fix error message for hlslGrammar::acceptConstructor

Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
This commit is contained in:
tgfrerer
2021-05-11 09:42:11 +01:00
parent 9431c53c84
commit adfa0938a2
117 changed files with 6243 additions and 6243 deletions

View File

@@ -92,32 +92,32 @@ gl_FragCoord origin is upper left
0:29 Construct float ( temp float)
0:? textureFetch ( temp 4-component vector of float)
0:29 'g_tTex2dmsf1' ( uniform texture2DMS)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:29 Constant:
0:29 1 (const int)
0:29 2 (const int)
0:29 Constant:
0:29 3 (const int)
0:30 Construct vec2 ( temp 2-component vector of float)
0:? textureFetch ( temp 4-component vector of float)
0:30 'g_tTex2dmsf2' ( uniform texture2DMS)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:30 Constant:
0:30 1 (const int)
0:30 2 (const int)
0:30 Constant:
0:30 3 (const int)
0:31 Construct vec3 ( temp 3-component vector of float)
0:? textureFetch ( temp 4-component vector of float)
0:31 'g_tTex2dmsf3' ( uniform texture2DMS)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:31 Constant:
0:31 1 (const int)
0:31 2 (const int)
0:31 Constant:
0:31 3 (const int)
0:32 textureFetch ( temp 4-component vector of float)
0:32 'g_tTex2dmsf4' ( uniform texture2DMS)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:32 Constant:
0:32 1 (const int)
0:32 2 (const int)
0:32 Constant:
0:32 3 (const int)
0:34 Construct float ( temp float)
@@ -125,32 +125,32 @@ gl_FragCoord origin is upper left
0:34 Construct combined texture-sampler ( temp sampler2D)
0:34 'g_tTex2df1' ( uniform texture2D)
0:34 'g_sSamp' ( uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:34 Constant:
0:34 0.100000
0:34 0.200000
0:35 Construct vec2 ( temp 2-component vector of float)
0:? texture ( temp 4-component vector of float)
0:35 Construct combined texture-sampler ( temp sampler2D)
0:35 'g_tTex2df2' ( uniform texture2D)
0:35 'g_sSamp' ( uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:35 Constant:
0:35 0.100000
0:35 0.200000
0:36 Construct vec3 ( temp 3-component vector of float)
0:? texture ( temp 4-component vector of float)
0:36 Construct combined texture-sampler ( temp sampler2D)
0:36 'g_tTex2df3' ( uniform texture2D)
0:36 'g_sSamp' ( uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:36 Constant:
0:36 0.100000
0:36 0.200000
0:37 texture ( temp 4-component vector of float)
0:37 Construct combined texture-sampler ( temp sampler2D)
0:37 'g_tTex2df4' ( uniform texture2D)
0:37 'g_sSamp' ( uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:37 Constant:
0:37 0.100000
0:37 0.200000
0:39 Branch: Return with expression
0:39 Constant:
0:39 0.000000
@@ -272,32 +272,32 @@ gl_FragCoord origin is upper left
0:29 Construct float ( temp float)
0:? textureFetch ( temp 4-component vector of float)
0:29 'g_tTex2dmsf1' ( uniform texture2DMS)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:29 Constant:
0:29 1 (const int)
0:29 2 (const int)
0:29 Constant:
0:29 3 (const int)
0:30 Construct vec2 ( temp 2-component vector of float)
0:? textureFetch ( temp 4-component vector of float)
0:30 'g_tTex2dmsf2' ( uniform texture2DMS)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:30 Constant:
0:30 1 (const int)
0:30 2 (const int)
0:30 Constant:
0:30 3 (const int)
0:31 Construct vec3 ( temp 3-component vector of float)
0:? textureFetch ( temp 4-component vector of float)
0:31 'g_tTex2dmsf3' ( uniform texture2DMS)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:31 Constant:
0:31 1 (const int)
0:31 2 (const int)
0:31 Constant:
0:31 3 (const int)
0:32 textureFetch ( temp 4-component vector of float)
0:32 'g_tTex2dmsf4' ( uniform texture2DMS)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:32 Constant:
0:32 1 (const int)
0:32 2 (const int)
0:32 Constant:
0:32 3 (const int)
0:34 Construct float ( temp float)
@@ -305,32 +305,32 @@ gl_FragCoord origin is upper left
0:34 Construct combined texture-sampler ( temp sampler2D)
0:34 'g_tTex2df1' ( uniform texture2D)
0:34 'g_sSamp' ( uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:34 Constant:
0:34 0.100000
0:34 0.200000
0:35 Construct vec2 ( temp 2-component vector of float)
0:? texture ( temp 4-component vector of float)
0:35 Construct combined texture-sampler ( temp sampler2D)
0:35 'g_tTex2df2' ( uniform texture2D)
0:35 'g_sSamp' ( uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:35 Constant:
0:35 0.100000
0:35 0.200000
0:36 Construct vec3 ( temp 3-component vector of float)
0:? texture ( temp 4-component vector of float)
0:36 Construct combined texture-sampler ( temp sampler2D)
0:36 'g_tTex2df3' ( uniform texture2D)
0:36 'g_sSamp' ( uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:36 Constant:
0:36 0.100000
0:36 0.200000
0:37 texture ( temp 4-component vector of float)
0:37 Construct combined texture-sampler ( temp sampler2D)
0:37 'g_tTex2df4' ( uniform texture2D)
0:37 'g_sSamp' ( uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:37 Constant:
0:37 0.100000
0:37 0.200000
0:39 Branch: Return with expression
0:39 Constant:
0:39 0.000000