Implement 'index' layout qualifier for fragment outputs. Based partly on a submission.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@27759 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2014-08-19 02:12:44 +00:00
parent d1888f83f6
commit aa657c117e
18 changed files with 135 additions and 58 deletions

View File

@@ -206,7 +206,7 @@ Shader Functionality to Implement/Finish
+ Add built-in functions to pack/unpack 16 bit floating-point numbers (ARB_shading_language_pack2f).
+ packHalf2x16 and unpackHalf2x16
+ packSnorm2x16and unpackSnorm2x16
- Add gl_FragDepth layout qualifiers to communicate what kind of changes will be made to gl_FragDepth (GL_AMD_conservative depth).
+ Add gl_FragDepth layout qualifiers to communicate what kind of changes will be made to gl_FragDepth (GL_AMD_conservative depth).
+ Add C-style curly brace initializer lists syntax for initializers. Full initialization of aggregates is required when these are used.
+ Allow .length() to be applied to vectors and matrices, returning the number of components or columns.
+ Clarify that .length() returns an int type and can be used as a constant integer expression.