Implement 'index' layout qualifier for fragment outputs. Based partly on a submission.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27759 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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Todo.txt
2
Todo.txt
@@ -206,7 +206,7 @@ Shader Functionality to Implement/Finish
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+ Add built-in functions to pack/unpack 16 bit floating-point numbers (ARB_shading_language_pack2f).
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+ packHalf2x16 and unpackHalf2x16
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+ packSnorm2x16and unpackSnorm2x16
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- Add gl_FragDepth layout qualifiers to communicate what kind of changes will be made to gl_FragDepth (GL_AMD_conservative depth).
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+ Add gl_FragDepth layout qualifiers to communicate what kind of changes will be made to gl_FragDepth (GL_AMD_conservative depth).
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+ Add C-style curly brace initializer lists syntax for initializers. Full initialization of aggregates is required when these are used.
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+ Allow .length() to be applied to vectors and matrices, returning the number of components or columns.
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+ Clarify that .length() returns an int type and can be used as a constant integer expression.
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