Standalone: Implement -D and -U for preprocessor macros.
Works for both GLSL and HLSL. Fixes #87.
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32
Test/glsl.-D-U.frag
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32
Test/glsl.-D-U.frag
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#version 450
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#define IN_SHADER
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layout(location=0) out vec4 color;
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void main()
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{
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#if FOO==200
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color = vec4(1.0);
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#else
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#error expected FOO 200
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#endif
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#ifdef IN_SHADER
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color++;
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#else
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#error IN_SHADER was undef
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#endif
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#ifdef UNDEFED
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#error UNDEFED defined
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#else
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color *= 3.0;
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#endif
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#if MUL == 400
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color *= MUL;
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#else
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#error bad MUL
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#endif
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}
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