HLSL: Make the entry-point shadow function have non-IO params and return.
This also removes an no longer needed makeTemporary() and rationalizes makeTypeNonIo()'s interface.
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@@ -3,7 +3,7 @@ Shader version: 450
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gl_FragCoord origin is upper left
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using depth_less
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0:? Sequence
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0:2 Function Definition: @PixelShaderFunction( (temp float unknown built-in variable)
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0:2 Function Definition: @PixelShaderFunction( (temp float)
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0:2 Function Parameters:
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0:? Sequence
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0:3 Branch: Return with expression
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@@ -14,7 +14,7 @@ using depth_less
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0:? Sequence
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0:2 move second child to first child (temp float)
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0:? '@entryPointOutput' (out float FragDepth)
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0:2 Function Call: @PixelShaderFunction( (temp float unknown built-in variable)
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0:2 Function Call: @PixelShaderFunction( (temp float)
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0:? Linker Objects
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0:? '@entryPointOutput' (out float FragDepth)
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@@ -26,7 +26,7 @@ Shader version: 450
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gl_FragCoord origin is upper left
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using depth_less
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0:? Sequence
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0:2 Function Definition: @PixelShaderFunction( (temp float unknown built-in variable)
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0:2 Function Definition: @PixelShaderFunction( (temp float)
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0:2 Function Parameters:
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0:? Sequence
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0:3 Branch: Return with expression
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@@ -37,7 +37,7 @@ using depth_less
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0:? Sequence
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0:2 move second child to first child (temp float)
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0:? '@entryPointOutput' (out float FragDepth)
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0:2 Function Call: @PixelShaderFunction( (temp float unknown built-in variable)
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0:2 Function Call: @PixelShaderFunction( (temp float)
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0:? Linker Objects
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0:? '@entryPointOutput' (out float FragDepth)
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