Standalone: Implement -D and -U for preprocessor macros.

Works for both GLSL and HLSL.
Fixes #87.
This commit is contained in:
John Kessenich
2017-06-15 10:40:49 -06:00
parent 04acb1b7c9
commit a931366f56
7 changed files with 262 additions and 13 deletions

View File

@@ -157,6 +157,53 @@ std::array<unsigned int, EShLangCount> baseSsboBinding;
std::array<unsigned int, EShLangCount> baseUavBinding;
std::array<std::vector<std::string>, EShLangCount> baseResourceSetBinding;
// Add things like "#define ..." to a preamble to use in the beginning of the shader.
class TPreamble {
public:
TPreamble() { }
bool isSet() const { return text.size() > 0; }
const char* get() const { return text.c_str(); }
// #define...
void addDef(std::string def)
{
text.append("#define ");
fixLine(def);
// The first "=" needs to turn into a space
int equal = def.find_first_of("=");
if (equal != def.npos)
def[equal] = ' ';
text.append(def);
text.append("\n");
}
// #undef...
void addUndef(std::string undef)
{
text.append("#undef ");
fixLine(undef);
text.append(undef);
text.append("\n");
}
protected:
void fixLine(std::string& line)
{
// Can't go past a newline in the line
int end = line.find_first_of("\n");
if (end != line.npos)
line = line.substr(0, end);
}
std::string text; // contents of preamble
};
TPreamble UserPreamble;
//
// Create the default name for saving a binary if -o is not provided.
//
@@ -391,7 +438,10 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
Options |= EOptionCascadingErrors;
break;
case 'D':
Options |= EOptionReadHlsl;
if (argv[0][2] == 0)
Options |= EOptionReadHlsl;
else
UserPreamble.addDef(getStringOperand("-D<macro> macro name"));
break;
case 'E':
Options |= EOptionOutputPreprocessed;
@@ -412,7 +462,7 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
}
break;
case 'I':
IncludeDirectoryList.push_back(getStringOperand("-I include path"));
IncludeDirectoryList.push_back(getStringOperand("-I<dir> include path"));
break;
case 'S':
shaderStageName = argv[1];
@@ -422,6 +472,9 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
} else
Error("no <stage> specified for -S");
break;
case 'U':
UserPreamble.addUndef(getStringOperand("-U<macro>: macro name"));
break;
case 'V':
Options |= EOptionSpv;
Options |= EOptionVulkanRules;
@@ -584,7 +637,7 @@ struct ShaderCompUnit {
EShLanguage stage;
static const int maxCount = 1;
int count; // live number of strings/names
char* text[maxCount]; // memory owned/managed externally
const char* text[maxCount]; // memory owned/managed externally
std::string fileName[maxCount]; // hold's the memory, but...
const char* fileNameList[maxCount]; // downstream interface wants pointers
@@ -601,7 +654,7 @@ struct ShaderCompUnit {
}
}
void addString(std::string& ifileName, char* itext)
void addString(std::string& ifileName, const char* itext)
{
assert(count < maxCount);
fileName[count] = ifileName;
@@ -640,6 +693,8 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
shader->setEntryPoint(entryPointName);
if (sourceEntryPointName)
shader->setSourceEntryPoint(sourceEntryPointName);
if (UserPreamble.isSet())
shader->setPreamble(UserPreamble.get());
shader->setShiftSamplerBinding(baseSamplerBinding[compUnit.stage]);
shader->setShiftTextureBinding(baseTextureBinding[compUnit.stage]);
@@ -806,8 +861,10 @@ void CompileAndLinkShaderFiles(glslang::TWorklist& Worklist)
glslang::OS_DumpMemoryCounters();
}
// free memory from ReadFileData, which got stored in a const char*
// as the first string above
for (auto it = compUnits.begin(); it != compUnits.end(); ++it)
FreeFileData(it->text[0]);
FreeFileData(const_cast<char*>(it->text[0]));
}
int C_DECL main(int argc, char* argv[])
@@ -966,6 +1023,9 @@ void CompileFile(const char* fileName, ShHandle compiler)
EShMessages messages = EShMsgDefault;
SetMessageOptions(messages);
if (UserPreamble.isSet())
Error("-D and -U options require -l (linking)\n");
for (int i = 0; i < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++i) {
for (int j = 0; j < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++j) {
// ret = ShCompile(compiler, shaderStrings, NumShaderStrings, lengths, EShOptNone, &Resources, Options, (Options & EOptionDefaultDesktop) ? 110 : 100, false, messages);
@@ -1008,6 +1068,8 @@ void usage()
"Options:\n"
" -C cascading errors; risk crash from accumulation of error recoveries\n"
" -D input is HLSL\n"
" -D<macro=def>\n"
" -D<macro> define a pre-processor macro\n"
" -E print pre-processed GLSL; cannot be used with -l;\n"
" errors will appear on stderr.\n"
" -G create SPIR-V binary, under OpenGL semantics; turns on -l;\n"
@@ -1017,6 +1079,7 @@ void usage()
" is searched first, followed by left-to-right order of -I\n"
" -S <stage> uses specified stage rather than parsing the file extension\n"
" choices for <stage> are vert, tesc, tese, geom, frag, or comp\n"
" -U<macro> undefine a pre-precossor macro\n"
" -V create SPIR-V binary, under Vulkan semantics; turns on -l;\n"
" default file name is <stage>.spv (-o overrides this)\n"
" -c configuration dump;\n"