Add redeclarations of built-in blocks.

Note: lots of test results changed due to listing the members of a block when printing types.

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23682 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2013-10-24 01:25:40 +00:00
parent 94fdd1117b
commit ab41fe5df6
44 changed files with 528 additions and 324 deletions

View File

@@ -132,7 +132,7 @@ Shader Functionality to Implement/Finish
- redeclaration of input/output blocks
- ...
- Add 64-bit floating-point attributes for vertex shader inputs.
- Support viewport arrays so where the geometry shader selects which viewport array will transform its output.
+ Support viewport arrays so where the geometry shader selects which viewport array will transform its output.
GLSL 4.2
+ Move these previously deprecated features to be only in the compatibility profile:
+ The keyword attribute for vertex shader inputs. (Use in instead.)
@@ -211,7 +211,7 @@ Shader Functionality to Implement/Finish
- make indexes outside the range [0,1] a compile-time error.
- Add textureQueryLevels() built-ins to query the number of mipmap levels, as per the
GL_ARB_texture_query_levels extension.
- Make gl_Layer and gl_ViewportIndex also be inputs to the fragment shader, as per the
+ Make gl_Layer and gl_ViewportIndex also be inputs to the fragment shader, as per the
GL_ARB_fragment_layer_viewport extension.
- Add more examples and rules to be more specific about the required behavior of the precise
qualifier.