Added -C option to request cascading errors. By default, will exit early, to avoid all error-recovery-based crashes. This works by simulating end-of-file in input on first error, so no need for exception handling, or stack unwinding, or any complex error checking/handling to get out of the stack.
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@@ -48,8 +48,7 @@ TEST_P(LinkTest, FromFile)
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{
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const auto& fileNames = GetParam();
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const size_t fileCount = fileNames.size();
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const EShMessages controls = DeriveOptions(
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Source::GLSL, Semantics::OpenGL, Target::AST);
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const EShMessages controls = DeriveOptions(Source::GLSL, Semantics::OpenGL, Target::AST);
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GlslangResult result;
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// Compile each input shader file.
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