Merge pull request #567 from steve-lunarg/compare-fix
HLSL: Enable component-wise vector comparisons from operators
This commit is contained in:
commit
aba444005f
401
Test/baseResults/hlsl.comparison.vec.frag.out
Normal file
401
Test/baseResults/hlsl.comparison.vec.frag.out
Normal file
@ -0,0 +1,401 @@
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hlsl.comparison.vec.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Function Definition: Bug1(vf4; (temp void)
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0:4 Function Parameters:
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0:4 'a' (in 4-component vector of float)
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0:? Sequence
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0:5 Sequence
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0:5 move second child to first child (temp 4-component vector of float)
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0:5 'v04' (temp 4-component vector of float)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:6 Sequence
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0:6 move second child to first child (temp float)
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0:6 'v01' (temp float)
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0:6 Constant:
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0:6 0.000000
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0:8 Sequence
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0:8 move second child to first child (temp 4-component vector of bool)
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0:8 'r00' (temp 4-component vector of bool)
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0:8 Equal (temp 4-component vector of bool)
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0:8 'a' (in 4-component vector of float)
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0:8 'v04' (temp 4-component vector of float)
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0:9 Sequence
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0:9 move second child to first child (temp 4-component vector of bool)
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0:9 'r01' (temp 4-component vector of bool)
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0:9 NotEqual (temp 4-component vector of bool)
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0:9 'a' (in 4-component vector of float)
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0:9 'v04' (temp 4-component vector of float)
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0:10 Sequence
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0:10 move second child to first child (temp 4-component vector of bool)
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0:10 'r02' (temp 4-component vector of bool)
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0:10 Compare Less Than (temp 4-component vector of bool)
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0:10 'a' (in 4-component vector of float)
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0:10 'v04' (temp 4-component vector of float)
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0:11 Sequence
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0:11 move second child to first child (temp 4-component vector of bool)
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0:11 'r03' (temp 4-component vector of bool)
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0:11 Compare Greater Than (temp 4-component vector of bool)
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0:11 'a' (in 4-component vector of float)
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0:11 'v04' (temp 4-component vector of float)
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0:13 Sequence
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0:13 move second child to first child (temp 4-component vector of bool)
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0:13 'r10' (temp 4-component vector of bool)
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0:13 Equal (temp 4-component vector of bool)
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0:13 'a' (in 4-component vector of float)
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0:13 Construct vec4 (in 4-component vector of float)
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0:13 'v01' (temp float)
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0:14 Sequence
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0:14 move second child to first child (temp 4-component vector of bool)
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0:14 'r11' (temp 4-component vector of bool)
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0:14 NotEqual (temp 4-component vector of bool)
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0:14 'a' (in 4-component vector of float)
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0:14 Construct vec4 (in 4-component vector of float)
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0:14 'v01' (temp float)
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0:15 Sequence
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0:15 move second child to first child (temp 4-component vector of bool)
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0:15 'r12' (temp 4-component vector of bool)
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0:15 Compare Less Than (temp 4-component vector of bool)
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0:15 'a' (in 4-component vector of float)
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0:15 Construct vec4 (in 4-component vector of float)
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0:15 'v01' (temp float)
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0:16 Sequence
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0:16 move second child to first child (temp 4-component vector of bool)
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0:16 'r13' (temp 4-component vector of bool)
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0:16 Compare Greater Than (temp 4-component vector of bool)
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0:16 'a' (in 4-component vector of float)
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0:16 Construct vec4 (in 4-component vector of float)
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0:16 'v01' (temp float)
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0:18 Sequence
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0:18 move second child to first child (temp 4-component vector of bool)
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0:18 'r20' (temp 4-component vector of bool)
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0:18 Equal (temp 4-component vector of bool)
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0:18 Construct vec4 (in 4-component vector of float)
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0:18 'v01' (temp float)
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0:18 'a' (in 4-component vector of float)
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0:19 Sequence
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0:19 move second child to first child (temp 4-component vector of bool)
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0:19 'r21' (temp 4-component vector of bool)
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0:19 NotEqual (temp 4-component vector of bool)
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0:19 Construct vec4 (in 4-component vector of float)
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0:19 'v01' (temp float)
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0:19 'a' (in 4-component vector of float)
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0:20 Sequence
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0:20 move second child to first child (temp 4-component vector of bool)
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0:20 'r22' (temp 4-component vector of bool)
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0:20 Compare Less Than (temp 4-component vector of bool)
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0:20 Construct vec4 (in 4-component vector of float)
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0:20 'v01' (temp float)
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0:20 'a' (in 4-component vector of float)
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0:21 Sequence
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0:21 move second child to first child (temp 4-component vector of bool)
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0:21 'r23' (temp 4-component vector of bool)
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0:21 Compare Greater Than (temp 4-component vector of bool)
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||||
0:21 Construct vec4 (in 4-component vector of float)
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||||
0:21 'v01' (temp float)
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0:21 'a' (in 4-component vector of float)
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0:30 Function Definition: main( (temp structure{temp 4-component vector of float Color})
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0:30 Function Parameters:
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0:? Sequence
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0:32 move second child to first child (temp 4-component vector of float)
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0:32 Color: direct index for structure (temp 4-component vector of float)
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0:32 'psout' (temp structure{temp 4-component vector of float Color})
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0:32 Constant:
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0:32 0 (const int)
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0:32 Constant:
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0:32 0.000000
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0:32 0.000000
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0:32 0.000000
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0:32 0.000000
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0:33 Sequence
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:33 Color: direct index for structure (temp 4-component vector of float)
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0:33 'psout' (temp structure{temp 4-component vector of float Color})
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0:33 Constant:
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0:33 0 (const int)
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0:33 Branch: Return
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||||
0:? Linker Objects
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||||
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-component vector of float uf4})
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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||||
0:4 Function Definition: Bug1(vf4; (temp void)
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0:4 Function Parameters:
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||||
0:4 'a' (in 4-component vector of float)
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||||
0:? Sequence
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||||
0:5 Sequence
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||||
0:5 move second child to first child (temp 4-component vector of float)
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0:5 'v04' (temp 4-component vector of float)
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||||
0:? Constant:
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||||
0:? 0.000000
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||||
0:? 0.000000
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||||
0:? 0.000000
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0:? 0.000000
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0:6 Sequence
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0:6 move second child to first child (temp float)
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0:6 'v01' (temp float)
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0:6 Constant:
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||||
0:6 0.000000
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||||
0:8 Sequence
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||||
0:8 move second child to first child (temp 4-component vector of bool)
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0:8 'r00' (temp 4-component vector of bool)
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||||
0:8 Equal (temp 4-component vector of bool)
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0:8 'a' (in 4-component vector of float)
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||||
0:8 'v04' (temp 4-component vector of float)
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0:9 Sequence
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||||
0:9 move second child to first child (temp 4-component vector of bool)
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||||
0:9 'r01' (temp 4-component vector of bool)
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||||
0:9 NotEqual (temp 4-component vector of bool)
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||||
0:9 'a' (in 4-component vector of float)
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0:9 'v04' (temp 4-component vector of float)
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0:10 Sequence
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0:10 move second child to first child (temp 4-component vector of bool)
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||||
0:10 'r02' (temp 4-component vector of bool)
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0:10 Compare Less Than (temp 4-component vector of bool)
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||||
0:10 'a' (in 4-component vector of float)
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0:10 'v04' (temp 4-component vector of float)
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0:11 Sequence
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0:11 move second child to first child (temp 4-component vector of bool)
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0:11 'r03' (temp 4-component vector of bool)
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||||
0:11 Compare Greater Than (temp 4-component vector of bool)
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0:11 'a' (in 4-component vector of float)
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0:11 'v04' (temp 4-component vector of float)
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0:13 Sequence
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||||
0:13 move second child to first child (temp 4-component vector of bool)
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||||
0:13 'r10' (temp 4-component vector of bool)
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||||
0:13 Equal (temp 4-component vector of bool)
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0:13 'a' (in 4-component vector of float)
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0:13 Construct vec4 (in 4-component vector of float)
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||||
0:13 'v01' (temp float)
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0:14 Sequence
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0:14 move second child to first child (temp 4-component vector of bool)
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0:14 'r11' (temp 4-component vector of bool)
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||||
0:14 NotEqual (temp 4-component vector of bool)
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||||
0:14 'a' (in 4-component vector of float)
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0:14 Construct vec4 (in 4-component vector of float)
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||||
0:14 'v01' (temp float)
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0:15 Sequence
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||||
0:15 move second child to first child (temp 4-component vector of bool)
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||||
0:15 'r12' (temp 4-component vector of bool)
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||||
0:15 Compare Less Than (temp 4-component vector of bool)
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||||
0:15 'a' (in 4-component vector of float)
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||||
0:15 Construct vec4 (in 4-component vector of float)
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||||
0:15 'v01' (temp float)
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||||
0:16 Sequence
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||||
0:16 move second child to first child (temp 4-component vector of bool)
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||||
0:16 'r13' (temp 4-component vector of bool)
|
||||
0:16 Compare Greater Than (temp 4-component vector of bool)
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||||
0:16 'a' (in 4-component vector of float)
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||||
0:16 Construct vec4 (in 4-component vector of float)
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0:16 'v01' (temp float)
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||||
0:18 Sequence
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||||
0:18 move second child to first child (temp 4-component vector of bool)
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||||
0:18 'r20' (temp 4-component vector of bool)
|
||||
0:18 Equal (temp 4-component vector of bool)
|
||||
0:18 Construct vec4 (in 4-component vector of float)
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||||
0:18 'v01' (temp float)
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||||
0:18 'a' (in 4-component vector of float)
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0:19 Sequence
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0:19 move second child to first child (temp 4-component vector of bool)
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||||
0:19 'r21' (temp 4-component vector of bool)
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||||
0:19 NotEqual (temp 4-component vector of bool)
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||||
0:19 Construct vec4 (in 4-component vector of float)
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||||
0:19 'v01' (temp float)
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0:19 'a' (in 4-component vector of float)
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0:20 Sequence
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0:20 move second child to first child (temp 4-component vector of bool)
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0:20 'r22' (temp 4-component vector of bool)
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||||
0:20 Compare Less Than (temp 4-component vector of bool)
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0:20 Construct vec4 (in 4-component vector of float)
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0:20 'v01' (temp float)
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0:20 'a' (in 4-component vector of float)
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0:21 Sequence
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0:21 move second child to first child (temp 4-component vector of bool)
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0:21 'r23' (temp 4-component vector of bool)
|
||||
0:21 Compare Greater Than (temp 4-component vector of bool)
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0:21 Construct vec4 (in 4-component vector of float)
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0:21 'v01' (temp float)
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0:21 'a' (in 4-component vector of float)
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0:30 Function Definition: main( (temp structure{temp 4-component vector of float Color})
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0:30 Function Parameters:
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0:? Sequence
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0:32 move second child to first child (temp 4-component vector of float)
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0:32 Color: direct index for structure (temp 4-component vector of float)
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0:32 'psout' (temp structure{temp 4-component vector of float Color})
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0:32 Constant:
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0:32 0 (const int)
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0:32 Constant:
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0:32 0.000000
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0:32 0.000000
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0:32 0.000000
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0:32 0.000000
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0:33 Sequence
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:33 Color: direct index for structure (temp 4-component vector of float)
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0:33 'psout' (temp structure{temp 4-component vector of float Color})
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0:33 Constant:
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0:33 0 (const int)
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0:33 Branch: Return
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||||
0:? Linker Objects
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||||
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-component vector of float uf4})
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 91
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 84
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 11 "Bug1(vf4;"
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Name 10 "a"
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Name 13 "v04"
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Name 17 "v01"
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Name 21 "r00"
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Name 25 "r01"
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Name 29 "r02"
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Name 33 "r03"
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Name 37 "r10"
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Name 42 "r11"
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Name 47 "r12"
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Name 52 "r13"
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Name 57 "r20"
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Name 62 "r21"
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Name 67 "r22"
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Name 72 "r23"
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Name 77 "PS_OUTPUT"
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MemberName 77(PS_OUTPUT) 0 "Color"
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Name 79 "psout"
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Name 84 "Color"
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Name 88 "$Global"
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MemberName 88($Global) 0 "uf4"
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Name 90 ""
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||||
Decorate 84(Color) Location 0
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Decorate 88($Global) Block
|
||||
Decorate 90 DescriptorSet 0
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||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypePointer Function 7(fvec4)
|
||||
9: TypeFunction 2 8(ptr)
|
||||
14: 6(float) Constant 0
|
||||
15: 7(fvec4) ConstantComposite 14 14 14 14
|
||||
16: TypePointer Function 6(float)
|
||||
18: TypeBool
|
||||
19: TypeVector 18(bool) 4
|
||||
20: TypePointer Function 19(bvec4)
|
||||
77(PS_OUTPUT): TypeStruct 7(fvec4)
|
||||
78: TypePointer Function 77(PS_OUTPUT)
|
||||
80: TypeInt 32 1
|
||||
81: 80(int) Constant 0
|
||||
83: TypePointer Output 7(fvec4)
|
||||
84(Color): 83(ptr) Variable Output
|
||||
88($Global): TypeStruct 7(fvec4)
|
||||
89: TypePointer Uniform 88($Global)
|
||||
90: 89(ptr) Variable Uniform
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
79(psout): 78(ptr) Variable Function
|
||||
82: 8(ptr) AccessChain 79(psout) 81
|
||||
Store 82 15
|
||||
85: 8(ptr) AccessChain 79(psout) 81
|
||||
86: 7(fvec4) Load 85
|
||||
Store 84(Color) 86
|
||||
Return
|
||||
FunctionEnd
|
||||
11(Bug1(vf4;): 2 Function None 9
|
||||
10(a): 8(ptr) FunctionParameter
|
||||
12: Label
|
||||
13(v04): 8(ptr) Variable Function
|
||||
17(v01): 16(ptr) Variable Function
|
||||
21(r00): 20(ptr) Variable Function
|
||||
25(r01): 20(ptr) Variable Function
|
||||
29(r02): 20(ptr) Variable Function
|
||||
33(r03): 20(ptr) Variable Function
|
||||
37(r10): 20(ptr) Variable Function
|
||||
42(r11): 20(ptr) Variable Function
|
||||
47(r12): 20(ptr) Variable Function
|
||||
52(r13): 20(ptr) Variable Function
|
||||
57(r20): 20(ptr) Variable Function
|
||||
62(r21): 20(ptr) Variable Function
|
||||
67(r22): 20(ptr) Variable Function
|
||||
72(r23): 20(ptr) Variable Function
|
||||
Store 13(v04) 15
|
||||
Store 17(v01) 14
|
||||
22: 7(fvec4) Load 10(a)
|
||||
23: 7(fvec4) Load 13(v04)
|
||||
24: 19(bvec4) FOrdEqual 22 23
|
||||
Store 21(r00) 24
|
||||
26: 7(fvec4) Load 10(a)
|
||||
27: 7(fvec4) Load 13(v04)
|
||||
28: 19(bvec4) FOrdNotEqual 26 27
|
||||
Store 25(r01) 28
|
||||
30: 7(fvec4) Load 10(a)
|
||||
31: 7(fvec4) Load 13(v04)
|
||||
32: 19(bvec4) FOrdLessThan 30 31
|
||||
Store 29(r02) 32
|
||||
34: 7(fvec4) Load 10(a)
|
||||
35: 7(fvec4) Load 13(v04)
|
||||
36: 19(bvec4) FOrdGreaterThan 34 35
|
||||
Store 33(r03) 36
|
||||
38: 7(fvec4) Load 10(a)
|
||||
39: 6(float) Load 17(v01)
|
||||
40: 7(fvec4) CompositeConstruct 39 39 39 39
|
||||
41: 19(bvec4) FOrdEqual 38 40
|
||||
Store 37(r10) 41
|
||||
43: 7(fvec4) Load 10(a)
|
||||
44: 6(float) Load 17(v01)
|
||||
45: 7(fvec4) CompositeConstruct 44 44 44 44
|
||||
46: 19(bvec4) FOrdNotEqual 43 45
|
||||
Store 42(r11) 46
|
||||
48: 7(fvec4) Load 10(a)
|
||||
49: 6(float) Load 17(v01)
|
||||
50: 7(fvec4) CompositeConstruct 49 49 49 49
|
||||
51: 19(bvec4) FOrdLessThan 48 50
|
||||
Store 47(r12) 51
|
||||
53: 7(fvec4) Load 10(a)
|
||||
54: 6(float) Load 17(v01)
|
||||
55: 7(fvec4) CompositeConstruct 54 54 54 54
|
||||
56: 19(bvec4) FOrdGreaterThan 53 55
|
||||
Store 52(r13) 56
|
||||
58: 6(float) Load 17(v01)
|
||||
59: 7(fvec4) CompositeConstruct 58 58 58 58
|
||||
60: 7(fvec4) Load 10(a)
|
||||
61: 19(bvec4) FOrdEqual 59 60
|
||||
Store 57(r20) 61
|
||||
63: 6(float) Load 17(v01)
|
||||
64: 7(fvec4) CompositeConstruct 63 63 63 63
|
||||
65: 7(fvec4) Load 10(a)
|
||||
66: 19(bvec4) FOrdNotEqual 64 65
|
||||
Store 62(r21) 66
|
||||
68: 6(float) Load 17(v01)
|
||||
69: 7(fvec4) CompositeConstruct 68 68 68 68
|
||||
70: 7(fvec4) Load 10(a)
|
||||
71: 19(bvec4) FOrdLessThan 69 70
|
||||
Store 67(r22) 71
|
||||
73: 6(float) Load 17(v01)
|
||||
74: 7(fvec4) CompositeConstruct 73 73 73 73
|
||||
75: 7(fvec4) Load 10(a)
|
||||
76: 19(bvec4) FOrdGreaterThan 74 75
|
||||
Store 72(r23) 76
|
||||
Return
|
||||
FunctionEnd
|
||||
@ -18,9 +18,10 @@ gl_FragCoord origin is upper left
|
||||
0:4 No loop body
|
||||
0:5 Loop with condition not tested first
|
||||
0:5 Loop Condition
|
||||
0:5 Compare Equal (temp bool)
|
||||
0:5 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:5 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:5 all (global bool)
|
||||
0:5 Equal (temp 4-component vector of bool)
|
||||
0:5 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:5 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:5 Loop Body
|
||||
0:5 Sequence
|
||||
0:5 move second child to first child (temp 4-component vector of float)
|
||||
@ -54,9 +55,10 @@ gl_FragCoord origin is upper left
|
||||
0:4 No loop body
|
||||
0:5 Loop with condition not tested first
|
||||
0:5 Loop Condition
|
||||
0:5 Compare Equal (temp bool)
|
||||
0:5 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:5 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:5 all (global bool)
|
||||
0:5 Equal (temp 4-component vector of bool)
|
||||
0:5 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:5 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:5 Loop Body
|
||||
0:5 Sequence
|
||||
0:5 move second child to first child (temp 4-component vector of float)
|
||||
|
||||
@ -19,16 +19,18 @@ gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:5 Loop with condition tested first
|
||||
0:5 Loop Condition
|
||||
0:5 Compare Not Equal (temp bool)
|
||||
0:5 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:5 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:5 any (global bool)
|
||||
0:5 NotEqual (temp 4-component vector of bool)
|
||||
0:5 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:5 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:5 No loop body
|
||||
0:? Sequence
|
||||
0:6 Loop with condition tested first
|
||||
0:6 Loop Condition
|
||||
0:6 Compare Not Equal (temp bool)
|
||||
0:6 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:6 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:6 any (global bool)
|
||||
0:6 NotEqual (temp 4-component vector of bool)
|
||||
0:6 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:6 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:6 Loop Body
|
||||
0:? Sequence
|
||||
0:6 Sequence
|
||||
@ -42,9 +44,10 @@ gl_FragCoord origin is upper left
|
||||
0:7 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:7 Loop with condition tested first
|
||||
0:7 Loop Condition
|
||||
0:7 Compare Not Equal (temp bool)
|
||||
0:7 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:7 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:7 any (global bool)
|
||||
0:7 NotEqual (temp 4-component vector of bool)
|
||||
0:7 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:7 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:7 Loop Body
|
||||
0:? Sequence
|
||||
0:7 Sequence
|
||||
@ -141,16 +144,18 @@ gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:5 Loop with condition tested first
|
||||
0:5 Loop Condition
|
||||
0:5 Compare Not Equal (temp bool)
|
||||
0:5 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:5 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:5 any (global bool)
|
||||
0:5 NotEqual (temp 4-component vector of bool)
|
||||
0:5 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:5 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:5 No loop body
|
||||
0:? Sequence
|
||||
0:6 Loop with condition tested first
|
||||
0:6 Loop Condition
|
||||
0:6 Compare Not Equal (temp bool)
|
||||
0:6 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:6 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:6 any (global bool)
|
||||
0:6 NotEqual (temp 4-component vector of bool)
|
||||
0:6 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:6 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:6 Loop Body
|
||||
0:? Sequence
|
||||
0:6 Sequence
|
||||
@ -164,9 +169,10 @@ gl_FragCoord origin is upper left
|
||||
0:7 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:7 Loop with condition tested first
|
||||
0:7 Loop Condition
|
||||
0:7 Compare Not Equal (temp bool)
|
||||
0:7 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:7 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:7 any (global bool)
|
||||
0:7 NotEqual (temp 4-component vector of bool)
|
||||
0:7 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:7 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:7 Loop Body
|
||||
0:? Sequence
|
||||
0:7 Sequence
|
||||
|
||||
@ -8,9 +8,10 @@ gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:3 Test condition and select (temp void)
|
||||
0:3 Condition
|
||||
0:3 Compare Equal (temp bool)
|
||||
0:3 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:3 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:3 all (global bool)
|
||||
0:3 Equal (temp 4-component vector of bool)
|
||||
0:3 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:3 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:3 true case
|
||||
0:4 Sequence
|
||||
0:4 move second child to first child (temp 4-component vector of float)
|
||||
@ -19,9 +20,10 @@ gl_FragCoord origin is upper left
|
||||
0:4 Branch: Return
|
||||
0:6 Test condition and select (temp void)
|
||||
0:6 Condition
|
||||
0:6 Compare Equal (temp bool)
|
||||
0:6 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:6 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:6 all (global bool)
|
||||
0:6 Equal (temp 4-component vector of bool)
|
||||
0:6 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:6 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:6 true case
|
||||
0:7 Sequence
|
||||
0:7 move second child to first child (temp 4-component vector of float)
|
||||
@ -37,21 +39,24 @@ gl_FragCoord origin is upper left
|
||||
0:9 Branch: Return
|
||||
0:11 Test condition and select (temp void)
|
||||
0:11 Condition
|
||||
0:11 Compare Equal (temp bool)
|
||||
0:11 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:11 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:11 all (global bool)
|
||||
0:11 Equal (temp 4-component vector of bool)
|
||||
0:11 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:11 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:11 true case is null
|
||||
0:14 Test condition and select (temp void)
|
||||
0:14 Condition
|
||||
0:14 Compare Equal (temp bool)
|
||||
0:14 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:14 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:14 all (global bool)
|
||||
0:14 Equal (temp 4-component vector of bool)
|
||||
0:14 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:14 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:14 true case is null
|
||||
0:19 Test condition and select (temp void)
|
||||
0:19 Condition
|
||||
0:19 Compare Equal (temp bool)
|
||||
0:19 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:19 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:19 all (global bool)
|
||||
0:19 Equal (temp 4-component vector of bool)
|
||||
0:19 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:19 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:19 true case
|
||||
0:? Sequence
|
||||
0:20 Sequence
|
||||
@ -61,9 +66,10 @@ gl_FragCoord origin is upper left
|
||||
0:20 Branch: Return
|
||||
0:23 Test condition and select (temp void)
|
||||
0:23 Condition
|
||||
0:23 Compare Equal (temp bool)
|
||||
0:23 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:23 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:23 all (global bool)
|
||||
0:23 Equal (temp 4-component vector of bool)
|
||||
0:23 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:23 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:23 true case
|
||||
0:? Sequence
|
||||
0:24 Sequence
|
||||
@ -109,9 +115,10 @@ gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:3 Test condition and select (temp void)
|
||||
0:3 Condition
|
||||
0:3 Compare Equal (temp bool)
|
||||
0:3 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:3 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:3 all (global bool)
|
||||
0:3 Equal (temp 4-component vector of bool)
|
||||
0:3 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:3 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:3 true case
|
||||
0:4 Sequence
|
||||
0:4 move second child to first child (temp 4-component vector of float)
|
||||
@ -120,9 +127,10 @@ gl_FragCoord origin is upper left
|
||||
0:4 Branch: Return
|
||||
0:6 Test condition and select (temp void)
|
||||
0:6 Condition
|
||||
0:6 Compare Equal (temp bool)
|
||||
0:6 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:6 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:6 all (global bool)
|
||||
0:6 Equal (temp 4-component vector of bool)
|
||||
0:6 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:6 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:6 true case
|
||||
0:7 Sequence
|
||||
0:7 move second child to first child (temp 4-component vector of float)
|
||||
@ -138,21 +146,24 @@ gl_FragCoord origin is upper left
|
||||
0:9 Branch: Return
|
||||
0:11 Test condition and select (temp void)
|
||||
0:11 Condition
|
||||
0:11 Compare Equal (temp bool)
|
||||
0:11 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:11 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:11 all (global bool)
|
||||
0:11 Equal (temp 4-component vector of bool)
|
||||
0:11 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:11 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:11 true case is null
|
||||
0:14 Test condition and select (temp void)
|
||||
0:14 Condition
|
||||
0:14 Compare Equal (temp bool)
|
||||
0:14 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:14 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:14 all (global bool)
|
||||
0:14 Equal (temp 4-component vector of bool)
|
||||
0:14 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:14 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:14 true case is null
|
||||
0:19 Test condition and select (temp void)
|
||||
0:19 Condition
|
||||
0:19 Compare Equal (temp bool)
|
||||
0:19 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:19 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:19 all (global bool)
|
||||
0:19 Equal (temp 4-component vector of bool)
|
||||
0:19 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:19 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:19 true case
|
||||
0:? Sequence
|
||||
0:20 Sequence
|
||||
@ -162,9 +173,10 @@ gl_FragCoord origin is upper left
|
||||
0:20 Branch: Return
|
||||
0:23 Test condition and select (temp void)
|
||||
0:23 Condition
|
||||
0:23 Compare Equal (temp bool)
|
||||
0:23 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:23 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:23 all (global bool)
|
||||
0:23 Equal (temp 4-component vector of bool)
|
||||
0:23 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:23 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:23 true case
|
||||
0:? Sequence
|
||||
0:24 Sequence
|
||||
|
||||
@ -58,41 +58,43 @@ gl_FragCoord origin is upper left
|
||||
0:13 'MyVal' (temp 3-component vector of float)
|
||||
0:13 Construct vec3 (temp 3-component vector of float)
|
||||
0:13 'V' (temp float)
|
||||
0:16 Compare Greater Than (temp bool)
|
||||
0:16 Compare Greater Than (temp 3-component vector of bool)
|
||||
0:16 'foo' (temp 3-component vector of float)
|
||||
0:16 Constant:
|
||||
0:16 4.000000
|
||||
0:16 4.000000
|
||||
0:16 4.000000
|
||||
0:17 Compare Greater Than or Equal (temp bool)
|
||||
0:17 Compare Greater Than or Equal (temp 3-component vector of bool)
|
||||
0:17 'foo' (temp 3-component vector of float)
|
||||
0:17 Constant:
|
||||
0:17 5.000000
|
||||
0:17 5.000000
|
||||
0:17 5.000000
|
||||
0:18 Compare Less Than (temp bool)
|
||||
0:18 Compare Less Than (temp 3-component vector of bool)
|
||||
0:18 Constant:
|
||||
0:18 6.000000
|
||||
0:18 6.000000
|
||||
0:18 6.000000
|
||||
0:18 'foo' (temp 3-component vector of float)
|
||||
0:19 Compare Less Than or Equal (temp bool)
|
||||
0:19 Compare Less Than or Equal (temp 3-component vector of bool)
|
||||
0:19 Constant:
|
||||
0:19 7.000000
|
||||
0:19 7.000000
|
||||
0:19 7.000000
|
||||
0:19 'foo' (temp 3-component vector of float)
|
||||
0:21 Compare Equal (temp bool)
|
||||
0:21 Construct vec4 (temp 4-component vector of float)
|
||||
0:21 direct index (temp float)
|
||||
0:21 'v' (temp 4-component vector of float)
|
||||
0:21 Constant:
|
||||
0:21 0 (const int)
|
||||
0:21 'v' (temp 4-component vector of float)
|
||||
0:22 Compare Not Equal (temp bool)
|
||||
0:22 Construct vec4 (temp 4-component vector of float)
|
||||
0:22 'f' (in float)
|
||||
0:22 'v' (temp 4-component vector of float)
|
||||
0:21 all (global bool)
|
||||
0:21 Equal (temp 4-component vector of bool)
|
||||
0:21 Construct vec4 (temp 4-component vector of float)
|
||||
0:21 direct index (temp float)
|
||||
0:21 'v' (temp 4-component vector of float)
|
||||
0:21 Constant:
|
||||
0:21 0 (const int)
|
||||
0:21 'v' (temp 4-component vector of float)
|
||||
0:22 any (global bool)
|
||||
0:22 NotEqual (temp 4-component vector of bool)
|
||||
0:22 Construct vec4 (temp 4-component vector of float)
|
||||
0:22 'f' (in float)
|
||||
0:22 'v' (temp 4-component vector of float)
|
||||
0:26 Compare Equal (temp bool)
|
||||
0:26 'f1' (temp 1-component vector of float)
|
||||
0:26 Construct float (temp 1-component vector of float)
|
||||
@ -173,41 +175,43 @@ gl_FragCoord origin is upper left
|
||||
0:13 'MyVal' (temp 3-component vector of float)
|
||||
0:13 Construct vec3 (temp 3-component vector of float)
|
||||
0:13 'V' (temp float)
|
||||
0:16 Compare Greater Than (temp bool)
|
||||
0:16 Compare Greater Than (temp 3-component vector of bool)
|
||||
0:16 'foo' (temp 3-component vector of float)
|
||||
0:16 Constant:
|
||||
0:16 4.000000
|
||||
0:16 4.000000
|
||||
0:16 4.000000
|
||||
0:17 Compare Greater Than or Equal (temp bool)
|
||||
0:17 Compare Greater Than or Equal (temp 3-component vector of bool)
|
||||
0:17 'foo' (temp 3-component vector of float)
|
||||
0:17 Constant:
|
||||
0:17 5.000000
|
||||
0:17 5.000000
|
||||
0:17 5.000000
|
||||
0:18 Compare Less Than (temp bool)
|
||||
0:18 Compare Less Than (temp 3-component vector of bool)
|
||||
0:18 Constant:
|
||||
0:18 6.000000
|
||||
0:18 6.000000
|
||||
0:18 6.000000
|
||||
0:18 'foo' (temp 3-component vector of float)
|
||||
0:19 Compare Less Than or Equal (temp bool)
|
||||
0:19 Compare Less Than or Equal (temp 3-component vector of bool)
|
||||
0:19 Constant:
|
||||
0:19 7.000000
|
||||
0:19 7.000000
|
||||
0:19 7.000000
|
||||
0:19 'foo' (temp 3-component vector of float)
|
||||
0:21 Compare Equal (temp bool)
|
||||
0:21 Construct vec4 (temp 4-component vector of float)
|
||||
0:21 direct index (temp float)
|
||||
0:21 'v' (temp 4-component vector of float)
|
||||
0:21 Constant:
|
||||
0:21 0 (const int)
|
||||
0:21 'v' (temp 4-component vector of float)
|
||||
0:22 Compare Not Equal (temp bool)
|
||||
0:22 Construct vec4 (temp 4-component vector of float)
|
||||
0:22 'f' (in float)
|
||||
0:22 'v' (temp 4-component vector of float)
|
||||
0:21 all (global bool)
|
||||
0:21 Equal (temp 4-component vector of bool)
|
||||
0:21 Construct vec4 (temp 4-component vector of float)
|
||||
0:21 direct index (temp float)
|
||||
0:21 'v' (temp 4-component vector of float)
|
||||
0:21 Constant:
|
||||
0:21 0 (const int)
|
||||
0:21 'v' (temp 4-component vector of float)
|
||||
0:22 any (global bool)
|
||||
0:22 NotEqual (temp 4-component vector of bool)
|
||||
0:22 Construct vec4 (temp 4-component vector of float)
|
||||
0:22 'f' (in float)
|
||||
0:22 'v' (temp 4-component vector of float)
|
||||
0:26 Compare Equal (temp bool)
|
||||
0:26 'f1' (temp 1-component vector of float)
|
||||
0:26 Construct float (temp 1-component vector of float)
|
||||
@ -227,7 +231,7 @@ gl_FragCoord origin is upper left
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 84
|
||||
// Id's are bound by 85
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
@ -244,7 +248,7 @@ gl_FragCoord origin is upper left
|
||||
Name 33 "V"
|
||||
Name 34 "MyVal"
|
||||
Name 37 "foo"
|
||||
Name 69 "f1"
|
||||
Name 70 "f1"
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
@ -266,15 +270,16 @@ gl_FragCoord origin is upper left
|
||||
39: 6(float) Constant 1082130432
|
||||
40: 22(fvec3) ConstantComposite 39 39 39
|
||||
41: TypeBool
|
||||
44: 6(float) Constant 1084227584
|
||||
45: 22(fvec3) ConstantComposite 44 44 44
|
||||
47: 6(float) Constant 1086324736
|
||||
48: 22(fvec3) ConstantComposite 47 47 47
|
||||
51: 6(float) Constant 1088421888
|
||||
52: 22(fvec3) ConstantComposite 51 51 51
|
||||
55: TypeInt 32 0
|
||||
56: 55(int) Constant 0
|
||||
61: TypeVector 41(bool) 4
|
||||
42: TypeVector 41(bool) 3
|
||||
45: 6(float) Constant 1084227584
|
||||
46: 22(fvec3) ConstantComposite 45 45 45
|
||||
48: 6(float) Constant 1086324736
|
||||
49: 22(fvec3) ConstantComposite 48 48 48
|
||||
52: 6(float) Constant 1088421888
|
||||
53: 22(fvec3) ConstantComposite 52 52 52
|
||||
56: TypeInt 32 0
|
||||
57: 56(int) Constant 0
|
||||
62: TypeVector 41(bool) 4
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
FunctionEnd
|
||||
@ -288,7 +293,7 @@ gl_FragCoord origin is upper left
|
||||
33(V): 9(ptr) Variable Function
|
||||
34(MyVal): 23(ptr) Variable Function
|
||||
37(foo): 23(ptr) Variable Function
|
||||
69(f1): 9(ptr) Variable Function
|
||||
70(f1): 9(ptr) Variable Function
|
||||
Store 15(v) 17
|
||||
Store 15(v) 19
|
||||
20: 6(float) Load 12(f)
|
||||
@ -305,35 +310,35 @@ gl_FragCoord origin is upper left
|
||||
36: 22(fvec3) CompositeConstruct 35 35 35
|
||||
Store 34(MyVal) 36
|
||||
38: 22(fvec3) Load 37(foo)
|
||||
42: 41(bool) FOrdGreaterThan 38 40
|
||||
43: 22(fvec3) Load 37(foo)
|
||||
46: 41(bool) FOrdGreaterThanEqual 43 45
|
||||
49: 22(fvec3) Load 37(foo)
|
||||
50: 41(bool) FOrdLessThan 48 49
|
||||
53: 22(fvec3) Load 37(foo)
|
||||
54: 41(bool) FOrdLessThanEqual 52 53
|
||||
57: 9(ptr) AccessChain 15(v) 56
|
||||
58: 6(float) Load 57
|
||||
59: 7(fvec4) CompositeConstruct 58 58 58 58
|
||||
60: 7(fvec4) Load 15(v)
|
||||
62: 61(bvec4) FOrdEqual 59 60
|
||||
63: 41(bool) All 62
|
||||
64: 6(float) Load 12(f)
|
||||
65: 7(fvec4) CompositeConstruct 64 64 64 64
|
||||
66: 7(fvec4) Load 15(v)
|
||||
67: 61(bvec4) FOrdNotEqual 65 66
|
||||
68: 41(bool) Any 67
|
||||
70: 6(float) Load 69(f1)
|
||||
71: 7(fvec4) Load 15(v)
|
||||
72: 6(float) CompositeExtract 71 0
|
||||
73: 41(bool) FOrdEqual 70 72
|
||||
74: 7(fvec4) Load 15(v)
|
||||
75: 6(float) CompositeExtract 74 0
|
||||
76: 6(float) Load 69(f1)
|
||||
77: 41(bool) FOrdLessThan 75 76
|
||||
78: 6(float) Load 69(f1)
|
||||
79: 6(float) Load 69(f1)
|
||||
80: 22(fvec3) CompositeConstruct 79 79 79
|
||||
81: 7(fvec4) Load 11(input)
|
||||
ReturnValue 81
|
||||
43: 42(bvec3) FOrdGreaterThan 38 40
|
||||
44: 22(fvec3) Load 37(foo)
|
||||
47: 42(bvec3) FOrdGreaterThanEqual 44 46
|
||||
50: 22(fvec3) Load 37(foo)
|
||||
51: 42(bvec3) FOrdLessThan 49 50
|
||||
54: 22(fvec3) Load 37(foo)
|
||||
55: 42(bvec3) FOrdLessThanEqual 53 54
|
||||
58: 9(ptr) AccessChain 15(v) 57
|
||||
59: 6(float) Load 58
|
||||
60: 7(fvec4) CompositeConstruct 59 59 59 59
|
||||
61: 7(fvec4) Load 15(v)
|
||||
63: 62(bvec4) FOrdEqual 60 61
|
||||
64: 41(bool) All 63
|
||||
65: 6(float) Load 12(f)
|
||||
66: 7(fvec4) CompositeConstruct 65 65 65 65
|
||||
67: 7(fvec4) Load 15(v)
|
||||
68: 62(bvec4) FOrdNotEqual 66 67
|
||||
69: 41(bool) Any 68
|
||||
71: 6(float) Load 70(f1)
|
||||
72: 7(fvec4) Load 15(v)
|
||||
73: 6(float) CompositeExtract 72 0
|
||||
74: 41(bool) FOrdEqual 71 73
|
||||
75: 7(fvec4) Load 15(v)
|
||||
76: 6(float) CompositeExtract 75 0
|
||||
77: 6(float) Load 70(f1)
|
||||
78: 41(bool) FOrdLessThan 76 77
|
||||
79: 6(float) Load 70(f1)
|
||||
80: 6(float) Load 70(f1)
|
||||
81: 22(fvec3) CompositeConstruct 80 80 80
|
||||
82: 7(fvec4) Load 11(input)
|
||||
ReturnValue 82
|
||||
FunctionEnd
|
||||
|
||||
@ -8,9 +8,10 @@ gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:3 Loop with condition tested first
|
||||
0:3 Loop Condition
|
||||
0:3 Compare Not Equal (temp bool)
|
||||
0:3 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:3 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:3 any (global bool)
|
||||
0:3 NotEqual (temp 4-component vector of bool)
|
||||
0:3 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:3 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:3 Loop Body
|
||||
0:? Sequence
|
||||
0:3 Sequence
|
||||
@ -50,9 +51,10 @@ gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:3 Loop with condition tested first
|
||||
0:3 Loop Condition
|
||||
0:3 Compare Not Equal (temp bool)
|
||||
0:3 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:3 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:3 any (global bool)
|
||||
0:3 NotEqual (temp 4-component vector of bool)
|
||||
0:3 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:3 'input' (layout(location=0 ) in 4-component vector of float)
|
||||
0:3 Loop Body
|
||||
0:? Sequence
|
||||
0:3 Sequence
|
||||
|
||||
34
Test/hlsl.comparison.vec.frag
Normal file
34
Test/hlsl.comparison.vec.frag
Normal file
@ -0,0 +1,34 @@
|
||||
uniform float4 uf4;
|
||||
|
||||
void Bug1( float4 a )
|
||||
{
|
||||
float4 v04 = float4( 0.0, 0.0, 0.0, 0.0 );
|
||||
float v01 = 0.0;
|
||||
|
||||
bool4 r00 = a == v04;
|
||||
bool4 r01 = a != v04;
|
||||
bool4 r02 = a < v04;
|
||||
bool4 r03 = a > v04;
|
||||
|
||||
bool4 r10 = a == v01;
|
||||
bool4 r11 = a != v01;
|
||||
bool4 r12 = a < v01;
|
||||
bool4 r13 = a > v01;
|
||||
|
||||
bool4 r20 = v01 == a;
|
||||
bool4 r21 = v01 != a;
|
||||
bool4 r22 = v01 < a;
|
||||
bool4 r23 = v01 > a;
|
||||
}
|
||||
|
||||
struct PS_OUTPUT
|
||||
{
|
||||
float4 Color : SV_Target0;
|
||||
};
|
||||
|
||||
PS_OUTPUT main()
|
||||
{
|
||||
PS_OUTPUT psout;
|
||||
psout.Color = 0;
|
||||
return psout;
|
||||
}
|
||||
@ -2,5 +2,5 @@ float4 PixelShaderFunction(float4 input) : COLOR0
|
||||
{
|
||||
[unroll] do {} while (false);
|
||||
[unroll] do {;} while (false);
|
||||
do { return input; } while (input == input);
|
||||
do { return input; } while (all(input == input));
|
||||
}
|
||||
|
||||
@ -2,9 +2,9 @@ float4 PixelShaderFunction(float4 input) : COLOR0
|
||||
{
|
||||
for (;;) ;
|
||||
for (++input; ; ) ;
|
||||
[unroll] for (; input != input; ) {}
|
||||
for (; input != input; ) { return -input; }
|
||||
for (--input; input != input; input += 2) { return -input; }
|
||||
[unroll] for (; any(input != input); ) {}
|
||||
for (; any(input != input); ) { return -input; }
|
||||
for (--input; any(input != input); input += 2) { return -input; }
|
||||
for (;;) if (input.x > 2.0) break;
|
||||
for (;;) if (input.x > 2.0) continue;
|
||||
float ii;
|
||||
|
||||
@ -1,26 +1,26 @@
|
||||
float4 PixelShaderFunction(float4 input) : COLOR0
|
||||
{
|
||||
if (input == input)
|
||||
if (all(input == input))
|
||||
return input;
|
||||
|
||||
if (input == input)
|
||||
if (all(input == input))
|
||||
return input;
|
||||
else
|
||||
return -input;
|
||||
|
||||
if (input == input)
|
||||
if (all(input == input))
|
||||
;
|
||||
|
||||
if (input == input)
|
||||
if (all(input == input))
|
||||
;
|
||||
else
|
||||
;
|
||||
|
||||
[flatten] if (input == input) {
|
||||
[flatten] if (all(input == input)) {
|
||||
return input;
|
||||
}
|
||||
|
||||
if (input == input) {
|
||||
if (all(input == input)) {
|
||||
return input;
|
||||
} else {
|
||||
return -input;
|
||||
|
||||
@ -18,8 +18,8 @@ float4 PixelShaderFunction(float4 input, float f) : COLOR0
|
||||
6.0 < foo;
|
||||
7.0 <= foo;
|
||||
|
||||
v.x == v;
|
||||
f != v;
|
||||
all(v.x == v);
|
||||
any(f != v);
|
||||
|
||||
float1 f1;
|
||||
|
||||
|
||||
@ -1,6 +1,6 @@
|
||||
float4 PixelShaderFunction(float4 input) : COLOR0
|
||||
{
|
||||
while (input != input) { return input; }
|
||||
while (any(input != input)) { return input; }
|
||||
while (false) ;
|
||||
[unroll] while (false) { }
|
||||
while ((false)) { }
|
||||
|
||||
@ -1892,13 +1892,26 @@ bool TIntermediate::promoteBinary(TIntermBinary& node)
|
||||
// Relational comparisons need numeric types and will promote to scalar Boolean.
|
||||
if (left->getBasicType() == EbtBool)
|
||||
return false;
|
||||
node.setType(TType(EbtBool));
|
||||
|
||||
node.setType(TType(EbtBool, EvqTemporary, left->getVectorSize()));
|
||||
break;
|
||||
|
||||
case EOpEqual:
|
||||
case EOpNotEqual:
|
||||
// All the above comparisons result in a bool (but not the vector compares)
|
||||
node.setType(TType(EbtBool));
|
||||
if (getSource() == EShSourceHlsl) {
|
||||
const int resultWidth = std::max(left->getVectorSize(), right->getVectorSize());
|
||||
|
||||
// In HLSL, == or != on vectors means component-wise comparison.
|
||||
if (resultWidth > 1) {
|
||||
op = (op == EOpEqual) ? EOpVectorEqual : EOpVectorNotEqual;
|
||||
node.setOp(op);
|
||||
}
|
||||
|
||||
node.setType(TType(EbtBool, EvqTemporary, resultWidth));
|
||||
} else {
|
||||
// All the above comparisons result in a bool (but not the vector compares)
|
||||
node.setType(TType(EbtBool));
|
||||
}
|
||||
break;
|
||||
|
||||
case EOpLogicalAnd:
|
||||
@ -1973,6 +1986,8 @@ bool TIntermediate::promoteBinary(TIntermBinary& node)
|
||||
|
||||
case EOpEqual:
|
||||
case EOpNotEqual:
|
||||
case EOpVectorEqual:
|
||||
case EOpVectorNotEqual:
|
||||
|
||||
case EOpLogicalAnd:
|
||||
case EOpLogicalOr:
|
||||
|
||||
@ -163,6 +163,8 @@ bool TOutputTraverser::visitBinary(TVisit /* visit */, TIntermBinary* node)
|
||||
case EOpGreaterThan: out.debug << "Compare Greater Than"; break;
|
||||
case EOpLessThanEqual: out.debug << "Compare Less Than or Equal"; break;
|
||||
case EOpGreaterThanEqual: out.debug << "Compare Greater Than or Equal"; break;
|
||||
case EOpVectorEqual: out.debug << "Equal"; break;
|
||||
case EOpVectorNotEqual: out.debug << "NotEqual"; break;
|
||||
|
||||
case EOpVectorTimesScalar: out.debug << "vector-scale"; break;
|
||||
case EOpVectorTimesMatrix: out.debug << "vector-times-matrix"; break;
|
||||
|
||||
@ -91,6 +91,7 @@ INSTANTIATE_TEST_CASE_P(
|
||||
{"hlsl.calculatelod.dx10.frag", "main"},
|
||||
{"hlsl.calculatelodunclamped.dx10.frag", "main"},
|
||||
{"hlsl.cast.frag", "PixelShaderFunction"},
|
||||
{"hlsl.comparison.vec.frag", "main"},
|
||||
{"hlsl.conditional.frag", "PixelShaderFunction"},
|
||||
{"hlsl.constructexpr.frag", "main"},
|
||||
{"hlsl.depthGreater.frag", "PixelShaderFunction"},
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user