Fix #1065: don't validate Vulkan binding numbers.

To handle sparse assignments, don't check maxCombinedTextureImageUnits.
This commit is contained in:
John Kessenich
2017-11-01 22:33:45 -06:00
parent 715c353a15
commit ac51602455
2 changed files with 4 additions and 1 deletions

View File

@@ -58,3 +58,6 @@ out ban1 { // ERROR, only outer dimension
out ban2 {
float f;
} bai2[arraySize][2];
layout(binding = 3000) uniform sampler2D s3000;
layout(binding = 3001) uniform b3001 { int a; };