Fix #1065: don't validate Vulkan binding numbers.
To handle sparse assignments, don't check maxCombinedTextureImageUnits.
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@ -58,3 +58,6 @@ out ban1 { // ERROR, only outer dimension
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out ban2 {
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float f;
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} bai2[arraySize][2];
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layout(binding = 3000) uniform sampler2D s3000;
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layout(binding = 3001) uniform b3001 { int a; };
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@ -4614,7 +4614,7 @@ void TParseContext::layoutTypeCheck(const TSourceLoc& loc, const TType& type)
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} else
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lastBinding += type.getCumulativeArraySize();
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}
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if (lastBinding >= resources.maxCombinedTextureImageUnits)
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if (spvVersion.vulkan == 0 && lastBinding >= resources.maxCombinedTextureImageUnits)
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error(loc, "sampler binding not less than gl_MaxCombinedTextureImageUnits", "binding", type.isArray() ? "(using array)" : "");
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}
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if (type.getBasicType() == EbtAtomicUint) {
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