Implement 'index' layout qualifier for fragment outputs. Based partly on a submission.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27759 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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@@ -14,8 +14,6 @@ ERROR: 0:99: 'local_size_x' : there is no such layout identifier for this stage
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ERROR: 0:99: 'local_size_y' : there is no such layout identifier for this stage taking an assigned value
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ERROR: 0:100: 'local_size_x' : there is no such layout identifier for this stage taking an assigned value
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ERROR: 0:102: 'color' : redefinition
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ERROR: 0:103: 'index' : there is no such layout identifier for this stage taking an assigned value
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ERROR: 0:104: 'location' : overlapping use of location 3
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ERROR: 0:112: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
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ERROR: 0:118: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
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ERROR: 0:121: 'redeclaration' : all redeclarations must use the same depth layout on gl_FragDepth
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@@ -43,7 +41,7 @@ ERROR: 0:226: 'in' : not allowed in nested scope
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ERROR: 0:227: 'in' : not allowed in nested scope
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ERROR: 0:228: 'in' : not allowed in nested scope
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ERROR: 0:232: 'out' : not allowed in nested scope
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ERROR: 43 compilation errors. No code generated.
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ERROR: 41 compilation errors. No code generated.
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Shader version: 430
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@@ -289,7 +287,7 @@ ERROR: node is still EOpNull!
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0:? 'Materiala' (in block{in 4-component vector of float Color, in 2-component vector of float TexCoord})
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:? 'factor' (layout(location=3 ) out 4-component vector of float)
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0:? 'factor' (layout(location=3 index=1 ) out 4-component vector of float)
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0:? 'colors' (layout(location=2 ) out 3-element array of 4-component vector of float)
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0:? 'gl_FragDepth' (gl_FragDepth float)
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0:? 'gl_FragDepth' (gl_FragDepth float)
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@@ -543,7 +541,7 @@ ERROR: node is still EOpNull!
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0:? 'Materiala' (in block{in 4-component vector of float Color, in 2-component vector of float TexCoord})
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float)
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0:? 'factor' (layout(location=3 ) out 4-component vector of float)
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0:? 'factor' (layout(location=3 index=1 ) out 4-component vector of float)
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0:? 'colors' (layout(location=2 ) out 3-element array of 4-component vector of float)
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0:? 'gl_FragDepth' (gl_FragDepth float)
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0:? 'gl_FragDepth' (gl_FragDepth float)
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