CMake: use target_include_directories to expose includes

This makes glslang simpler to embed in larger projects.
This commit is contained in:
Michael Maltese 2017-05-02 16:16:06 -07:00 committed by Michael M
parent c6d255396f
commit a895f378ee
2 changed files with 2 additions and 0 deletions

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@ -43,6 +43,7 @@ endif(ENABLE_NV_EXTENSIONS)
add_library(SPIRV ${LIB_TYPE} ${SOURCES} ${HEADERS}) add_library(SPIRV ${LIB_TYPE} ${SOURCES} ${HEADERS})
set_property(TARGET SPIRV PROPERTY FOLDER glslang) set_property(TARGET SPIRV PROPERTY FOLDER glslang)
set_property(TARGET SPIRV PROPERTY POSITION_INDEPENDENT_CODE ON) set_property(TARGET SPIRV PROPERTY POSITION_INDEPENDENT_CODE ON)
target_include_directories(SPIRV PUBLIC ..)
add_library(SPVRemapper ${LIB_TYPE} ${SPVREMAP_SOURCES} ${SPVREMAP_HEADERS}) add_library(SPVRemapper ${LIB_TYPE} ${SPVREMAP_SOURCES} ${SPVREMAP_HEADERS})
set_property(TARGET SPVRemapper PROPERTY FOLDER glslang) set_property(TARGET SPVRemapper PROPERTY FOLDER glslang)

View File

@ -84,6 +84,7 @@ add_library(glslang ${LIB_TYPE} ${BISON_GLSLParser_OUTPUT_SOURCE} ${SOURCES} ${H
set_property(TARGET glslang PROPERTY FOLDER glslang) set_property(TARGET glslang PROPERTY FOLDER glslang)
set_property(TARGET glslang PROPERTY POSITION_INDEPENDENT_CODE ON) set_property(TARGET glslang PROPERTY POSITION_INDEPENDENT_CODE ON)
target_link_libraries(glslang OGLCompiler OSDependent) target_link_libraries(glslang OGLCompiler OSDependent)
target_include_directories(glslang PUBLIC ..)
if(WIN32 AND BUILD_SHARED_LIBS) if(WIN32 AND BUILD_SHARED_LIBS)
set_target_properties(glslang PROPERTIES PREFIX "") set_target_properties(glslang PROPERTIES PREFIX "")