Merge pull request #835 from steve-lunarg/sb-counters
HLSL: structuredbuffer counter functionality
This commit is contained in:
223
Test/baseResults/hlsl.structbuffer.append.frag.out
Normal file
223
Test/baseResults/hlsl.structbuffer.append.frag.out
Normal file
@@ -0,0 +1,223 @@
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hlsl.structbuffer.append.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: @main(u1; ( temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'pos' ( in uint)
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0:? Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 indirect index (layout( row_major std430) buffer 4-component vector of float)
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0:8 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float)
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0:8 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
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0:8 Constant:
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0:8 0 (const uint)
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0:8 AtomicAdd ( temp uint)
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0:8 @count: direct index for structure ( temp int)
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0:8 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:10 Branch: Return with expression
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0:10 indirect index (layout( row_major std430) buffer 4-component vector of float)
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0:10 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float)
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0:10 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
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0:10 Constant:
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0:10 0 (const uint)
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0:10 add ( temp uint)
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0:10 AtomicAdd ( temp uint)
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0:10 @count: direct index for structure ( temp int)
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0:10 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
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0:10 Constant:
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0:10 0 (const int)
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0:10 Constant:
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0:10 -1 (const int)
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0:10 Constant:
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0:10 -1 (const int)
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child ( temp uint)
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0:? 'pos' ( temp uint)
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0:? 'pos' (layout( location=0) in uint)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7 Function Call: @main(u1; ( temp 4-component vector of float)
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0:? 'pos' ( temp uint)
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0:? Linker Objects
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0:? 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
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0:? 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
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0:? 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
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0:? 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
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0:? 'sbuf_unused' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'pos' (layout( location=0) in uint)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: @main(u1; ( temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'pos' ( in uint)
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0:? Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 indirect index (layout( row_major std430) buffer 4-component vector of float)
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0:8 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float)
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0:8 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
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0:8 Constant:
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0:8 0 (const uint)
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0:8 AtomicAdd ( temp uint)
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0:8 @count: direct index for structure ( temp int)
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0:8 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
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0:8 Constant:
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0:8 0 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:10 Branch: Return with expression
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0:10 indirect index (layout( row_major std430) buffer 4-component vector of float)
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0:10 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float)
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0:10 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
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0:10 Constant:
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0:10 0 (const uint)
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0:10 add ( temp uint)
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0:10 AtomicAdd ( temp uint)
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0:10 @count: direct index for structure ( temp int)
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0:10 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
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0:10 Constant:
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0:10 0 (const int)
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0:10 Constant:
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0:10 -1 (const int)
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0:10 Constant:
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0:10 -1 (const int)
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0:7 Function Definition: main( ( temp void)
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0:7 Function Parameters:
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0:? Sequence
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0:7 move second child to first child ( temp uint)
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0:? 'pos' ( temp uint)
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0:? 'pos' (layout( location=0) in uint)
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0:7 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:7 Function Call: @main(u1; ( temp 4-component vector of float)
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0:? 'pos' ( temp uint)
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0:? Linker Objects
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0:? 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
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0:? 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
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0:? 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
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0:? 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
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0:? 'sbuf_unused' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'pos' (layout( location=0) in uint)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 56
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 48 51
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 12 "@main(u1;"
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Name 11 "pos"
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Name 15 "sbuf_a"
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MemberName 15(sbuf_a) 0 "@data"
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Name 17 "sbuf_a"
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Name 20 "sbuf_a@count"
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MemberName 20(sbuf_a@count) 0 "@count"
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Name 22 "sbuf_a@count"
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Name 36 "sbuf_c"
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Name 37 "sbuf_c@count"
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Name 46 "pos"
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Name 48 "pos"
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Name 51 "@entryPointOutput"
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Name 52 "param"
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Name 55 "sbuf_unused"
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Decorate 14 ArrayStride 16
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MemberDecorate 15(sbuf_a) 0 Offset 0
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Decorate 15(sbuf_a) BufferBlock
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Decorate 17(sbuf_a) DescriptorSet 0
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MemberDecorate 20(sbuf_a@count) 0 Offset 0
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Decorate 20(sbuf_a@count) BufferBlock
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Decorate 22(sbuf_a@count) DescriptorSet 0
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Decorate 36(sbuf_c) DescriptorSet 0
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Decorate 37(sbuf_c@count) DescriptorSet 0
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Decorate 48(pos) Location 0
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Decorate 51(@entryPointOutput) Location 0
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Decorate 55(sbuf_unused) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: TypePointer Function 6(int)
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8: TypeFloat 32
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9: TypeVector 8(float) 4
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10: TypeFunction 9(fvec4) 7(ptr)
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14: TypeRuntimeArray 9(fvec4)
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15(sbuf_a): TypeStruct 14
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16: TypePointer Uniform 15(sbuf_a)
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17(sbuf_a): 16(ptr) Variable Uniform
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18: TypeInt 32 1
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19: 18(int) Constant 0
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20(sbuf_a@count): TypeStruct 18(int)
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21: TypePointer Uniform 20(sbuf_a@count)
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22(sbuf_a@count): 21(ptr) Variable Uniform
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23: TypePointer Uniform 18(int)
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25: 18(int) Constant 1
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26: 6(int) Constant 1
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27: 6(int) Constant 0
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29: 8(float) Constant 1065353216
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30: 8(float) Constant 1073741824
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31: 8(float) Constant 1077936128
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32: 8(float) Constant 1082130432
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33: 9(fvec4) ConstantComposite 29 30 31 32
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34: TypePointer Uniform 9(fvec4)
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36(sbuf_c): 16(ptr) Variable Uniform
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37(sbuf_c@count): 21(ptr) Variable Uniform
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39: 18(int) Constant 4294967295
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47: TypePointer Input 6(int)
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48(pos): 47(ptr) Variable Input
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50: TypePointer Output 9(fvec4)
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51(@entryPointOutput): 50(ptr) Variable Output
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55(sbuf_unused): 16(ptr) Variable Uniform
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4(main): 2 Function None 3
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5: Label
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46(pos): 7(ptr) Variable Function
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52(param): 7(ptr) Variable Function
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49: 6(int) Load 48(pos)
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Store 46(pos) 49
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53: 6(int) Load 46(pos)
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Store 52(param) 53
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54: 9(fvec4) FunctionCall 12(@main(u1;) 52(param)
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Store 51(@entryPointOutput) 54
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Return
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FunctionEnd
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12(@main(u1;): 9(fvec4) Function None 10
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11(pos): 7(ptr) FunctionParameter
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13: Label
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24: 23(ptr) AccessChain 22(sbuf_a@count) 19
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28: 6(int) AtomicIAdd 24 26 27 25
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35: 34(ptr) AccessChain 17(sbuf_a) 19 28
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Store 35 33
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38: 23(ptr) AccessChain 37(sbuf_c@count) 19
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40: 6(int) AtomicIAdd 38 26 27 39
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41: 6(int) IAdd 40 39
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42: 34(ptr) AccessChain 36(sbuf_c) 19 41
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43: 9(fvec4) Load 42
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ReturnValue 43
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FunctionEnd
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323
Test/baseResults/hlsl.structbuffer.incdec.frag.out
Normal file
323
Test/baseResults/hlsl.structbuffer.incdec.frag.out
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@@ -0,0 +1,323 @@
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hlsl.structbuffer.incdec.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: @main(u1; ( temp 4-component vector of float)
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0:7 Function Parameters:
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0:7 'pos' ( in uint)
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child ( temp 4-component vector of uint)
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0:8 'result' ( temp 4-component vector of uint)
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0:8 Constant:
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0:8 0 (const uint)
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0:8 0 (const uint)
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0:8 0 (const uint)
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0:8 0 (const uint)
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0:10 direct index (layout( row_major std430) buffer 4-component vector of uint)
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0:10 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint)
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0:10 'sbuf_rw_i' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
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0:10 Constant:
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0:10 0 (const uint)
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0:10 Constant:
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0:10 7 (const int)
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0:11 direct index (layout( row_major std430) buffer 4-component vector of uint)
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0:11 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint)
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0:11 'sbuf_rw_d' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
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0:11 Constant:
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0:11 0 (const uint)
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0:11 Constant:
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0:11 7 (const int)
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0:13 move second child to first child ( temp 4-component vector of uint)
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0:13 direct index (layout( row_major std430) buffer 4-component vector of uint)
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0:13 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint)
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0:13 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
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0:13 Constant:
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0:13 0 (const uint)
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0:13 Constant:
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0:13 5 (const int)
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0:13 Constant:
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0:13 2 (const uint)
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0:13 2 (const uint)
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0:13 2 (const uint)
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0:13 2 (const uint)
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0:15 Sequence
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0:15 move second child to first child ( temp uint)
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0:15 'c1' ( temp uint)
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0:15 AtomicAdd ( temp uint)
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0:15 @count: direct index for structure ( temp int)
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0:15 'sbuf_rw_i@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
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0:15 Constant:
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0:15 0 (const int)
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0:15 Constant:
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0:15 1 (const int)
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0:16 Sequence
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0:16 move second child to first child ( temp uint)
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0:16 'c2' ( temp uint)
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0:16 add ( temp uint)
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0:16 AtomicAdd ( temp uint)
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0:16 @count: direct index for structure ( temp int)
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0:16 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
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0:16 Constant:
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0:16 0 (const int)
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0:16 Constant:
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0:16 -1 (const int)
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0:16 Constant:
|
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0:16 -1 (const int)
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0:18 Branch: Return with expression
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0:? Construct vec4 ( temp 4-component vector of float)
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0:18 Convert uint to float ( temp float)
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0:18 direct index ( temp uint)
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0:18 'result' ( temp 4-component vector of uint)
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0:18 Constant:
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0:18 0 (const int)
|
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0:18 Convert uint to float ( temp float)
|
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0:18 direct index ( temp uint)
|
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0:18 'result' ( temp 4-component vector of uint)
|
||||
0:18 Constant:
|
||||
0:18 1 (const int)
|
||||
0:18 Convert uint to float ( temp float)
|
||||
0:18 'c1' ( temp uint)
|
||||
0:18 Convert uint to float ( temp float)
|
||||
0:18 'c2' ( temp uint)
|
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0:7 Function Definition: main( ( temp void)
|
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0:7 Function Parameters:
|
||||
0:? Sequence
|
||||
0:7 move second child to first child ( temp uint)
|
||||
0:? 'pos' ( temp uint)
|
||||
0:? 'pos' (layout( location=0) in uint)
|
||||
0:7 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:7 Function Call: @main(u1; ( temp 4-component vector of float)
|
||||
0:? 'pos' ( temp uint)
|
||||
0:? Linker Objects
|
||||
0:? 'sbuf_rw_i' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
|
||||
0:? 'sbuf_rw_i@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
|
||||
0:? 'sbuf_rw_d' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
|
||||
0:? 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
|
||||
0:? 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'pos' (layout( location=0) in uint)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
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||||
0:? Sequence
|
||||
0:7 Function Definition: @main(u1; ( temp 4-component vector of float)
|
||||
0:7 Function Parameters:
|
||||
0:7 'pos' ( in uint)
|
||||
0:? Sequence
|
||||
0:8 Sequence
|
||||
0:8 move second child to first child ( temp 4-component vector of uint)
|
||||
0:8 'result' ( temp 4-component vector of uint)
|
||||
0:8 Constant:
|
||||
0:8 0 (const uint)
|
||||
0:8 0 (const uint)
|
||||
0:8 0 (const uint)
|
||||
0:8 0 (const uint)
|
||||
0:10 direct index (layout( row_major std430) buffer 4-component vector of uint)
|
||||
0:10 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint)
|
||||
0:10 'sbuf_rw_i' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
|
||||
0:10 Constant:
|
||||
0:10 0 (const uint)
|
||||
0:10 Constant:
|
||||
0:10 7 (const int)
|
||||
0:11 direct index (layout( row_major std430) buffer 4-component vector of uint)
|
||||
0:11 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint)
|
||||
0:11 'sbuf_rw_d' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
|
||||
0:11 Constant:
|
||||
0:11 0 (const uint)
|
||||
0:11 Constant:
|
||||
0:11 7 (const int)
|
||||
0:13 move second child to first child ( temp 4-component vector of uint)
|
||||
0:13 direct index (layout( row_major std430) buffer 4-component vector of uint)
|
||||
0:13 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint)
|
||||
0:13 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
|
||||
0:13 Constant:
|
||||
0:13 0 (const uint)
|
||||
0:13 Constant:
|
||||
0:13 5 (const int)
|
||||
0:13 Constant:
|
||||
0:13 2 (const uint)
|
||||
0:13 2 (const uint)
|
||||
0:13 2 (const uint)
|
||||
0:13 2 (const uint)
|
||||
0:15 Sequence
|
||||
0:15 move second child to first child ( temp uint)
|
||||
0:15 'c1' ( temp uint)
|
||||
0:15 AtomicAdd ( temp uint)
|
||||
0:15 @count: direct index for structure ( temp int)
|
||||
0:15 'sbuf_rw_i@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
|
||||
0:15 Constant:
|
||||
0:15 0 (const int)
|
||||
0:15 Constant:
|
||||
0:15 1 (const int)
|
||||
0:16 Sequence
|
||||
0:16 move second child to first child ( temp uint)
|
||||
0:16 'c2' ( temp uint)
|
||||
0:16 add ( temp uint)
|
||||
0:16 AtomicAdd ( temp uint)
|
||||
0:16 @count: direct index for structure ( temp int)
|
||||
0:16 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
|
||||
0:16 Constant:
|
||||
0:16 0 (const int)
|
||||
0:16 Constant:
|
||||
0:16 -1 (const int)
|
||||
0:16 Constant:
|
||||
0:16 -1 (const int)
|
||||
0:18 Branch: Return with expression
|
||||
0:? Construct vec4 ( temp 4-component vector of float)
|
||||
0:18 Convert uint to float ( temp float)
|
||||
0:18 direct index ( temp uint)
|
||||
0:18 'result' ( temp 4-component vector of uint)
|
||||
0:18 Constant:
|
||||
0:18 0 (const int)
|
||||
0:18 Convert uint to float ( temp float)
|
||||
0:18 direct index ( temp uint)
|
||||
0:18 'result' ( temp 4-component vector of uint)
|
||||
0:18 Constant:
|
||||
0:18 1 (const int)
|
||||
0:18 Convert uint to float ( temp float)
|
||||
0:18 'c1' ( temp uint)
|
||||
0:18 Convert uint to float ( temp float)
|
||||
0:18 'c2' ( temp uint)
|
||||
0:7 Function Definition: main( ( temp void)
|
||||
0:7 Function Parameters:
|
||||
0:? Sequence
|
||||
0:7 move second child to first child ( temp uint)
|
||||
0:? 'pos' ( temp uint)
|
||||
0:? 'pos' (layout( location=0) in uint)
|
||||
0:7 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:7 Function Call: @main(u1; ( temp 4-component vector of float)
|
||||
0:? 'pos' ( temp uint)
|
||||
0:? Linker Objects
|
||||
0:? 'sbuf_rw_i' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
|
||||
0:? 'sbuf_rw_i@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
|
||||
0:? 'sbuf_rw_d' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
|
||||
0:? 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
|
||||
0:? 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:? 'pos' (layout( location=0) in uint)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 70
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 63 66
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 12 "@main(u1;"
|
||||
Name 11 "pos"
|
||||
Name 16 "result"
|
||||
Name 20 "sbuf_rw_i"
|
||||
MemberName 20(sbuf_rw_i) 0 "@data"
|
||||
Name 22 "sbuf_rw_i"
|
||||
Name 26 "sbuf_rw_d"
|
||||
Name 27 "sbuf_rw_nocounter"
|
||||
Name 33 "c1"
|
||||
Name 34 "sbuf_rw_i@count"
|
||||
MemberName 34(sbuf_rw_i@count) 0 "@count"
|
||||
Name 36 "sbuf_rw_i@count"
|
||||
Name 42 "c2"
|
||||
Name 43 "sbuf_rw_d@count"
|
||||
Name 61 "pos"
|
||||
Name 63 "pos"
|
||||
Name 66 "@entryPointOutput"
|
||||
Name 67 "param"
|
||||
Decorate 19 ArrayStride 16
|
||||
MemberDecorate 20(sbuf_rw_i) 0 Offset 0
|
||||
Decorate 20(sbuf_rw_i) BufferBlock
|
||||
Decorate 22(sbuf_rw_i) DescriptorSet 0
|
||||
Decorate 26(sbuf_rw_d) DescriptorSet 0
|
||||
Decorate 27(sbuf_rw_nocounter) DescriptorSet 0
|
||||
MemberDecorate 34(sbuf_rw_i@count) 0 Offset 0
|
||||
Decorate 34(sbuf_rw_i@count) BufferBlock
|
||||
Decorate 36(sbuf_rw_i@count) DescriptorSet 0
|
||||
Decorate 43(sbuf_rw_d@count) DescriptorSet 0
|
||||
Decorate 63(pos) Location 0
|
||||
Decorate 66(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeInt 32 0
|
||||
7: TypePointer Function 6(int)
|
||||
8: TypeFloat 32
|
||||
9: TypeVector 8(float) 4
|
||||
10: TypeFunction 9(fvec4) 7(ptr)
|
||||
14: TypeVector 6(int) 4
|
||||
15: TypePointer Function 14(ivec4)
|
||||
17: 6(int) Constant 0
|
||||
18: 14(ivec4) ConstantComposite 17 17 17 17
|
||||
19: TypeRuntimeArray 14(ivec4)
|
||||
20(sbuf_rw_i): TypeStruct 19
|
||||
21: TypePointer Uniform 20(sbuf_rw_i)
|
||||
22(sbuf_rw_i): 21(ptr) Variable Uniform
|
||||
23: TypeInt 32 1
|
||||
24: 23(int) Constant 0
|
||||
25: 23(int) Constant 7
|
||||
26(sbuf_rw_d): 21(ptr) Variable Uniform
|
||||
27(sbuf_rw_nocounter): 21(ptr) Variable Uniform
|
||||
28: 23(int) Constant 5
|
||||
29: 6(int) Constant 2
|
||||
30: 14(ivec4) ConstantComposite 29 29 29 29
|
||||
31: TypePointer Uniform 14(ivec4)
|
||||
34(sbuf_rw_i@count): TypeStruct 23(int)
|
||||
35: TypePointer Uniform 34(sbuf_rw_i@count)
|
||||
36(sbuf_rw_i@count): 35(ptr) Variable Uniform
|
||||
37: TypePointer Uniform 23(int)
|
||||
39: 23(int) Constant 1
|
||||
40: 6(int) Constant 1
|
||||
43(sbuf_rw_d@count): 35(ptr) Variable Uniform
|
||||
45: 23(int) Constant 4294967295
|
||||
62: TypePointer Input 6(int)
|
||||
63(pos): 62(ptr) Variable Input
|
||||
65: TypePointer Output 9(fvec4)
|
||||
66(@entryPointOutput): 65(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
61(pos): 7(ptr) Variable Function
|
||||
67(param): 7(ptr) Variable Function
|
||||
64: 6(int) Load 63(pos)
|
||||
Store 61(pos) 64
|
||||
68: 6(int) Load 61(pos)
|
||||
Store 67(param) 68
|
||||
69: 9(fvec4) FunctionCall 12(@main(u1;) 67(param)
|
||||
Store 66(@entryPointOutput) 69
|
||||
Return
|
||||
FunctionEnd
|
||||
12(@main(u1;): 9(fvec4) Function None 10
|
||||
11(pos): 7(ptr) FunctionParameter
|
||||
13: Label
|
||||
16(result): 15(ptr) Variable Function
|
||||
33(c1): 7(ptr) Variable Function
|
||||
42(c2): 7(ptr) Variable Function
|
||||
Store 16(result) 18
|
||||
32: 31(ptr) AccessChain 27(sbuf_rw_nocounter) 24 28
|
||||
Store 32 30
|
||||
38: 37(ptr) AccessChain 36(sbuf_rw_i@count) 24
|
||||
41: 6(int) AtomicIAdd 38 40 17 39
|
||||
Store 33(c1) 41
|
||||
44: 37(ptr) AccessChain 43(sbuf_rw_d@count) 24
|
||||
46: 6(int) AtomicIAdd 44 40 17 45
|
||||
47: 6(int) IAdd 46 45
|
||||
Store 42(c2) 47
|
||||
48: 7(ptr) AccessChain 16(result) 17
|
||||
49: 6(int) Load 48
|
||||
50: 8(float) ConvertUToF 49
|
||||
51: 7(ptr) AccessChain 16(result) 40
|
||||
52: 6(int) Load 51
|
||||
53: 8(float) ConvertUToF 52
|
||||
54: 6(int) Load 33(c1)
|
||||
55: 8(float) ConvertUToF 54
|
||||
56: 6(int) Load 42(c2)
|
||||
57: 8(float) ConvertUToF 56
|
||||
58: 9(fvec4) CompositeConstruct 50 53 55 57
|
||||
ReturnValue 58
|
||||
FunctionEnd
|
||||
11
Test/hlsl.structbuffer.append.frag
Normal file
11
Test/hlsl.structbuffer.append.frag
Normal file
@@ -0,0 +1,11 @@
|
||||
AppendStructuredBuffer<float4> sbuf_a;
|
||||
ConsumeStructuredBuffer<float4> sbuf_c;
|
||||
|
||||
AppendStructuredBuffer<float4> sbuf_unused;
|
||||
|
||||
float4 main(uint pos : FOO) : SV_Target0
|
||||
{
|
||||
sbuf_a.Append(float4(1,2,3,4));
|
||||
|
||||
return sbuf_c.Consume();
|
||||
}
|
||||
19
Test/hlsl.structbuffer.incdec.frag
Normal file
19
Test/hlsl.structbuffer.incdec.frag
Normal file
@@ -0,0 +1,19 @@
|
||||
RWStructuredBuffer<uint4> sbuf_rw_i;
|
||||
RWStructuredBuffer<uint4> sbuf_rw_d;
|
||||
|
||||
RWStructuredBuffer<uint4> sbuf_rw_nocounter; // doesn't use inc or dec
|
||||
|
||||
float4 main(uint pos : FOO) : SV_Target0
|
||||
{
|
||||
uint4 result = 0;
|
||||
|
||||
sbuf_rw_i[7];
|
||||
sbuf_rw_d[7];
|
||||
|
||||
sbuf_rw_nocounter[5] = 2;
|
||||
|
||||
uint c1 = sbuf_rw_i.IncrementCounter();
|
||||
uint c2 = sbuf_rw_d.DecrementCounter();
|
||||
|
||||
return float4(result.x, result.y, c1, c2);
|
||||
}
|
||||
Reference in New Issue
Block a user