Add redeclarations of built-in blocks.
Note: lots of test results changed due to listing the members of a block when printing types. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23682 e7fa87d3-cd2b-0410-9028-fcbf551c1848
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Todo.txt
4
Todo.txt
@@ -132,7 +132,7 @@ Shader Functionality to Implement/Finish
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- redeclaration of input/output blocks
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- ...
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- Add 64-bit floating-point attributes for vertex shader inputs.
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- Support viewport arrays so where the geometry shader selects which viewport array will transform its output.
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+ Support viewport arrays so where the geometry shader selects which viewport array will transform its output.
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GLSL 4.2
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+ Move these previously deprecated features to be only in the compatibility profile:
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+ The keyword attribute for vertex shader inputs. (Use in instead.)
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@@ -211,7 +211,7 @@ Shader Functionality to Implement/Finish
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- make indexes outside the range [0,1] a compile-time error.
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- Add textureQueryLevels() built-ins to query the number of mipmap levels, as per the
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GL_ARB_texture_query_levels extension.
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- Make gl_Layer and gl_ViewportIndex also be inputs to the fragment shader, as per the
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+ Make gl_Layer and gl_ViewportIndex also be inputs to the fragment shader, as per the
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GL_ARB_fragment_layer_viewport extension.
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- Add more examples and rules to be more specific about the required behavior of the precise
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qualifier.
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