CMake: use target_include_directories to expose includes
This makes glslang simpler to embed in larger projects.
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				@ -43,6 +43,7 @@ endif(ENABLE_NV_EXTENSIONS)
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add_library(SPIRV ${LIB_TYPE} ${SOURCES} ${HEADERS})
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set_property(TARGET SPIRV PROPERTY FOLDER glslang)
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set_property(TARGET SPIRV PROPERTY POSITION_INDEPENDENT_CODE ON)
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target_include_directories(SPIRV PUBLIC ..)
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add_library(SPVRemapper ${LIB_TYPE} ${SPVREMAP_SOURCES} ${SPVREMAP_HEADERS})
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set_property(TARGET SPVRemapper PROPERTY FOLDER glslang)
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@ -84,6 +84,7 @@ add_library(glslang ${LIB_TYPE} ${BISON_GLSLParser_OUTPUT_SOURCE} ${SOURCES} ${H
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set_property(TARGET glslang PROPERTY FOLDER glslang)
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set_property(TARGET glslang PROPERTY POSITION_INDEPENDENT_CODE ON)
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target_link_libraries(glslang OGLCompiler OSDependent)
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target_include_directories(glslang PUBLIC ..)
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if(WIN32 AND BUILD_SHARED_LIBS)
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    set_target_properties(glslang PROPERTIES PREFIX "")
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