||||
MemberTest mtest;
|
||||
mtest.CalculateLevelOfDetail = 1; // in HLSL, method names are valid struct members.
|
||||
mtest.CalculateLevelOfDetailUnclamped = 1; // ...
|
||||
mtest.Gather = 1; // ...
|
||||
mtest.GetDimensions = 1; // ...
|
||||
mtest.GetSamplePosition = 1; // ...
|
||||
mtest.Load = 1; // ...
|
||||
mtest.Sample = 1; // ...
|
||||
mtest.SampleBias = 1; // ...
|
||||
mtest.SampleCmp = 1; // ...
|
||||
mtest.SampleCmpLevelZero = 1; // ...
|
||||
mtest.SampleGrad = 1; // ...
|
||||
mtest.SampleLevel = 1; // ...
|
||||
|
||||
float4 txval10 = g_tTex1df4 . Sample(g_sSamp, 0.1);
|
||||
int4 txval11 = g_tTex1di4 . Sample(g_sSamp, 0.2);
|
||||
uint4 txval12 = g_tTex1du4 . Sample(g_sSamp, 0.3);
|
||||
|
||||
float4 txval20 = g_tTex2df4 . Sample(g_sSamp, float2(0.1, 0.2));
|
||||
int4 txval21 = g_tTex2di4 . Sample(g_sSamp, float2(0.3, 0.4));
|
||||
uint4 txval22 = g_tTex2du4 . Sample(g_sSamp, float2(0.5, 0.6));
|
||||
|
||||
float4 txval30 = g_tTex3df4 . Sample(g_sSamp, float3(0.1, 0.2, 0.3));
|
||||
int4 txval31 = g_tTex3di4 . Sample(g_sSamp, float3(0.4, 0.5, 0.6));
|
||||
uint4 txval32 = g_tTex3du4 . Sample(g_sSamp, float3(0.7, 0.8, 0.9));
|
||||
|
||||
float4 txval40 = g_tTexcdf4 . Sample(g_sSamp, float3(0.1, 0.2, 0.3));
|
||||
int4 txval41 = g_tTexcdi4 . Sample(g_sSamp, float3(0.4, 0.5, 0.6));
|
||||
uint4 txval42 = g_tTexcdu4 . Sample(g_sSamp, float3(0.7, 0.8, 0.9));
|
||||
|
||||
psout.Color = 1.0;
|
||||
psout.Depth = 1.0;
|
||||
|
||||
return psout;
|
||||
}
|
||||
Reference in New Issue
Block a user