fix error message for hlslGrammar::acceptConstructor
Fix the error message for when an erroneous HLSL constructor statement is detected. Prior to this change, such error messages would not show correct file path and line number information. Additionally, update test data to account for updated error messages.
This commit is contained in:
@@ -183,11 +183,11 @@ gl_FragCoord origin is upper left
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0:79 Sequence
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0:79 move second child to first child ( temp 4-component vector of int)
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0:79 'storeTemp' ( temp 4-component vector of int)
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0:? Constant:
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0:? 2 (const int)
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0:? 2 (const int)
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0:? 3 (const int)
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0:? 4 (const int)
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0:79 Constant:
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0:79 2 (const int)
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0:79 2 (const int)
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0:79 3 (const int)
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0:79 4 (const int)
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0:79 imageStore ( temp void)
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0:79 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
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0:79 c1: direct index for structure ( uniform int)
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@@ -199,11 +199,11 @@ gl_FragCoord origin is upper left
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0:80 Sequence
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0:80 move second child to first child ( temp 4-component vector of uint)
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0:80 'storeTemp' ( temp 4-component vector of uint)
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0:? Constant:
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0:? 3 (const uint)
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0:? 2 (const uint)
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0:? 3 (const uint)
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0:? 4 (const uint)
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0:80 Constant:
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0:80 3 (const uint)
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0:80 2 (const uint)
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0:80 3 (const uint)
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0:80 4 (const uint)
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0:80 imageStore ( temp void)
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0:80 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
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0:80 c1: direct index for structure ( uniform int)
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@@ -428,11 +428,11 @@ gl_FragCoord origin is upper left
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0:97 Sequence
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0:97 move second child to first child ( temp 4-component vector of int)
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0:97 'storeTemp' ( temp 4-component vector of int)
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0:? Constant:
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0:? 5 (const int)
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0:? 2 (const int)
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0:? 3 (const int)
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0:? 4 (const int)
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0:97 Constant:
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0:97 5 (const int)
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0:97 2 (const int)
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0:97 3 (const int)
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0:97 4 (const int)
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0:97 imageStore ( temp void)
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0:97 'g_tTex2di4' (layout( rgba32i) uniform iimage2D)
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0:97 c2: direct index for structure ( uniform 2-component vector of int)
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@@ -444,11 +444,11 @@ gl_FragCoord origin is upper left
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0:98 Sequence
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0:98 move second child to first child ( temp 4-component vector of uint)
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0:98 'storeTemp' ( temp 4-component vector of uint)
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0:? Constant:
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0:? 6 (const uint)
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0:? 2 (const uint)
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0:? 3 (const uint)
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0:? 4 (const uint)
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0:98 Constant:
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0:98 6 (const uint)
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0:98 2 (const uint)
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0:98 3 (const uint)
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0:98 4 (const uint)
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0:98 imageStore ( temp void)
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0:98 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D)
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0:98 c2: direct index for structure ( uniform 2-component vector of int)
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@@ -481,11 +481,11 @@ gl_FragCoord origin is upper left
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0:103 Sequence
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0:103 move second child to first child ( temp 4-component vector of int)
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0:103 'storeTemp' ( temp 4-component vector of int)
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0:? Constant:
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0:? 8 (const int)
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0:? 6 (const int)
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0:? 7 (const int)
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0:? 8 (const int)
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0:103 Constant:
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0:103 8 (const int)
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0:103 6 (const int)
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0:103 7 (const int)
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0:103 8 (const int)
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0:103 imageStore ( temp void)
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0:103 'g_tTex3di4' (layout( rgba32i) uniform iimage3D)
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0:103 c3: direct index for structure ( uniform 3-component vector of int)
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@@ -497,11 +497,11 @@ gl_FragCoord origin is upper left
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0:104 Sequence
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0:104 move second child to first child ( temp 4-component vector of uint)
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0:104 'storeTemp' ( temp 4-component vector of uint)
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0:? Constant:
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0:? 9 (const uint)
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0:? 2 (const uint)
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0:? 3 (const uint)
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0:? 4 (const uint)
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0:104 Constant:
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0:104 9 (const uint)
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0:104 2 (const uint)
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0:104 3 (const uint)
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0:104 4 (const uint)
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0:104 imageStore ( temp void)
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0:104 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D)
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0:104 c3: direct index for structure ( uniform 3-component vector of int)
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@@ -816,11 +816,11 @@ gl_FragCoord origin is upper left
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0:135 Sequence
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0:135 move second child to first child ( temp 4-component vector of float)
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0:135 'storeTemp' ( temp 4-component vector of float)
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0:? imageLoad ( temp 4-component vector of float)
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0:135 imageLoad ( temp 4-component vector of float)
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0:135 'g_tTex2df4' (layout( rgba32f) uniform image2D)
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:135 Constant:
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0:135 2 (const int)
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0:135 3 (const int)
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0:135 imageStore ( temp void)
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0:135 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
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0:135 Constant:
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@@ -1057,11 +1057,11 @@ gl_FragCoord origin is upper left
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0:79 Sequence
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0:79 move second child to first child ( temp 4-component vector of int)
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0:79 'storeTemp' ( temp 4-component vector of int)
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0:? Constant:
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0:? 2 (const int)
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0:? 2 (const int)
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0:? 3 (const int)
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0:? 4 (const int)
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0:79 Constant:
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0:79 2 (const int)
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0:79 2 (const int)
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0:79 3 (const int)
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0:79 4 (const int)
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0:79 imageStore ( temp void)
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0:79 'g_tTex1di4' (layout( rgba32i) uniform iimage1D)
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0:79 c1: direct index for structure ( uniform int)
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@@ -1073,11 +1073,11 @@ gl_FragCoord origin is upper left
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0:80 Sequence
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0:80 move second child to first child ( temp 4-component vector of uint)
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0:80 'storeTemp' ( temp 4-component vector of uint)
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0:? Constant:
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0:? 3 (const uint)
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0:? 2 (const uint)
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0:? 3 (const uint)
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0:? 4 (const uint)
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0:80 Constant:
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0:80 3 (const uint)
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0:80 2 (const uint)
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0:80 3 (const uint)
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0:80 4 (const uint)
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0:80 imageStore ( temp void)
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0:80 'g_tTex1du4' (layout( rgba32ui) uniform uimage1D)
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0:80 c1: direct index for structure ( uniform int)
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@@ -1302,11 +1302,11 @@ gl_FragCoord origin is upper left
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0:97 Sequence
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0:97 move second child to first child ( temp 4-component vector of int)
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0:97 'storeTemp' ( temp 4-component vector of int)
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0:? Constant:
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0:? 5 (const int)
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0:? 2 (const int)
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0:? 3 (const int)
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0:? 4 (const int)
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0:97 Constant:
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0:97 5 (const int)
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0:97 2 (const int)
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0:97 3 (const int)
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0:97 4 (const int)
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0:97 imageStore ( temp void)
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0:97 'g_tTex2di4' (layout( rgba32i) uniform iimage2D)
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0:97 c2: direct index for structure ( uniform 2-component vector of int)
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@@ -1318,11 +1318,11 @@ gl_FragCoord origin is upper left
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0:98 Sequence
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0:98 move second child to first child ( temp 4-component vector of uint)
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0:98 'storeTemp' ( temp 4-component vector of uint)
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0:? Constant:
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0:? 6 (const uint)
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0:? 2 (const uint)
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0:? 3 (const uint)
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0:? 4 (const uint)
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0:98 Constant:
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0:98 6 (const uint)
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0:98 2 (const uint)
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0:98 3 (const uint)
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0:98 4 (const uint)
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0:98 imageStore ( temp void)
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0:98 'g_tTex2du4' (layout( rgba32ui) uniform uimage2D)
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0:98 c2: direct index for structure ( uniform 2-component vector of int)
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@@ -1355,11 +1355,11 @@ gl_FragCoord origin is upper left
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0:103 Sequence
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0:103 move second child to first child ( temp 4-component vector of int)
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0:103 'storeTemp' ( temp 4-component vector of int)
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0:? Constant:
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0:? 8 (const int)
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0:? 6 (const int)
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0:? 7 (const int)
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0:? 8 (const int)
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0:103 Constant:
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0:103 8 (const int)
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0:103 6 (const int)
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0:103 7 (const int)
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0:103 8 (const int)
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0:103 imageStore ( temp void)
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0:103 'g_tTex3di4' (layout( rgba32i) uniform iimage3D)
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0:103 c3: direct index for structure ( uniform 3-component vector of int)
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@@ -1371,11 +1371,11 @@ gl_FragCoord origin is upper left
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0:104 Sequence
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0:104 move second child to first child ( temp 4-component vector of uint)
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0:104 'storeTemp' ( temp 4-component vector of uint)
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0:? Constant:
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0:? 9 (const uint)
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0:? 2 (const uint)
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0:? 3 (const uint)
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0:? 4 (const uint)
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0:104 Constant:
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0:104 9 (const uint)
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0:104 2 (const uint)
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0:104 3 (const uint)
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0:104 4 (const uint)
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0:104 imageStore ( temp void)
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0:104 'g_tTex3du4' (layout( rgba32ui) uniform uimage3D)
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0:104 c3: direct index for structure ( uniform 3-component vector of int)
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@@ -1690,11 +1690,11 @@ gl_FragCoord origin is upper left
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0:135 Sequence
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0:135 move second child to first child ( temp 4-component vector of float)
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0:135 'storeTemp' ( temp 4-component vector of float)
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0:? imageLoad ( temp 4-component vector of float)
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0:135 imageLoad ( temp 4-component vector of float)
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0:135 'g_tTex2df4' (layout( rgba32f) uniform image2D)
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:135 Constant:
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0:135 2 (const int)
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0:135 3 (const int)
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0:135 imageStore ( temp void)
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0:135 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
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0:135 Constant:
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