fix error message for hlslGrammar::acceptConstructor

Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
This commit is contained in:
tgfrerer
2021-05-11 09:42:11 +01:00
parent 9431c53c84
commit adfa0938a2
117 changed files with 6243 additions and 6243 deletions

View File

@@ -15,9 +15,9 @@ gl_FragCoord origin is upper left
0:16 's' ( in structure{ temp sampler s2D})
0:16 Constant:
0:16 0 (const int)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:16 Constant:
0:16 0.200000
0:16 0.300000
0:20 Function Definition: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
0:20 Function Parameters:
0:20 's' ( in structure{ temp sampler s2D})
@@ -47,9 +47,9 @@ gl_FragCoord origin is upper left
0:26 's' ( in structure{ temp sampler s2D, temp texture2D tex})
0:26 Constant:
0:26 0 (const int)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:26 Constant:
0:26 0.200000
0:26 0.300000
0:30 Function Definition: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
0:30 Function Parameters:
0:30 's' ( in structure{ temp sampler s2D, temp texture2D tex})
@@ -94,9 +94,9 @@ gl_FragCoord origin is upper left
0:37 0 (const int)
0:? 's.s2D' ( uniform sampler)
0:37 'aggShadow' ( temp structure{ temp sampler s2D})
0:? Constant:
0:? 0.200000
0:? 0.300000
0:37 Constant:
0:37 0.200000
0:37 0.300000
0:38 Function Call: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
0:38 Comma ( temp structure{ temp sampler s2D, temp texture2D tex})
0:38 Sequence
@@ -129,9 +129,9 @@ gl_FragCoord origin is upper left
0:39 1 (const int)
0:? 's2.tex' ( uniform texture2D)
0:39 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
0:? Constant:
0:? 0.200000
0:? 0.300000
0:39 Constant:
0:39 0.200000
0:39 0.300000
0:35 Function Definition: main( ( temp void)
0:35 Function Parameters:
0:? Sequence
@@ -164,9 +164,9 @@ gl_FragCoord origin is upper left
0:16 's' ( in structure{ temp sampler s2D})
0:16 Constant:
0:16 0 (const int)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:16 Constant:
0:16 0.200000
0:16 0.300000
0:20 Function Definition: osCall2(struct-os-p11;vf2; ( temp 4-component vector of float)
0:20 Function Parameters:
0:20 's' ( in structure{ temp sampler s2D})
@@ -196,9 +196,9 @@ gl_FragCoord origin is upper left
0:26 's' ( in structure{ temp sampler s2D, temp texture2D tex})
0:26 Constant:
0:26 0 (const int)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:26 Constant:
0:26 0.200000
0:26 0.300000
0:30 Function Definition: os2Call2(struct-os2-p1-t211;vf2; ( temp 4-component vector of float)
0:30 Function Parameters:
0:30 's' ( in structure{ temp sampler s2D, temp texture2D tex})
@@ -243,9 +243,9 @@ gl_FragCoord origin is upper left
0:37 0 (const int)
0:? 's.s2D' ( uniform sampler)
0:37 'aggShadow' ( temp structure{ temp sampler s2D})
0:? Constant:
0:? 0.200000
0:? 0.300000
0:37 Constant:
0:37 0.200000
0:37 0.300000
0:38 Function Call: os2Call1(struct-os2-p1-t211; ( temp 4-component vector of float)
0:38 Comma ( temp structure{ temp sampler s2D, temp texture2D tex})
0:38 Sequence
@@ -278,9 +278,9 @@ gl_FragCoord origin is upper left
0:39 1 (const int)
0:? 's2.tex' ( uniform texture2D)
0:39 'aggShadow' ( temp structure{ temp sampler s2D, temp texture2D tex})
0:? Constant:
0:? 0.200000
0:? 0.300000
0:39 Constant:
0:39 0.200000
0:39 0.300000
0:35 Function Definition: main( ( temp void)
0:35 Function Parameters:
0:? Sequence