Merge pull request #835 from steve-lunarg/sb-counters

HLSL: structuredbuffer counter functionality
This commit is contained in:
John Kessenich
2017-04-19 17:42:22 -06:00
committed by GitHub
15 changed files with 847 additions and 27 deletions

View File

@@ -0,0 +1,223 @@
hlsl.structbuffer.append.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main(u1; ( temp 4-component vector of float)
0:7 Function Parameters:
0:7 'pos' ( in uint)
0:? Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 indirect index (layout( row_major std430) buffer 4-component vector of float)
0:8 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float)
0:8 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:8 Constant:
0:8 0 (const uint)
0:8 AtomicAdd ( temp uint)
0:8 @count: direct index for structure ( temp int)
0:8 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 1 (const int)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:10 Branch: Return with expression
0:10 indirect index (layout( row_major std430) buffer 4-component vector of float)
0:10 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float)
0:10 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:10 Constant:
0:10 0 (const uint)
0:10 add ( temp uint)
0:10 AtomicAdd ( temp uint)
0:10 @count: direct index for structure ( temp int)
0:10 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 -1 (const int)
0:10 Constant:
0:10 -1 (const int)
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child ( temp uint)
0:? 'pos' ( temp uint)
0:? 'pos' (layout( location=0) in uint)
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main(u1; ( temp 4-component vector of float)
0:? 'pos' ( temp uint)
0:? Linker Objects
0:? 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:? 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:? 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:? 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:? 'sbuf_unused' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) in uint)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main(u1; ( temp 4-component vector of float)
0:7 Function Parameters:
0:7 'pos' ( in uint)
0:? Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 indirect index (layout( row_major std430) buffer 4-component vector of float)
0:8 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float)
0:8 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:8 Constant:
0:8 0 (const uint)
0:8 AtomicAdd ( temp uint)
0:8 @count: direct index for structure ( temp int)
0:8 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:8 Constant:
0:8 0 (const int)
0:8 Constant:
0:8 1 (const int)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:10 Branch: Return with expression
0:10 indirect index (layout( row_major std430) buffer 4-component vector of float)
0:10 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of float)
0:10 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:10 Constant:
0:10 0 (const uint)
0:10 add ( temp uint)
0:10 AtomicAdd ( temp uint)
0:10 @count: direct index for structure ( temp int)
0:10 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:10 Constant:
0:10 0 (const int)
0:10 Constant:
0:10 -1 (const int)
0:10 Constant:
0:10 -1 (const int)
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child ( temp uint)
0:? 'pos' ( temp uint)
0:? 'pos' (layout( location=0) in uint)
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main(u1; ( temp 4-component vector of float)
0:? 'pos' ( temp uint)
0:? Linker Objects
0:? 'sbuf_a' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:? 'sbuf_a@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:? 'sbuf_c' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:? 'sbuf_c@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:? 'sbuf_unused' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of float @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) in uint)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 56
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 48 51
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 12 "@main(u1;"
Name 11 "pos"
Name 15 "sbuf_a"
MemberName 15(sbuf_a) 0 "@data"
Name 17 "sbuf_a"
Name 20 "sbuf_a@count"
MemberName 20(sbuf_a@count) 0 "@count"
Name 22 "sbuf_a@count"
Name 36 "sbuf_c"
Name 37 "sbuf_c@count"
Name 46 "pos"
Name 48 "pos"
Name 51 "@entryPointOutput"
Name 52 "param"
Name 55 "sbuf_unused"
Decorate 14 ArrayStride 16
MemberDecorate 15(sbuf_a) 0 Offset 0
Decorate 15(sbuf_a) BufferBlock
Decorate 17(sbuf_a) DescriptorSet 0
MemberDecorate 20(sbuf_a@count) 0 Offset 0
Decorate 20(sbuf_a@count) BufferBlock
Decorate 22(sbuf_a@count) DescriptorSet 0
Decorate 36(sbuf_c) DescriptorSet 0
Decorate 37(sbuf_c@count) DescriptorSet 0
Decorate 48(pos) Location 0
Decorate 51(@entryPointOutput) Location 0
Decorate 55(sbuf_unused) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypePointer Function 6(int)
8: TypeFloat 32
9: TypeVector 8(float) 4
10: TypeFunction 9(fvec4) 7(ptr)
14: TypeRuntimeArray 9(fvec4)
15(sbuf_a): TypeStruct 14
16: TypePointer Uniform 15(sbuf_a)
17(sbuf_a): 16(ptr) Variable Uniform
18: TypeInt 32 1
19: 18(int) Constant 0
20(sbuf_a@count): TypeStruct 18(int)
21: TypePointer Uniform 20(sbuf_a@count)
22(sbuf_a@count): 21(ptr) Variable Uniform
23: TypePointer Uniform 18(int)
25: 18(int) Constant 1
26: 6(int) Constant 1
27: 6(int) Constant 0
29: 8(float) Constant 1065353216
30: 8(float) Constant 1073741824
31: 8(float) Constant 1077936128
32: 8(float) Constant 1082130432
33: 9(fvec4) ConstantComposite 29 30 31 32
34: TypePointer Uniform 9(fvec4)
36(sbuf_c): 16(ptr) Variable Uniform
37(sbuf_c@count): 21(ptr) Variable Uniform
39: 18(int) Constant 4294967295
47: TypePointer Input 6(int)
48(pos): 47(ptr) Variable Input
50: TypePointer Output 9(fvec4)
51(@entryPointOutput): 50(ptr) Variable Output
55(sbuf_unused): 16(ptr) Variable Uniform
4(main): 2 Function None 3
5: Label
46(pos): 7(ptr) Variable Function
52(param): 7(ptr) Variable Function
49: 6(int) Load 48(pos)
Store 46(pos) 49
53: 6(int) Load 46(pos)
Store 52(param) 53
54: 9(fvec4) FunctionCall 12(@main(u1;) 52(param)
Store 51(@entryPointOutput) 54
Return
FunctionEnd
12(@main(u1;): 9(fvec4) Function None 10
11(pos): 7(ptr) FunctionParameter
13: Label
24: 23(ptr) AccessChain 22(sbuf_a@count) 19
28: 6(int) AtomicIAdd 24 26 27 25
35: 34(ptr) AccessChain 17(sbuf_a) 19 28
Store 35 33
38: 23(ptr) AccessChain 37(sbuf_c@count) 19
40: 6(int) AtomicIAdd 38 26 27 39
41: 6(int) IAdd 40 39
42: 34(ptr) AccessChain 36(sbuf_c) 19 41
43: 9(fvec4) Load 42
ReturnValue 43
FunctionEnd

View File

@@ -0,0 +1,323 @@
hlsl.structbuffer.incdec.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main(u1; ( temp 4-component vector of float)
0:7 Function Parameters:
0:7 'pos' ( in uint)
0:? Sequence
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of uint)
0:8 'result' ( temp 4-component vector of uint)
0:8 Constant:
0:8 0 (const uint)
0:8 0 (const uint)
0:8 0 (const uint)
0:8 0 (const uint)
0:10 direct index (layout( row_major std430) buffer 4-component vector of uint)
0:10 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint)
0:10 'sbuf_rw_i' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
0:10 Constant:
0:10 0 (const uint)
0:10 Constant:
0:10 7 (const int)
0:11 direct index (layout( row_major std430) buffer 4-component vector of uint)
0:11 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint)
0:11 'sbuf_rw_d' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
0:11 Constant:
0:11 0 (const uint)
0:11 Constant:
0:11 7 (const int)
0:13 move second child to first child ( temp 4-component vector of uint)
0:13 direct index (layout( row_major std430) buffer 4-component vector of uint)
0:13 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint)
0:13 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
0:13 Constant:
0:13 0 (const uint)
0:13 Constant:
0:13 5 (const int)
0:13 Constant:
0:13 2 (const uint)
0:13 2 (const uint)
0:13 2 (const uint)
0:13 2 (const uint)
0:15 Sequence
0:15 move second child to first child ( temp uint)
0:15 'c1' ( temp uint)
0:15 AtomicAdd ( temp uint)
0:15 @count: direct index for structure ( temp int)
0:15 'sbuf_rw_i@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
0:15 1 (const int)
0:16 Sequence
0:16 move second child to first child ( temp uint)
0:16 'c2' ( temp uint)
0:16 add ( temp uint)
0:16 AtomicAdd ( temp uint)
0:16 @count: direct index for structure ( temp int)
0:16 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:16 Constant:
0:16 0 (const int)
0:16 Constant:
0:16 -1 (const int)
0:16 Constant:
0:16 -1 (const int)
0:18 Branch: Return with expression
0:? Construct vec4 ( temp 4-component vector of float)
0:18 Convert uint to float ( temp float)
0:18 direct index ( temp uint)
0:18 'result' ( temp 4-component vector of uint)
0:18 Constant:
0:18 0 (const int)
0:18 Convert uint to float ( temp float)
0:18 direct index ( temp uint)
0:18 'result' ( temp 4-component vector of uint)
0:18 Constant:
0:18 1 (const int)
0:18 Convert uint to float ( temp float)
0:18 'c1' ( temp uint)
0:18 Convert uint to float ( temp float)
0:18 'c2' ( temp uint)
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child ( temp uint)
0:? 'pos' ( temp uint)
0:? 'pos' (layout( location=0) in uint)
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main(u1; ( temp 4-component vector of float)
0:? 'pos' ( temp uint)
0:? Linker Objects
0:? 'sbuf_rw_i' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
0:? 'sbuf_rw_i@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:? 'sbuf_rw_d' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
0:? 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:? 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) in uint)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main(u1; ( temp 4-component vector of float)
0:7 Function Parameters:
0:7 'pos' ( in uint)
0:? Sequence
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of uint)
0:8 'result' ( temp 4-component vector of uint)
0:8 Constant:
0:8 0 (const uint)
0:8 0 (const uint)
0:8 0 (const uint)
0:8 0 (const uint)
0:10 direct index (layout( row_major std430) buffer 4-component vector of uint)
0:10 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint)
0:10 'sbuf_rw_i' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
0:10 Constant:
0:10 0 (const uint)
0:10 Constant:
0:10 7 (const int)
0:11 direct index (layout( row_major std430) buffer 4-component vector of uint)
0:11 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint)
0:11 'sbuf_rw_d' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
0:11 Constant:
0:11 0 (const uint)
0:11 Constant:
0:11 7 (const int)
0:13 move second child to first child ( temp 4-component vector of uint)
0:13 direct index (layout( row_major std430) buffer 4-component vector of uint)
0:13 @data: direct index for structure (layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint)
0:13 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
0:13 Constant:
0:13 0 (const uint)
0:13 Constant:
0:13 5 (const int)
0:13 Constant:
0:13 2 (const uint)
0:13 2 (const uint)
0:13 2 (const uint)
0:13 2 (const uint)
0:15 Sequence
0:15 move second child to first child ( temp uint)
0:15 'c1' ( temp uint)
0:15 AtomicAdd ( temp uint)
0:15 @count: direct index for structure ( temp int)
0:15 'sbuf_rw_i@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
0:15 1 (const int)
0:16 Sequence
0:16 move second child to first child ( temp uint)
0:16 'c2' ( temp uint)
0:16 add ( temp uint)
0:16 AtomicAdd ( temp uint)
0:16 @count: direct index for structure ( temp int)
0:16 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:16 Constant:
0:16 0 (const int)
0:16 Constant:
0:16 -1 (const int)
0:16 Constant:
0:16 -1 (const int)
0:18 Branch: Return with expression
0:? Construct vec4 ( temp 4-component vector of float)
0:18 Convert uint to float ( temp float)
0:18 direct index ( temp uint)
0:18 'result' ( temp 4-component vector of uint)
0:18 Constant:
0:18 0 (const int)
0:18 Convert uint to float ( temp float)
0:18 direct index ( temp uint)
0:18 'result' ( temp 4-component vector of uint)
0:18 Constant:
0:18 1 (const int)
0:18 Convert uint to float ( temp float)
0:18 'c1' ( temp uint)
0:18 Convert uint to float ( temp float)
0:18 'c2' ( temp uint)
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 move second child to first child ( temp uint)
0:? 'pos' ( temp uint)
0:? 'pos' (layout( location=0) in uint)
0:7 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:7 Function Call: @main(u1; ( temp 4-component vector of float)
0:? 'pos' ( temp uint)
0:? Linker Objects
0:? 'sbuf_rw_i' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
0:? 'sbuf_rw_i@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:? 'sbuf_rw_d' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
0:? 'sbuf_rw_d@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer int @count})
0:? 'sbuf_rw_nocounter' (layout( row_major std430) buffer block{layout( row_major std430) buffer implicitly-sized array of 4-component vector of uint @data})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'pos' (layout( location=0) in uint)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 70
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 63 66
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 12 "@main(u1;"
Name 11 "pos"
Name 16 "result"
Name 20 "sbuf_rw_i"
MemberName 20(sbuf_rw_i) 0 "@data"
Name 22 "sbuf_rw_i"
Name 26 "sbuf_rw_d"
Name 27 "sbuf_rw_nocounter"
Name 33 "c1"
Name 34 "sbuf_rw_i@count"
MemberName 34(sbuf_rw_i@count) 0 "@count"
Name 36 "sbuf_rw_i@count"
Name 42 "c2"
Name 43 "sbuf_rw_d@count"
Name 61 "pos"
Name 63 "pos"
Name 66 "@entryPointOutput"
Name 67 "param"
Decorate 19 ArrayStride 16
MemberDecorate 20(sbuf_rw_i) 0 Offset 0
Decorate 20(sbuf_rw_i) BufferBlock
Decorate 22(sbuf_rw_i) DescriptorSet 0
Decorate 26(sbuf_rw_d) DescriptorSet 0
Decorate 27(sbuf_rw_nocounter) DescriptorSet 0
MemberDecorate 34(sbuf_rw_i@count) 0 Offset 0
Decorate 34(sbuf_rw_i@count) BufferBlock
Decorate 36(sbuf_rw_i@count) DescriptorSet 0
Decorate 43(sbuf_rw_d@count) DescriptorSet 0
Decorate 63(pos) Location 0
Decorate 66(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypePointer Function 6(int)
8: TypeFloat 32
9: TypeVector 8(float) 4
10: TypeFunction 9(fvec4) 7(ptr)
14: TypeVector 6(int) 4
15: TypePointer Function 14(ivec4)
17: 6(int) Constant 0
18: 14(ivec4) ConstantComposite 17 17 17 17
19: TypeRuntimeArray 14(ivec4)
20(sbuf_rw_i): TypeStruct 19
21: TypePointer Uniform 20(sbuf_rw_i)
22(sbuf_rw_i): 21(ptr) Variable Uniform
23: TypeInt 32 1
24: 23(int) Constant 0
25: 23(int) Constant 7
26(sbuf_rw_d): 21(ptr) Variable Uniform
27(sbuf_rw_nocounter): 21(ptr) Variable Uniform
28: 23(int) Constant 5
29: 6(int) Constant 2
30: 14(ivec4) ConstantComposite 29 29 29 29
31: TypePointer Uniform 14(ivec4)
34(sbuf_rw_i@count): TypeStruct 23(int)
35: TypePointer Uniform 34(sbuf_rw_i@count)
36(sbuf_rw_i@count): 35(ptr) Variable Uniform
37: TypePointer Uniform 23(int)
39: 23(int) Constant 1
40: 6(int) Constant 1
43(sbuf_rw_d@count): 35(ptr) Variable Uniform
45: 23(int) Constant 4294967295
62: TypePointer Input 6(int)
63(pos): 62(ptr) Variable Input
65: TypePointer Output 9(fvec4)
66(@entryPointOutput): 65(ptr) Variable Output
4(main): 2 Function None 3
5: Label
61(pos): 7(ptr) Variable Function
67(param): 7(ptr) Variable Function
64: 6(int) Load 63(pos)
Store 61(pos) 64
68: 6(int) Load 61(pos)
Store 67(param) 68
69: 9(fvec4) FunctionCall 12(@main(u1;) 67(param)
Store 66(@entryPointOutput) 69
Return
FunctionEnd
12(@main(u1;): 9(fvec4) Function None 10
11(pos): 7(ptr) FunctionParameter
13: Label
16(result): 15(ptr) Variable Function
33(c1): 7(ptr) Variable Function
42(c2): 7(ptr) Variable Function
Store 16(result) 18
32: 31(ptr) AccessChain 27(sbuf_rw_nocounter) 24 28
Store 32 30
38: 37(ptr) AccessChain 36(sbuf_rw_i@count) 24
41: 6(int) AtomicIAdd 38 40 17 39
Store 33(c1) 41
44: 37(ptr) AccessChain 43(sbuf_rw_d@count) 24
46: 6(int) AtomicIAdd 44 40 17 45
47: 6(int) IAdd 46 45
Store 42(c2) 47
48: 7(ptr) AccessChain 16(result) 17
49: 6(int) Load 48
50: 8(float) ConvertUToF 49
51: 7(ptr) AccessChain 16(result) 40
52: 6(int) Load 51
53: 8(float) ConvertUToF 52
54: 6(int) Load 33(c1)
55: 8(float) ConvertUToF 54
56: 6(int) Load 42(c2)
57: 8(float) ConvertUToF 56
58: 9(fvec4) CompositeConstruct 50 53 55 57
ReturnValue 58
FunctionEnd