fix error message for hlslGrammar::acceptConstructor

Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
This commit is contained in:
tgfrerer
2021-05-11 09:42:11 +01:00
parent 9431c53c84
commit adfa0938a2
117 changed files with 6243 additions and 6243 deletions

View File

@@ -9,18 +9,18 @@ using depth_any
0:18 Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:18 'ColorOut' ( temp 4-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:18 Constant:
0:18 0.000000
0:18 0.000000
0:18 0.000000
0:18 0.000000
0:20 add second child into first child ( temp 4-component vector of float)
0:20 'ColorOut' ( temp 4-component vector of float)
0:20 texture ( temp 4-component vector of float)
0:20 'g_sam' (layout( binding=0) uniform sampler2D)
0:? Constant:
0:? 0.400000
0:? 0.300000
0:20 Constant:
0:20 0.400000
0:20 0.300000
0:21 add second child into first child ( temp 4-component vector of float)
0:21 'ColorOut' ( temp 4-component vector of float)
0:21 texture ( temp 4-component vector of float)
@@ -31,41 +31,41 @@ using depth_any
0:22 'ColorOut' ( temp 4-component vector of float)
0:22 texture ( temp 4-component vector of float)
0:22 'g_sam2D' (layout( binding=2) uniform sampler2D)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:22 Constant:
0:22 0.500000
0:22 0.600000
0:23 add second child into first child ( temp 4-component vector of float)
0:23 'ColorOut' ( temp 4-component vector of float)
0:23 texture ( temp 4-component vector of float)
0:23 'g_sam3D' (layout( binding=3) uniform sampler3D)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.400000
0:23 Constant:
0:23 0.500000
0:23 0.600000
0:23 0.400000
0:24 add second child into first child ( temp 4-component vector of float)
0:24 'ColorOut' ( temp 4-component vector of float)
0:24 texture ( temp 4-component vector of float)
0:24 'g_samCube' (layout( binding=4) uniform samplerCube)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.400000
0:24 Constant:
0:24 0.500000
0:24 0.600000
0:24 0.400000
0:26 add second child into first child ( temp 4-component vector of float)
0:26 'ColorOut' ( temp 4-component vector of float)
0:26 textureLod ( temp 4-component vector of float)
0:26 'g_sam' (layout( binding=0) uniform sampler2D)
0:26 Construct vec2 ( temp 2-component vector of float)
0:? Constant:
0:? 0.400000
0:? 0.300000
0:? 0.000000
0:? 0.000000
0:26 Constant:
0:26 0.400000
0:26 0.300000
0:26 0.000000
0:26 0.000000
0:26 direct index ( temp float)
0:? Constant:
0:? 0.400000
0:? 0.300000
0:? 0.000000
0:? 0.000000
0:26 Constant:
0:26 0.400000
0:26 0.300000
0:26 0.000000
0:26 0.000000
0:26 Constant:
0:26 3 (const int)
0:27 add second child into first child ( temp 4-component vector of float)
@@ -73,17 +73,17 @@ using depth_any
0:27 textureLod ( temp 4-component vector of float)
0:27 'g_sam1D' (layout( binding=1) uniform sampler1D)
0:27 Construct float ( temp float)
0:? Constant:
0:? 0.500000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:27 Constant:
0:27 0.500000
0:27 0.000000
0:27 0.000000
0:27 0.000000
0:27 direct index ( temp float)
0:? Constant:
0:? 0.500000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:27 Constant:
0:27 0.500000
0:27 0.000000
0:27 0.000000
0:27 0.000000
0:27 Constant:
0:27 3 (const int)
0:28 add second child into first child ( temp 4-component vector of float)
@@ -91,17 +91,17 @@ using depth_any
0:28 textureLod ( temp 4-component vector of float)
0:28 'g_sam2D' (layout( binding=2) uniform sampler2D)
0:28 Construct vec2 ( temp 2-component vector of float)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.000000
0:? 0.000000
0:28 Constant:
0:28 0.500000
0:28 0.600000
0:28 0.000000
0:28 0.000000
0:28 direct index ( temp float)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.000000
0:? 0.000000
0:28 Constant:
0:28 0.500000
0:28 0.600000
0:28 0.000000
0:28 0.000000
0:28 Constant:
0:28 3 (const int)
0:29 add second child into first child ( temp 4-component vector of float)
@@ -109,17 +109,17 @@ using depth_any
0:29 textureLod ( temp 4-component vector of float)
0:29 'g_sam3D' (layout( binding=3) uniform sampler3D)
0:29 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.400000
0:? 0.000000
0:29 Constant:
0:29 0.500000
0:29 0.600000
0:29 0.400000
0:29 0.000000
0:29 direct index ( temp float)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.400000
0:? 0.000000
0:29 Constant:
0:29 0.500000
0:29 0.600000
0:29 0.400000
0:29 0.000000
0:29 Constant:
0:29 3 (const int)
0:30 add second child into first child ( temp 4-component vector of float)
@@ -127,17 +127,17 @@ using depth_any
0:30 textureLod ( temp 4-component vector of float)
0:30 'g_samCube' (layout( binding=4) uniform samplerCube)
0:30 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.400000
0:? 0.000000
0:30 Constant:
0:30 0.500000
0:30 0.600000
0:30 0.400000
0:30 0.000000
0:30 direct index ( temp float)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.400000
0:? 0.000000
0:30 Constant:
0:30 0.500000
0:30 0.600000
0:30 0.400000
0:30 0.000000
0:30 Constant:
0:30 3 (const int)
0:32 move second child to first child ( temp 4-component vector of float)
@@ -200,18 +200,18 @@ using depth_any
0:18 Sequence
0:18 move second child to first child ( temp 4-component vector of float)
0:18 'ColorOut' ( temp 4-component vector of float)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:18 Constant:
0:18 0.000000
0:18 0.000000
0:18 0.000000
0:18 0.000000
0:20 add second child into first child ( temp 4-component vector of float)
0:20 'ColorOut' ( temp 4-component vector of float)
0:20 texture ( temp 4-component vector of float)
0:20 'g_sam' (layout( binding=0) uniform sampler2D)
0:? Constant:
0:? 0.400000
0:? 0.300000
0:20 Constant:
0:20 0.400000
0:20 0.300000
0:21 add second child into first child ( temp 4-component vector of float)
0:21 'ColorOut' ( temp 4-component vector of float)
0:21 texture ( temp 4-component vector of float)
@@ -222,41 +222,41 @@ using depth_any
0:22 'ColorOut' ( temp 4-component vector of float)
0:22 texture ( temp 4-component vector of float)
0:22 'g_sam2D' (layout( binding=2) uniform sampler2D)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:22 Constant:
0:22 0.500000
0:22 0.600000
0:23 add second child into first child ( temp 4-component vector of float)
0:23 'ColorOut' ( temp 4-component vector of float)
0:23 texture ( temp 4-component vector of float)
0:23 'g_sam3D' (layout( binding=3) uniform sampler3D)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.400000
0:23 Constant:
0:23 0.500000
0:23 0.600000
0:23 0.400000
0:24 add second child into first child ( temp 4-component vector of float)
0:24 'ColorOut' ( temp 4-component vector of float)
0:24 texture ( temp 4-component vector of float)
0:24 'g_samCube' (layout( binding=4) uniform samplerCube)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.400000
0:24 Constant:
0:24 0.500000
0:24 0.600000
0:24 0.400000
0:26 add second child into first child ( temp 4-component vector of float)
0:26 'ColorOut' ( temp 4-component vector of float)
0:26 textureLod ( temp 4-component vector of float)
0:26 'g_sam' (layout( binding=0) uniform sampler2D)
0:26 Construct vec2 ( temp 2-component vector of float)
0:? Constant:
0:? 0.400000
0:? 0.300000
0:? 0.000000
0:? 0.000000
0:26 Constant:
0:26 0.400000
0:26 0.300000
0:26 0.000000
0:26 0.000000
0:26 direct index ( temp float)
0:? Constant:
0:? 0.400000
0:? 0.300000
0:? 0.000000
0:? 0.000000
0:26 Constant:
0:26 0.400000
0:26 0.300000
0:26 0.000000
0:26 0.000000
0:26 Constant:
0:26 3 (const int)
0:27 add second child into first child ( temp 4-component vector of float)
@@ -264,17 +264,17 @@ using depth_any
0:27 textureLod ( temp 4-component vector of float)
0:27 'g_sam1D' (layout( binding=1) uniform sampler1D)
0:27 Construct float ( temp float)
0:? Constant:
0:? 0.500000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:27 Constant:
0:27 0.500000
0:27 0.000000
0:27 0.000000
0:27 0.000000
0:27 direct index ( temp float)
0:? Constant:
0:? 0.500000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:27 Constant:
0:27 0.500000
0:27 0.000000
0:27 0.000000
0:27 0.000000
0:27 Constant:
0:27 3 (const int)
0:28 add second child into first child ( temp 4-component vector of float)
@@ -282,17 +282,17 @@ using depth_any
0:28 textureLod ( temp 4-component vector of float)
0:28 'g_sam2D' (layout( binding=2) uniform sampler2D)
0:28 Construct vec2 ( temp 2-component vector of float)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.000000
0:? 0.000000
0:28 Constant:
0:28 0.500000
0:28 0.600000
0:28 0.000000
0:28 0.000000
0:28 direct index ( temp float)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.000000
0:? 0.000000
0:28 Constant:
0:28 0.500000
0:28 0.600000
0:28 0.000000
0:28 0.000000
0:28 Constant:
0:28 3 (const int)
0:29 add second child into first child ( temp 4-component vector of float)
@@ -300,17 +300,17 @@ using depth_any
0:29 textureLod ( temp 4-component vector of float)
0:29 'g_sam3D' (layout( binding=3) uniform sampler3D)
0:29 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.400000
0:? 0.000000
0:29 Constant:
0:29 0.500000
0:29 0.600000
0:29 0.400000
0:29 0.000000
0:29 direct index ( temp float)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.400000
0:? 0.000000
0:29 Constant:
0:29 0.500000
0:29 0.600000
0:29 0.400000
0:29 0.000000
0:29 Constant:
0:29 3 (const int)
0:30 add second child into first child ( temp 4-component vector of float)
@@ -318,17 +318,17 @@ using depth_any
0:30 textureLod ( temp 4-component vector of float)
0:30 'g_samCube' (layout( binding=4) uniform samplerCube)
0:30 Construct vec3 ( temp 3-component vector of float)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.400000
0:? 0.000000
0:30 Constant:
0:30 0.500000
0:30 0.600000
0:30 0.400000
0:30 0.000000
0:30 direct index ( temp float)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.400000
0:? 0.000000
0:30 Constant:
0:30 0.500000
0:30 0.600000
0:30 0.400000
0:30 0.000000
0:30 Constant:
0:30 3 (const int)
0:32 move second child to first child ( temp 4-component vector of float)