WIP: SPV Remapper: add remapper test framework
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@@ -40,12 +40,14 @@
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#include <sstream>
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#include <streambuf>
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#include <tuple>
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#include <string>
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#include <gtest/gtest.h>
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#include "SPIRV/GlslangToSpv.h"
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#include "SPIRV/disassemble.h"
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#include "SPIRV/doc.h"
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#include "SPIRV/SPVRemapper.h"
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#include "StandAlone/ResourceLimits.h"
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#include "glslang/Public/ShaderLang.h"
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@@ -93,6 +95,7 @@ EShMessages DeriveOptions(Source, Semantics, Target);
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// Reads the content of the file at the given |path|. On success, returns true
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// and the contents; otherwise, returns false and an empty string.
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std::pair<bool, std::string> ReadFile(const std::string& path);
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std::pair<bool, std::vector<std::uint32_t> > ReadSpvBinaryFile(const std::string& path);
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// Writes the given |contents| into the file at the given |path|. Returns true
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// on successful output.
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@@ -128,6 +131,16 @@ public:
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ASSERT_TRUE(fileReadOk) << "Cannot open " << tag << " file: " << path;
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}
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// Tries to load the contents from the file at the given |path|. On success,
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// writes the contents into |contents|. On failure, errors out.
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void tryLoadSpvFile(const std::string& path, const std::string& tag,
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std::vector<uint32_t>& contents)
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{
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bool fileReadOk;
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std::tie(fileReadOk, contents) = ReadSpvBinaryFile(path);
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ASSERT_TRUE(fileReadOk) << "Cannot open " << tag << " file: " << path;
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}
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// Checks the equality of |expected| and |real|. If they are not equal,
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// write |real| to the given file named as |fname| if update mode is on.
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void checkEqAndUpdateIfRequested(const std::string& expected,
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@@ -221,6 +234,68 @@ public:
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}
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}
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// This is like compileAndLink but with remapping of the SPV binary
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// through spirvbin_t::remap(). While technically this could be merged
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// with compileAndLink() above (with the remap step optionally being a no-op)
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// it is given separately here for ease of future extraction.
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GlslangResult compileLinkRemap(
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const std::string shaderName, const std::string& code,
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const std::string& entryPointName, EShMessages controls,
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const unsigned int remapOptions = spv::spirvbin_t::NONE)
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{
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const EShLanguage kind = GetShaderStage(GetSuffix(shaderName));
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glslang::TShader shader(kind);
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bool success = compile(&shader, code, entryPointName, controls);
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glslang::TProgram program;
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program.addShader(&shader);
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success &= program.link(controls);
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spv::SpvBuildLogger logger;
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if (success && (controls & EShMsgSpvRules)) {
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std::vector<uint32_t> spirv_binary;
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glslang::GlslangToSpv(*program.getIntermediate(kind),
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spirv_binary, &logger);
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spv::spirvbin_t(0 /*verbosity*/).remap(spirv_binary, remapOptions);
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std::ostringstream disassembly_stream;
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spv::Parameterize();
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spv::Disassemble(disassembly_stream, spirv_binary);
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return {{{shaderName, shader.getInfoLog(), shader.getInfoDebugLog()},},
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program.getInfoLog(), program.getInfoDebugLog(),
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logger.getAllMessages(), disassembly_stream.str()};
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} else {
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return {{{shaderName, shader.getInfoLog(), shader.getInfoDebugLog()},},
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program.getInfoLog(), program.getInfoDebugLog(), "", ""};
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}
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}
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// remap the binary in 'code' with the options in remapOptions
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GlslangResult remap(
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const std::string shaderName, const std::vector<uint32_t>& code,
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EShMessages controls,
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const unsigned int remapOptions = spv::spirvbin_t::NONE)
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{
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if ((controls & EShMsgSpvRules)) {
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std::vector<uint32_t> spirv_binary(code); // scratch copy
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spv::spirvbin_t(0 /*verbosity*/).remap(spirv_binary, remapOptions);
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std::ostringstream disassembly_stream;
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spv::Parameterize();
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spv::Disassemble(disassembly_stream, spirv_binary);
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return {{{shaderName, "", ""},},
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"", "",
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"", disassembly_stream.str()};
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} else {
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return {{{shaderName, "", ""},}, "", "", "", ""};
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}
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}
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void outputResultToStream(std::ostringstream* stream,
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const GlslangResult& result,
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EShMessages controls)
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@@ -272,6 +347,60 @@ public:
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expectedOutputFname);
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}
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void loadFileCompileRemapAndCheck(const std::string& testDir,
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const std::string& testName,
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Source source,
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Semantics semantics,
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Target target,
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const std::string& entryPointName="",
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const unsigned int remapOptions = spv::spirvbin_t::NONE)
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{
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const std::string inputFname = testDir + "/" + testName;
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const std::string expectedOutputFname =
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testDir + "/baseResults/" + testName + ".out";
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std::string input, expectedOutput;
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tryLoadFile(inputFname, "input", &input);
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tryLoadFile(expectedOutputFname, "expected output", &expectedOutput);
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const EShMessages controls = DeriveOptions(source, semantics, target);
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GlslangResult result = compileLinkRemap(testName, input, entryPointName, controls, remapOptions);
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// Generate the hybrid output in the way of glslangValidator.
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std::ostringstream stream;
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outputResultToStream(&stream, result, controls);
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checkEqAndUpdateIfRequested(expectedOutput, stream.str(),
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expectedOutputFname);
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}
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void loadFileRemapAndCheck(const std::string& testDir,
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const std::string& testName,
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Source source,
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Semantics semantics,
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Target target,
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const unsigned int remapOptions = spv::spirvbin_t::NONE)
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{
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const std::string inputFname = testDir + "/" + testName;
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const std::string expectedOutputFname =
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testDir + "/baseResults/" + testName + ".out";
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std::vector<std::uint32_t> input;
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std::string expectedOutput;
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tryLoadSpvFile(inputFname, "input", input);
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tryLoadFile(expectedOutputFname, "expected output", &expectedOutput);
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const EShMessages controls = DeriveOptions(source, semantics, target);
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GlslangResult result = remap(testName, input, controls, remapOptions);
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// Generate the hybrid output in the way of glslangValidator.
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std::ostringstream stream;
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outputResultToStream(&stream, result, controls);
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checkEqAndUpdateIfRequested(expectedOutput, stream.str(),
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expectedOutputFname);
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}
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// Preprocesses the given |source| code. On success, returns true, the
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// preprocessed shader, and warning messages. Otherwise, returns false, an
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// empty string, and error messages.
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