fix error message for hlslGrammar::acceptConstructor

Fix the error message for when an erroneous HLSL constructor statement
is detected.

Prior to this change, such error messages would not show correct file
path and line number information.

Additionally, update test data to account for updated error messages.
This commit is contained in:
tgfrerer
2021-05-11 09:42:11 +01:00
parent 9431c53c84
commit adfa0938a2
117 changed files with 6243 additions and 6243 deletions

View File

@@ -5,9 +5,9 @@ gl_FragCoord origin is upper left
0:1 Sequence
0:1 move second child to first child ( temp 2-component vector of float)
0:1 'var' ( global 2-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:1 Constant:
0:1 1.000000
0:1 2.000000
0:6 Function Definition: type1::memFun1(vi3; ( temp int)
0:6 Function Parameters:
0:6 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2})
@@ -36,10 +36,10 @@ gl_FragCoord origin is upper left
0:11 Sequence
0:11 move second child to first child ( temp 3-component vector of int)
0:11 'var' ( temp 3-component vector of int)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:? 3 (const int)
0:11 Constant:
0:11 1 (const int)
0:11 2 (const int)
0:11 3 (const int)
0:12 Branch: Return with expression
0:12 add ( temp int)
0:12 add ( temp int)
@@ -87,10 +87,10 @@ gl_FragCoord origin is upper left
0:25 'i' ( temp int)
0:25 Function Call: type1::memFun1(vi3; ( temp int)
0:25 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2})
0:? Constant:
0:? 10 (const int)
0:? 11 (const int)
0:? 12 (const int)
0:25 Constant:
0:25 10 (const int)
0:25 11 (const int)
0:25 12 (const int)
0:26 add second child into first child ( temp int)
0:26 'i' ( temp int)
0:26 Function Call: type1::memFun2(i1; ( temp int)
@@ -98,7 +98,7 @@ gl_FragCoord origin is upper left
0:26 Constant:
0:26 17 (const int)
0:28 Branch: Return with expression
0:? Construct vec4 ( temp 4-component vector of float)
0:28 Construct vec4 ( temp 4-component vector of float)
0:28 Convert int to float ( temp float)
0:28 'i' ( temp int)
0:28 Convert int to float ( temp float)
@@ -127,9 +127,9 @@ gl_FragCoord origin is upper left
0:1 Sequence
0:1 move second child to first child ( temp 2-component vector of float)
0:1 'var' ( global 2-component vector of float)
0:? Constant:
0:? 1.000000
0:? 2.000000
0:1 Constant:
0:1 1.000000
0:1 2.000000
0:6 Function Definition: type1::memFun1(vi3; ( temp int)
0:6 Function Parameters:
0:6 '@this' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2})
@@ -158,10 +158,10 @@ gl_FragCoord origin is upper left
0:11 Sequence
0:11 move second child to first child ( temp 3-component vector of int)
0:11 'var' ( temp 3-component vector of int)
0:? Constant:
0:? 1 (const int)
0:? 2 (const int)
0:? 3 (const int)
0:11 Constant:
0:11 1 (const int)
0:11 2 (const int)
0:11 3 (const int)
0:12 Branch: Return with expression
0:12 add ( temp int)
0:12 add ( temp int)
@@ -209,10 +209,10 @@ gl_FragCoord origin is upper left
0:25 'i' ( temp int)
0:25 Function Call: type1::memFun1(vi3; ( temp int)
0:25 'T' ( temp structure{ temp 2-component vector of float bar, temp int var, temp int var2})
0:? Constant:
0:? 10 (const int)
0:? 11 (const int)
0:? 12 (const int)
0:25 Constant:
0:25 10 (const int)
0:25 11 (const int)
0:25 12 (const int)
0:26 add second child into first child ( temp int)
0:26 'i' ( temp int)
0:26 Function Call: type1::memFun2(i1; ( temp int)
@@ -220,7 +220,7 @@ gl_FragCoord origin is upper left
0:26 Constant:
0:26 17 (const int)
0:28 Branch: Return with expression
0:? Construct vec4 ( temp 4-component vector of float)
0:28 Construct vec4 ( temp 4-component vector of float)
0:28 Convert int to float ( temp float)
0:28 'i' ( temp int)
0:28 Convert int to float ( temp float)