Add option to reflect all block members, inactive or active.
* The stages mask is more fine-grained, and each variable or block's mask indicates which stages it's active in.
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@@ -11,6 +11,7 @@ struct TriangleInfo {
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buffer VertexCollection {
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TriangleInfo t[5];
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uint padding[10];
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};
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buffer MultipleArrays {
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@@ -22,6 +23,7 @@ buffer MultipleArrays {
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uniform UBO {
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VertexInfo verts[2];
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float flt[8];
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uvec4 unused;
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} ubo;
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out float outval;
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