GL_ARB_enhanced_layouts, part 6: Numerical side of uniform offset and align semantics. Included

- moving offset calculations for std140/std430 from reflection to linkValidate.cpp
 - applying the offset/align rules on top of std140/std430
 - removing caching the structure's number of components (and correcting that this is components, not size)


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@25174 e7fa87d3-cd2b-0410-9028-fcbf551c1848
This commit is contained in:
John Kessenich
2014-01-31 02:40:19 +00:00
parent 04b1c6ed4c
commit ac1e188f3b
15 changed files with 367 additions and 219 deletions

View File

@@ -79,13 +79,58 @@ uniform ubl11 {
layout(std140) uniform block {
vec4 a; // a takes offsets 0-15
layout(offset = 20) vec3 b; // b takes offsets 32-43
layout(offset = 32) vec3 b; // b takes offsets 32-43
layout(offset = 40) vec2 c; // ERROR, lies within previous member
layout(align = 6) double g; // ERROR, 6 is not a power of 2
layout(offset=68) double h; // ERROR, offset not aligned
} specExampleErrors;
layout(std140) uniform block2 {
vec4 a; // a takes offsets 0-15
layout(offset = 32) vec3 b; // b takes offsets 32-43
layout(offset = 48) vec2 d; // d takes offsets 48-55
layout(align = 16) float e; // e takes offsets 64-67
layout(align = 2) double f; // f takes offsets 72-79
layout(align = 6) double g; // ERROR, 6 is not a power of 2
layout(offset = 80) float h; // h takes offsets 80-83
layout(align = 64) dvec3 i; // i takes offsets 128-151
layout(offset = 153, align = 8) float j; // j takes offsets 160-163
layout(offset = 164, align = 8) float j; // j takes offsets 168-171
} specExample;
layout(std430) uniform block430 {
vec4 a; // a takes offsets 0-15
layout(offset = 32) vec3 b; // b takes offsets 32-43
layout(offset = 40) vec2 c; // ERROR, lies within previous member
layout(align = 6) double g; // ERROR, 6 is not a power of 2
layout(offset=68) double h; // ERROR, offset not aligned
} specExampleErrors430;
layout(std430) uniform block2430 {
vec4 a; // a takes offsets 0-15
layout(offset = 32) vec3 b; // b takes offsets 32-43
layout(offset = 48) vec2 d; // d takes offsets 48-55
layout(align = 16) float e; // e takes offsets 64-67
layout(align = 2) double f; // f takes offsets 72-79
layout(offset = 80) float h; // h takes offsets 80-83
layout(align = 64) dvec3 i; // i takes offsets 128-151
layout(offset = 164, align = 8) float j; // j takes offsets 168-171
} specExample430;
layout(std430, align = 128) uniform block24300 {
vec4 a;
vec3 b;
vec2 d;
float e;
double f;
float h;
dvec3 i;
} specExample4300;
layout(std430, align = 128) uniform block24301 {
vec4 a;
vec3 b;
vec2 d;
layout(offset=388) float e;
layout(align=8) double f;
float h;
dvec3 i;
} specExample4301;